You shouldn't use entity lights, you know. You can use the trick mentioned in the last paragraph of
this section of the ZHLT readme to make the texture lights switchable. They'll look a lot better!
I just played it for an hour with some brilliant bots that jaardsi showed us/me (thanks man :)). Really fun, great layout of the lobby section and I like the glass windows at the back.
You should definitely recompile though, and run vis -full. Yeah, it'll take awhile, but the wpoly count at the CT spawn is 3800. That means 3800 little triangles are being drawn for the map. HL never went over 800, and figures over 2000 usually start to get sluggish (HL just can't cope with that many).
- Nice shiny-looking glass windows, but too many of them I think. Hard to imagine the front part of that building staying up!
- You should tie one or two bits of decoration to the func_wall entity, as they are breaking up surfaces that they're touching (hence the nasty odd lighting around the table in the vault and a light hanging from a ceiling). You need to do that to the large pillar in the lobby too. That'll lower the wpolies and speed up your map too (a bit).
- On the left, as you go through the lobby toward the counter, there's a railing. The handrail doesn't meet up; I suggest reading this tutorial.
- The small door by the counter a) moves too slowly, and b) has an unpleasantly stretched texture on the top, possibly on the side too. If you're not sure how to texture single faces, read this.
- I like the boxes in the safe room, very authentic even though they're obviously HL prefabs. Still. I think that there should be more doors, more security getting down to there.
- Please please make the hostage rescue area bigger and cover the whole CT spawn area! I was running around with hossies not finding anywhere to put them.
All in all, a very fun map, nicely laid-out, but the lighting lets it down a bit. Sort those bugs, and the lighting, and it'll be great :). You could probably spruce up some of the walls too.
#Louisiana, Louisiana, they're tryin'a wawsh us away#