Forum posts

Posted 20 years ago2004-08-20 13:01:20 UTC
in triggering textured lights Post #52303
Posted 20 years ago2004-08-20 12:59:00 UTC
in disapear func_rotate Post #52302
Yeah. This is for releases and stuff.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-20 09:38:37 UTC
in Dual Switches Post #52290
A multisource. Look at the example map in the Map Vault and the Entity Guide.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-20 09:36:49 UTC
in IRC prob Post #52289
Seems to be okay now.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-20 09:35:20 UTC
in disapear func_rotate Post #52288
env_render.

Wrong forum, by the way.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-20 02:11:22 UTC
in IRC prob Post #52234
Still not working.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-20 02:10:17 UTC
in duble compiling Post #52233
I'm pretty sure it's not, but you might be able to use NetVIS somehow. Doubt it though.

I believe there will be more distributed compiling capabilities for HL?.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-19 14:48:40 UTC
in blood gulch? Post #52138
Be cool if you did, but I can't help m'afraid.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-19 03:17:40 UTC
in Breakable Glass Post #52015
Just try again today while my webserver's running, or download Hammer 3.4 from the VERC.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-19 02:22:00 UTC
in Search engine needs to index titles? Post #52003
Odd. Perhaps atom will fix this when he's around.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-19 02:18:07 UTC
in Another HEV suit problem Post #51998
Evidently Vassy's not equipped you with one, so you just play without it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-19 02:15:28 UTC
in I got an idea(remade) Post #51996
Not very far, but should be done by Monday. No promise.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-18 11:20:53 UTC
in Security Cameras Post #51836
You could probably do it with a *_changetarget, as you can still use buttons in front of you when you're looking through a camera.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-18 11:19:13 UTC
in He's homocidal! Post #51835
Can believe the eight-year-old thing there. Then again, age ratings?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-18 02:04:28 UTC
in Security Cameras Post #51735
You could use a multimanager to trigger the various cameras with delays.

If you just mean "how do I do a camera", look at the newest tutorial!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-18 02:01:15 UTC
in Need help... Post #51734
1. Get Hammer. Worldcraft is out-of-date.

2. Running from the end of the compile will render slightly different results. Starting a LAN game will show you exactly how the map will play, and will always give you the HUD, team selection, etc.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-18 01:57:07 UTC
in OpenGL vs. Software Post #51732
OpenGL > Software.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-18 01:54:09 UTC
in dod problem Post #51730
1. Change your resolution?

2. Not a clue. Fiddle around, delete files, reupdate. Enough tinkering and you'll get it working.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 15:32:33 UTC
in Need help... Post #51648
Start Counter-Strike, then Multiplayer -> Lan Game -> Create Server -> [your map], or New Game -> Your Map (for Steam).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 15:31:37 UTC
in Weapon spawns. Post #51647
You make an HLDM map. It's controlled by the server if you've put a weapon there.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 13:25:59 UTC
in Smoking Tank Post #51605
Cooool. Never noticed that entity before somehow :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 12:49:25 UTC
in Pitch Roll Yaw Post #51592
This is also covered in our tutorials. Please read all of the Beginner-level tutorials before asking questions answered in them.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 12:48:33 UTC
in Oh to be a teletubby. Post #51591
Not as good as some of these.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 11:55:58 UTC
in Pitch Roll Yaw Post #51578
You can leave those as 0 0 0. Look up the words in a dictionary ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 11:54:57 UTC
in Circular lasers Post #51577
Submit it to the 'Vault?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 06:33:21 UTC
in Circular lasers Post #51556
Well, I used it in my competition entry ;)

You can only do it if you are beaming it between two brush entities, my experimentation/that VERC comment has shown.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 06:31:43 UTC
in Jokes. Post #51555
Wrong.

This is.

PS: Warning - IE user cull approaching. We know who you are.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 03:08:03 UTC
in Resetting a group of entities Post #51529
Retarget them, usually. Depends on the entities involved.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 03:07:24 UTC
in Hammer Freeze in 3D Post #51528
Ah, I see :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 03:05:17 UTC
in func_wall Post #51527
It's amount, not FX - that's for sprites ;)

Take that back, we were both half-right: it's "FX Amount" with SmartEdit, it's just called renderamt without.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 03:04:42 UTC
in message Post #51526
1. game_text, triggered by a trigger_auto.
2. bots? You can't.

Anyway, you want a game_text for the message itself.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 02:20:58 UTC
in Hammer Freeze in 3D Post #51520
chuckles and I went to all that effort too ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 02:20:11 UTC
in error Post #51518
Post a new thread, simehong, this is somebody else's.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 02:19:45 UTC
in cone&ball Post #51517
http://cariad.co.za/twhl/mapvault_map.php?id=872

Cone: it's a primitive. You can select it when using the Brush tool.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 02:18:05 UTC
in func_wall Post #51513
The word is 'colour', not 'light'.

Render Mode: Solid
Render Amount: 255.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 01:58:21 UTC
in models Post #51500
1. Get Hammer 3.5b

2. You cannot make it breakable, but it will be illusionary in almost all cases, with a cycler, env_furniture, monster_generic, etc.

3. You cannot use Gordon as a hostage :)

Gmax might be able to do HL with plugins.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 01:54:35 UTC
in ambient_generic Post #51497
1. Sound play one time: they will normally do this.

2. Sound play and never stop: http://collective.valve-erc.com/index.php?doc=1070392493-12550200

3. Read the Multimanager tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 01:53:31 UTC
in Circular lasers Post #51495
Posted 20 years ago2004-08-17 01:52:40 UTC
in Sky Post #51494
Yes, this is called "skyboxing" and will make your map compile less fast, and play badly too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 01:51:41 UTC
in Hammer Freeze in 3D Post #51493
CrAzY: What OS are you using? If it's XP or 2000, press Ctrl+Alt+Del, go to the Processes tab, and try to figure out a rough average of the CPU Usage (at the bottom). Also, (still just 2000/XP) do this, which will copy a list of processes running to a text file so we can check for viruses:

1. Start -> Run -> cmd.exe
2. Type "tasklist /svc >> c:processes.txt"
3. Open c:processes.txt and paste it in a post.

Of course, if you're using '98 or non-Windows then that's all completely useless.

You could also reinstall/update DirectX if it's only 3D stuff that's affected, and update your graphics card drivers.

SilentGunz: trojans are a family of virus, there are hundreds, probably thousands of them, not just the one.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 01:44:30 UTC
in No Such Directory/File Problem Post #51491
Hm, that's rather easier than the way I set it to run at startup in the XP Pro policy editor:

A screenshot for anyone who wants to see how it's done is here.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 01:39:05 UTC
in Jokes. Post #51490
Heheh, nice

How many surrealists does it take to change a lightbulb?

Two. One to hold the giraffe, and another to fill the bathtub with brightly colored machine tools..

No.2:

: How many lawyers does it take to change a light bulb?
A: Such number as may be deemed necessary to perform the stated task in a
timely and efficient manner within the strictures of the following
agreement:
Whereas the party of the first part, also known as "The Lawyer", and the party
of the second part, also known as "The Light Bulb", do hereby and forthwith
agree to a transaction wherein the party of the second part (Light Bulb) shall
be removed from the current position as a result of failure to perform
previously agreed upon duties, i.e., the lighting, elucidation, and otherwise
illumination of the area ranging from the front (north) door, through the entry
way, terminating at an area just inside the primary living area, demarcated by
the beginning of the carpet, any spillover illumination being at the option of
the party of the second part (Light Bulb) and not required by the
aforementioned agreement between the parties. The aforementioned removal
transaction shall include, but not be limited to, the following steps:
1.) The party of the first part (Lawyer) shall, with or without elevation at
his option, by means of a chair, stepstool, ladder or any other means of
elevation, grasp the party of the second part (Light Bulb) and rotate the party
of the second part (Light Bulb) in a counter-clockwise direction, said
direction being non-negotiable. Said grasping and rotation of the party of the
second part (Light Bulb) shall be undertaken by the party of the first part
(Lawyer) with every possible caution by the party of the first part (Lawyer) to
maintain the structural integrity of the party of the second part (Light Bulb),
notwithstanding the aforementioned failure of the party of the second part
(Light Bulb) to perform the aforementioned customary and agreed upon duties.
The foregoing notwithstanding, however, both parties stipulate that structural
failure of the party of the second part (Light Bulb) may be incidental to the
aforementioned failure to perform and in such case the party of the first part
(Lawyer) shall be held blameless for such structural failure insofar as this
agreement is concerned so long as the non-negotiable directional codicil
(counter-clockwise) is observed by the party of the first part (Lawyer)
throughout.
2.) Upon reaching a point where the party of the second part (Light Bulb)
becomes separated from the party of the third part ("Receptacle"), the party of
the first part (Lawyer) shall have the option of disposing of the party of the
second part (Light Bulb) in a manner consistent with all applicable state,
local and federal statutes.
3.) Once separation and disposal have been achieved, the party of the first
part (Lawyer) shall have the option of beginning installation of the party of
the fourth part("New Light Bulb"). This installation shall occur in a manner
consistent with the reverse of the procedures described in step one of this
selfsame document, being careful to note that the rotation should occur in a
clockwise direction, said direction also being non-negotiable.

NOTE: The above described steps may be performed, at the option of the party
of the first part (Lawyer), by said party of the first part (Lawyer), by his
heirs and assigns, or by any and all persons authorized by him to do so, the
objective being to produce a level of illumination in the immediate vicinity of
the aforementioned front (north) door consistent with maximization of ingress
and revenue for the party of the fifth part, also known as "The Firm".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-16 15:50:52 UTC
in Info_player_start Post #51398
Read our tutorials.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-16 15:34:36 UTC
in General Mapping Questions Post #51395
An excellent idea. Problem is, a lot of people would be too lazy to mark them as solved. Also, they're not all just problems. Maybe atom'll instate it if/when he starts tinkering.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-16 15:19:15 UTC
in can't get my door rotating in right Post #51394
You could also tick "reverse direction" in the Flags tab. Might have a slightly different effect in certain circumstances though, so bear them both in mind.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-16 15:16:03 UTC
in What is kill_target? Post #51393
An entity often used for this field is the trigger_relay. You target the _relay, and set its 'killtarget' field to the entity you want to remove. Can be slightly buggy sometimes though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-16 15:15:17 UTC
in no .p0 file Post #51392
Get ZHLT too, to replace the ancient Hammer-included compile tools.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-16 15:14:35 UTC
in Breakable Glass Post #51391
I don't mind answering anyhow :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-16 15:13:53 UTC
in FATAL ERROR Post #51390
Try different ways, different capitalisation. Search Google for Tommy14, that'll have some advice.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-16 15:11:55 UTC
in I nead space rocket help Post #51388
Yep.

Glad t've helped :)
Seventh-Monkey Seventh-MonkeyPretty nifty