Forum posts

Posted 7 years ago2017-06-15 21:13:40 UTC
in Multiple mapping questions Post #335531
For sprites, I advise you to use HL Texture Tools.
https://github.com/yuraj11/HL-Texture-Tools
It's so easy that you don't need explanations.
You can choose the sprite orientation (parallel oriented, oriented, and many more), and the sprite type (indexaplha, alpha-testing, normal and additive).

In order to create a custom sound, you need GoldWave.
It's seriously the best in its category.
Basically, make a sound, then resample it to maximally 22025Hz (22KHz for short). Then save the sound as a WAV file, with attributes like "mono, 8-bit PCM, unsigned".

How to make an animated texture? Hmm...
I can't remember that one, actually. I think it's like each individual texture for each frame:

+1COMP1B
+2COMP1B
+3COMP1B
+4COMP1B

COMP1B being the base, and +1, +2, +3 etc. being the frames. GoldSRC can handle up to 10 frames and their framerate is always 10fps. I mean... their rate is 10Hz.

You can include textures into the BSP file like this:
User posted image
(РУССКИЙ! Иди на А, иди на Б. Раш Б, раш б! СУКА БЛЬЯТ!!! Lol)

In short, go to the CSG process (in the Expert mode) and add this:

-wadinclude [name].wad
You can include as many as you want. If you just want to pack EVERY texture you used in the map, then I think there's this command "-nowadtextures".

There we go. Thank me later. I think I got it wrong about animated textures, though. Check. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-15 11:15:29 UTC
in Post your screenshots! WIP thread Post #335513
For some reason, I think that Source's displacement are Valve's version of patches, but then that's just not the case...
I tried playing around with displacements in Hammer 4, and VM-ing displacements has the same limits as VM-ing normal brushes. >:O

But it's OK, I guess... we can still do nice things with displacements, minus the ability to modify them directly with the VM tool instead of using the Displacement tools.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-14 21:07:14 UTC
in Post your screenshots! WIP thread Post #335493
J.A.C.K. has a built-in command shortcut list. I'm not sure if Radiant has a shortcut list too.

Maybe you can right-click a brush and find "Delete". And there should be a key combination next to it.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-14 14:26:48 UTC
in Post your screenshots! WIP thread Post #335480
So, I took the screenshots in 1280x768 just so some of you can stop complaining how low-res my screenshots are. Please stop complaining on my low-res screenshots. :3

OK, time for the comparison:

1.
User posted image
16fps
User posted image
31fps

2.
User posted image
26fps
User posted image
32fps

3.
User posted image
18fps
User posted image
24fps

Wow, that's a significant improvement. Of course, 99.9% of gamers on this whole world would say that this improvement is too small to be noticed. I'm annoyed by those...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-14 13:26:41 UTC
in Post your screenshots! WIP thread Post #335477
J.A.C.K. has a shader editor for Q3. :3
Just saying. I have no idea about the others. xd
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-14 12:58:47 UTC
in Post your screenshots! WIP thread Post #335474
Mmm, Radiant's interface looks hot... :]
I might try it as well, although I'm not sure how it differs from Worldcraft's derivatives, and whether it can be used for GoldSRC games. (I think it can)

Anyway, I believe I finished 4 versions of de_kobbl. Those include the normal version (day + night) and the GSU version (also day + night). I'm only left with the fun version, but that will come later on...

I'll hopefully put up a pre-release release on TWHL as well as for my test team on GameBanana, although they get all 4 versions, while TWHL gets only 1, the normal version.

I'm also very, but very surprised that hlvis.exe (in full mode) processes the map very quickly. :D
If we compare it to my school map, VIS would take days or even weeks if I'd leave my laptop running the whole time (which would probably kill it, too).

Edit:
Darn. I've accidentally pressed the Post button before I even took some screenshots for comparison. Ah well, coming soon...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-13 21:50:47 UTC
in gordon freeman slaw adventure Post #335456
Slaw or Slav? I'm confused. Though, a Slavic version of Gordon Freeman (imagine his HEV suit in Adidas style - black with white stripes, lol) would be cool.

Or wait, instead, a better colour combo would be orange on metallic grey. >:D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-13 08:56:59 UTC
in A Bug in my jb map Post #335446
So, that thing disappears?
Alright, I need you to stand at that place which makes it disappear and then open the console. If you see something like "Too many entities in visible packet list" then you're screwed.
I also noticed that your framerate drops from 100 to 88fps. Hmm...

:/

Maybe you should try separating each brush on that fence? Because the entire fence, as a whole, disappears. Just convert them back to world and then tie each brush individually.

Sadly, not even I know much about VIS, though, @Windawz it could be useful if you'd link me that documentation.

Also, there are no problems about a map having a lot of areas which need a rework. My example is my old school map. Before the event at the school (I played CS 1.6 in school, lol), I totally had to fix the school map. I dealt with many intersecting world brushes, wrong texturing, and so on... and I managed to fix it all in a few days. Of course, I still didn't have the courage to run full VIS. x(
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-12 23:37:28 UTC
in Custom Map Texture & Sprite tut seri Post #335440
@abbadon
Wow, that's so cool. I might try disabling the grid someday, it might be an awesome challenge. :biggrin:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-12 22:35:01 UTC
in light model which falls Post #335438
@Windawz
Depends on how you look at it. I've never bought food for myself since 2nd grade and I've never cooked anything in my life. Is that smart or stupid? I think it's the second one.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-12 21:34:59 UTC
in light model which falls Post #335433
Ah, then I guess it's a good thing that I have at least some coding experience in GoldSRC.
User posted image
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-12 21:24:14 UTC
in light model which falls Post #335431
I am in the process of making my own FGD file. Well... to be exact, modifying an FGD file. It's cool stuff, you know. =)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-12 16:33:56 UTC
in A Bug in my jb map Post #335416
Sure, you could rework every area which is broken. xd

And in order to run the level in wireframe mode:

1. Open the game
2. Open the console
3. Type "map [your map name]" (without the quotation marks "")
4. In the map, type sv_cheats 1
5. Then type restart
6. After the restart, open the console and type gl_wireframe 1
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-12 10:21:22 UTC
in A Bug in my jb map Post #335407
Yeah, create a new map and get a better map editor. J.A.C.K. or Sledge. xd
(cough cough J.A.C.K. is better cough cough)
They're very similar to Hammer, and far more capable compared to it. ;)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-12 09:23:30 UTC
in Custom Map Texture & Sprite tut seri Post #335404
Windawz, abbadon uses it differently.

He doesn't use a grid (those grey lines in the 2D views) in QuArK, and probably doesn't even use the snap-to-grid function, to align things. He uses a ruler and the info_player_start to get the lengths/dimensions of what he's making.

I once used a pencil on the monitor once to actually pinpoint where those light rays end in de_kobbl (since the light source was a single point, not an environmental, uni-directional light). But that's different. xd

And info_player_start is just his measure for everything. I think that abbadon mentioned this somewhere, but I'm not sure in which thread. Either the WiP screenshots thread or Solokiller's PowerSource thread.

Going back on topic, The303's tutorials helped me make those graffiti sprites in de_kobbl. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-12 09:14:05 UTC
in A Bug in my jb map Post #335403
After hours of compiling? Man, you seriously need to get VHLT. Also, just set VIS to fast if it's taking too long and you just want to see small changes.

https://forums.svencoop.com/showthread.php/42174-Vluzacn-s-ZHLT-v34-Update

Their forums are back online, hooray. Anyway, I think that you should put zhlt.wad into the same folder where CSG, BSP, VIS & RAD are located. I've never moved them out and it has worked.

And yes, your map seems too messy. Practice first, and then proceed making a map. (even though, hahahah, that wasn't my case)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-11 15:13:21 UTC
in Thread search: mission impossible? Post #335388
Oh, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-11 12:22:27 UTC
in Thread search: mission impossible? Post #335385
Which Admer method? You mean that thing in the Control Panel?
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-11 12:20:22 UTC
in Post your screenshots! WIP thread Post #335384
Mmm... now I want to play TFC again... :]
Just to make a map for it, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-11 11:44:06 UTC
in Custom Map Texture & Sprite tut seri Post #335383
Says the man who doesn't use a grid and uses info_player_start as a measure, while using QuArK for the editor.
Not saying it's a bad thing, just... it's way different. xd (it's pretty cool, i.m.o.)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-11 07:35:33 UTC
in Post your screenshots! WIP thread Post #335377
It somehow reminds me of that map with an arena with 4 towers, probably because of that fence. The map would have triggered lights. Basically, if the player goes on a specific place, he gets lit by a spotlight on one of the towers. :3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-11 07:30:45 UTC
in Custom Map Texture & Sprite tut seri Post #335376
That's great. :D
Now the noobs at TWHL won't need to make a new thread every time they try to make some sprites and/or textures.

And welcome to TWHL, by the way. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-10 21:25:19 UTC
in A Bug in my jb map Post #335366
No, I wasn't mocking you. You remember how you once didn't cut out the taskbar from the screenshot, right? Well, I was just mentioning the Snipping Tool right now so you could use it next time and skip the cropping. xd
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-10 21:01:41 UTC
in A Bug in my jb map Post #335363
Don't get ZHLT. Get VHLT.
Zhlt.fgd and zhlt.wad are simply legacy from the previous-gen ZHLT compilers.

Just make sure to include zhlt.wad in your texture list, as well as including zhlt.fgd in your Game Data File list. Also, don't forget to actually use the VHLT compilers you downloaded.

Next, please fix the intersecting brushes, as Windawz said, and make sure to use the grid. Always keep Snap to Grid on. And avoid using the Carve tool, except in some special situations.

@Windawz
Just so you know, there's this Snipping Tool in Windows 7. It's handy for screenshots. :3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-10 20:25:26 UTC
in A Bug in my jb map Post #335359
OK, first of all, get VHLT tools and also use the zhlt.fgd which comes with them.
func_detail isn't strictly an entity, since it only marks a world brush to be ignored by VIS. But it comes part of zhlt.fgd, so you must have it.

Though, the Sven Co-op forums seem to be under maintenance right now, at least on my end. Hmm...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-10 20:17:34 UTC
in Post your screenshots! WIP thread Post #335355
First of all, thanks.

Second of all:
Well... facts are facts, and I'm still "sliding on the ice". You've pushed me pretty far to the middle:
User posted image
Actually, I'm a little bit on the green side now. gg wp

And, if all what you're saying is true (and I believe it's true), then I guess paying extra 50KM (25€) for the 1050 (non-Ti) will be worth it, right?
User posted image
Oh, and don't get me started on the 1050 Ti...
User posted image
It's 100KM (50€) more. xd
Ah well, I'll decide. Maybe I should also get another processor, since the i3-6100 isn't available any more. :o
(and I don't want the 7000 series because... well, I'm a Windows 7 user, I heard Kaby Lake only supports Windows 10)

Hmm...
User posted image
User posted image
Edit:

So, this is how it would approximately look like:
User posted image
R.I.P. my wallet, my dad's and my aunt's wallet altogether. But it will be worth it, I guess. =]
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-10 18:35:32 UTC
in Post your screenshots! WIP thread Post #335352
The day version has arrived! :D
User posted image
User posted image
User posted image
User posted image
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-10 18:33:42 UTC
in A Bug in my jb map Post #335351
Oh, cool, so you're already compiling in Expert mode. :D
Hmm, well, Hint and Skip brushes are a pretty weird topic for beginners, since you need to understand how portals and VIS stuff works in general.

I.m.o. you don't need to use them right now, since there are definitely some problems somewhere. Can you upload the RMF file into the vault so we can see what's wrong?
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-10 15:58:32 UTC
in Thread search: mission impossible? Post #335349
Interesting, you could try putting your username in the search. Maybe that's how you'll get your posts. Hmm, maybe there are your posts somewhere in the Control Panel? (not the Windows Control Panel, I mean the TWHL Control Panel)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-10 15:56:07 UTC
in Post your screenshots! WIP thread Post #335348
@Alberto309
Hmm... I don't have a 1080p monitor, just a 1440x900 monitor. And I will absolutely not go through the financial hassle of buying a 1080p one. That would be way over my budget. After all, I'm not a YouTuber or something. xd
1080p isn't my goal, and I don't care what people think about 720p, or 480p for that matter.

And umm, I don't use lightstyles. I just don't. I am aware that there are people with worse PCs than my laptop, so I just don't want them to suffer like I do when I encounter a blinking light with my GMA 965.
If by "performance issues" you mean lag spikes under 30fps, then I'll buy an Nvidia card the year after.

Also, AMD has their own solution for video recording and streaming (though I'll never stream in my life).

Lastly, my most-played games are somewhere along the lines of Source games, CryEngine 1 games (well, only 1 CE game - Far Cry 1), and that's pretty much it. You know, I only play GoldSRC games because I test my maps there. I don't play it for fun or anything like that. Just for business.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-10 15:43:24 UTC
in A Bug in my jb map Post #335347
It's definitely a VIS error, be it a leak or not. xd

Also, don't use Hammer. Use Sledge Editor or J.A.C.K. Those 2 are currently the best alternatives.

Hmm, you know what you could try?
When you enter the compile dialogue (F9), turn on Full VIS.

While I cannot directly help about the VIS error, I'd just like to demonstrate how to properly embed pictures into forum posts on TWHL:

Step 1.
Type [your account name].imgur.com/all/ into the URL bar:
User posted image
Step 2.
Click the image you want to embed:
User posted image
Step 3.
In TWHL's case, just copy the BBCode:
User posted image
Step 4.
Go back to the TWHL post and press Ctrl+V to paste it.

Thank you for listening. ;)
User posted image
User posted image
User posted image
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-10 07:38:16 UTC
in Thread search: mission impossible? Post #335340
Could you try "How to reset animation"?
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-09 21:41:56 UTC
in Post your screenshots! WIP thread Post #335337
It's 00:41 here. I'll post some screens of the day version tomorrow. ;)

Aaand, I've just flooded the ShoutBOX.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-09 21:33:38 UTC
in Post your screenshots! WIP thread Post #335335
the mouse I have given him*

Anyway, I'll post some pictures in my next journal. It's about my personal history and some analysis. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-09 21:10:28 UTC
in Post your screenshots! WIP thread Post #335333
Well, he is a true little rager. He would sometimes hit the table with it, but he also oftenly dropped it onto the floor. His desk isn't big, and the cable isn't short, so it falls on the floor, too.

I think a similar destiny awaits the mouse I have him. Except the cable isn't that long. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-09 19:23:03 UTC
in Post your screenshots! WIP thread Post #335329
I'm actually 15. I hope you're not too disappointed. :)

And yes, not even I can believe that I made such a map, because my mouse has a faulty left-click button and the wheel either doesn't react or it scrolls on the opposite side.

It's because my brother broke his own mouse, and I had to give him mine, so I'm now stuck with one of my old mice. Poor me. I think I should get a not-too-expensive gaming mouse someday. They say they're better than normal mice, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-09 18:51:11 UTC
in Post your screenshots! WIP thread Post #335327
@Windawz
HERE YOU GO
User posted image
I converted that texture in the WAD into a sprite. Finally... now I need to tweak some lighting on it. It really looks too bright.
User posted image
I made the fence 50% thinner and I improved the texturing on it.
User posted image
I added this cool frame to one of the T-passages towards Site B. :3
User posted image
Yay, more detail! :D
User posted image
Eh, some vandals trashed a stand. Then the cops came. xd
User posted image
I redesigned the roof at the bridge house. :]

This is how the map looks now:
User posted image
User posted image
User posted image
User posted image
User posted image
But still, there are some things left to fix:
User posted image
As well as some sprites' elevation in the bridge house. sigh

Also:
User posted image
Mmm, look at that. That's what spreading does. Cool. On the left side, the shadow is sharper than the one on the right, because the crate is much closer to the surface. I would've disabled this with -nospread, but I want your opinion. Sharp shadows without spreading or a variance of shadows with spreading? Help me decide.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-09 18:41:21 UTC
in Post your screenshots! WIP thread Post #335326
Any sort? Even making short videos in 480p? R.I.P. me, then. xd

If you mean professional video production, then it's not something I'll go for. There are other things to take care of when it comes to that. Storage, recording equipment... you know, those things.

If the AMD RX 460 supports H.264 encoding... checks to see if it does ...then I guess I'll stop looking further. My laptop's Intel GMA 965 just isn't for video-editing. :/
Video-editing is something I've been doing since I was 8. Though I still have a lot to learn about that. :3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-09 17:42:16 UTC
in Post your screenshots! WIP thread Post #335323
@rufee
AHA!
"bang for the buck"
That's exactly why I want an AMD card.

But actually, there was a period when Nvidia cards were on my part list. If I remember it well, those were the GT 730, GT 740, GTX 650 and GTX 750 Ti. However, AMD Radeon RX 460 came out, and I liked what it was offering.

I'm not really a fanboy since I like both AMD and Nvidia's graphics cards, but it's simply the fact that my graphics card choice changes over time. After all, I don't care what I'll choose, because whatever I choose will be better than Intel GMA 965 and Intel HD Graphics 3000 (the GPU on my brother's laptop) together. Oh, at least 2x better. :]

@Urby

Hammer, you say? Doesn't make a difference to me, since I use J.A.C.K. :biggrin:

The only times I used an Nvidia graphics card were the times when I was at my other grandparents. My uncle has a PC with an Nvidia chipset.
Quake 2 and MoH:AA were the only 2 things which could run well. Sadly, the same can't be said for Tactical Ops or anything newer than that. I didn't test out GoldSRC games, though.

But that's pretty unfair to say, since the GPU itself was bottom-end, just like my laptop's iGPU. xd

I remember that, when I still had my old PC and the Ati graphics card, the performance was OK and it had no visual artefacts. No lag in GMod, HL2, CS:S, Minecraft, Far Cry 1 etc. It was my childhood graphics card, if we could call it that way. I don't quite know which exact Ati graphics card you used, so I can only speak for myself. :3
Meanwhile, my brother's laptop's iGPU, the performance of which is ~85% of the Ati Radeon HD 4650, had some issues. But let's keep Intel out of this conversation.

If I had had a proper experience with something like one of those mid-range GeForce graphics cards from the late 2000s, then I would've had a bigger set of opinions. Sadly, my lack of experience with Nvidia graphics cards just can't give me any "friction".

Imagine me as an object sliding on ice. The ice platform is split into 2 parts: Nvidia and AMD. And since I have no friction, anyone can push me on a side they prefer. That means, if I were to stop at the Nvidia side, an Nvidia graphics card would be my choice and I'd buy that one.

I'm still sliding, you know.

Anyway, time for some screenshots of de_kobbl. I made some fancy updates. :)
(coming in less than 30 minutes)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-09 13:12:35 UTC
in Post your screenshots! WIP thread Post #335320
@Kachito
OMG, it wasn't a mistype. It's the real price of that card in my entire country at the moment. Of course, that's for a new one.
The used ones might be a whole lot cheaper. :3

But I'll NEVER get a used card in my country. It's just what the Internet folks call cancer. To be avoided. There's a site called OLX, and it's basically the Bosnian version of eBay. People sell their GPUs there, but it's risky as far as I know, even though they get good prices sometimes.

@Snehk & @rufee
My old PC's (R.I.P.) graphics card was an Ati Radeon HD 4650. Ati was then bought by AMD, therefore I formed some sort of... "love" towards their cards. Not a fanboy, though. I just like them more. <3

While Nvidia's graphics cards are an option for gaming, I won't choose them since I'm not much of a gamer by (strict, or maybe not-so-strict) standards.

And you should be aware that, because of my stubbornness, I'll never listen to anyone who says "get an Nvidia card". xd
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-09 08:02:11 UTC
in Post your screenshots! WIP thread Post #335311
@rufee
I won't go for Nvidia GPUs, I'll get an Asus RX 460 (which is an AMD card).
Funnily enough, the RX 550 is slightly more expensive than the 460.
Lol, 90% of the graphics cards in my country are by Asus. Though, there are a few from Gigabyte and Palit. No EVGA. no MSI, darn...

Actually, winwin.ba has EVGA and MSI cards. :D (as well as Asus and Gigabyte cards)

And the GTX 1050 is nearly 300KM - 150€. Oh, you meant 1050 Ti?
The 1050 Ti is actually 340KM - 170€.

Also, if you're wondering, the GTX 1080 is 1800KM - 900€. Wow. So much power which I'll never need. xd
That's why I'm going for the RX 460: it has all I need, and its power will be enough for a decade or two, if it lasts that long.

@Snehk
I think you were joking. For the fun of it, it's not 240 "kilometers". Instead, KM is "konvertibilna marka", a currency used by my country since 1998.

It's directly tied to the Euro as 1:1.98-something. Basically, when converting KM to €, we just consider that 1€ = 2KM.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-08 20:26:00 UTC
in Post your screenshots! WIP thread Post #335299
I thought you do it in the in-game settings. Oh man...
But I'm just not sure whether the GTX 750 supports the Vulkan API or not.

The RX 460 does (I think), and will definitely get good framerates at my monitor's native resolution of 1440x900. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-08 20:02:33 UTC
in Post your screenshots! WIP thread Post #335297
Lol. Try using Vulkan, not OpenGL 4.1. xd

P.S. More de_kobbl screens coming soon. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-08 19:26:16 UTC
in Post your screenshots! WIP thread Post #335293
Well, to be honest, I've had a lot of stuff on my mind, regarding the use of my new PC.

Let's see:
  • I'll be able to use HitFilm. It's some sort of video composition software, as far as I've seen.
  • I'll be able to do 720p video editing. Something I've strived for ever since I started YouTubing.
  • I'll be able to make my Far Cry mod in its full technical potential.
  • I'll be able to play Crysis
  • I'll be able to play GTA V and GTA IV
  • I'll be able to play all these old Call of Duty games, from 1 to Black Ops 1, on the highest settings
  • I'll be able to play and map for CS:GO
  • I'll be able to show my cousin that PC gaming is far more superior
  • I'll definitely impress my brother and my neighbour-cousin by installing shader mods into Minecraft. :D
WOW. There's even more than that, I didn't even realise. Well, you're right. But for the sake of it, I'll just stick to GoldSRC mapping for a little longer, because I've got so many things left to do. My priorities are de_kobbl, and my CS 1.6 training map series. I've had the training maps in my mind for a while.

Edit:
Speaking of your GTX 660:
User posted image
It's over 600KM - 300€ in my country. It's not the same for everyone, you know...

Meanwhile:
User posted image
240KM - 120€.
:biggrin:
I love it. Let's just hope the price stays that way, it's the lowest it's ever been. :]
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-07 12:35:17 UTC
in Post your screenshots! WIP thread Post #335288
Not really ignorant, but you really are lazy. Imagine what kinds of things I'd do with a PC like yours. xd
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-06 21:23:23 UTC
in Post your screenshots! WIP thread Post #335285
@Windawz
Here it is. :3
https://www.youtube.com/watch?v=qzs4XkwimdY

The average framerate was around 20fps, I think.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-06 10:40:27 UTC
in Post your screenshots! WIP thread Post #335277
@Windawz
I thought you had a GTX 750. Also, look at me, how can I manage to make videos, with my terrible laptop? Seriously, grow up. xd

Edit: Alright, I'll make one right now to demonstrate. >:)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-04 12:19:10 UTC
in Post your screenshots! WIP thread Post #335260
Sent it. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-04 09:05:54 UTC
in Post your screenshots! WIP thread Post #335257
@Alberto309
I'll PM you on GameBanana.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-06-04 08:18:54 UTC
in Post your screenshots! WIP thread Post #335253
You are KIDDING me, right? I think I placed exactly 16 spawn points per team.
About the overview, I think I can do something about it...
Admer456 Admer456If it ain't broken, don't fox it!