Forum posts

Posted 18 years ago2006-05-31 09:26:36 UTC
in how do u make an healing area? Post #182905
Make a brush, tie to entity, select trigger_hurt and give it negative values.
Posted 18 years ago2006-05-31 09:10:24 UTC
in some n00b questions Post #182903
No, but there is another (and usually better) way of making maps that doesn't involve "a box"
Posted 18 years ago2006-05-31 08:36:40 UTC
in some n00b questions Post #182897
It really depends on how the map is like. The HL1 engine wasn't originally designed to handle big open spaces. If your map is mainly a box... then skyboxing is probably the way to go.
Posted 18 years ago2006-05-31 08:24:38 UTC
in some n00b questions Post #182894
1)When the map is not fully closed to the outside (black space in the editor)
2)When used improperly, it can cause bad-looking brushwork, as well as nasty polygon intersections which make compiles much longer.
3)An unnecessary amount of faces are taken into account, so the visibility and radiosity steps of the compile take much, much longer.
Posted 18 years ago2006-05-31 08:15:22 UTC
in 2006 Mapping competition. Post #182890
A little preview of the map, just in case anyone believed I wasn't working on it.
User posted image
and
http://img420.imageshack.us/img420/8959/entrance8ru.jpg
Posted 18 years ago2006-05-30 18:59:08 UTC
in custom bumpmap photoshop question Post #182811
you have a 0 in the "Scale" box.
I typed it into mine and it became flat, like in your screenshot.
Change the number to something like 20
User posted image
Posted 18 years ago2006-05-30 18:17:05 UTC
in custom bumpmap photoshop question Post #182806
Can you post a screenshot?
Posted 18 years ago2006-05-30 13:14:51 UTC
in Competition 20 Post #182737
My special mention goes to penguinboy, who in my opinion destroyed the map in the most horrible possible way.

I loved the athmosphere in "Locked in", as well as the spooky camera sequences. I'm sure it would have been one of the winners had the theme been more oriented to that type of map.
Posted 18 years ago2006-05-30 12:42:37 UTC
in Competition 20 Post #182733
even the deities like Kasperg make silly mistakes in their maps
Map, without the plural, as it's the only RMF I've released :D Most mistakes were invisible in the compiled BSP, so I wouldn't really consider them that horrible.

"Poor Kasperg":
This entry had some strong points, like a very good sound ambience which some of the other maps lacked. The occasional retexturing of things like the car was a good destructification technique.
There was a lot of altered brushwork and broken pieces all around (windows, glass etc) which made it look good.
Other things, such as the paper-thin ceilings in some parts (oppossed to some entrants who even made it a false ceiling) made it look strange. The ending was dramatic but came out of nowhere. It didn't even let me explore that part of the map :(
Without being truly original in any particular area, it was one the entries that looked the most similar to what I was expecting as "destructification", which was both good and bad...
Posted 18 years ago2006-05-30 08:30:23 UTC
in Competition 20 Post #182706
Well, I didn't think darkness was a such a big problem.
The presentation (splash screen, console background etc) was good. Textures were great even though they weren't too visible in most places. The part with the tank model looked better than rest of the map, and the volumetric light effects were neat. Since you deleted most of the provided destructible elements (the pipes for example), your approach was similar to ZL's. Comparing both entries, I think yours wasn't as interactive or dramatic, which doesn't mean it wasn't close to getting the trophy. I think less retexturing work and more brainstorming would have made it one of the winners.
Posted 18 years ago2006-05-29 20:04:36 UTC
in Month of May Mini Contests! Post #182647
"Hungry snarks & Shiny sparks"

That day at Black Mesa
I'd like to forget.
The situation was ugly,
As ugly as it gets

The building was dark
As dark as cave
With several snarks
And fifty alien slaves

Throughout the whole day
I was in total despair
Searching for a way
To get out of there

I finally reached a lab
With the name of lambda core
Killed some heacrabs
And headed for a door

I opened the gate
And guess what I found,
Hidden in a crate
A dead human grunt!

more to follow
Posted 18 years ago2006-05-29 18:37:21 UTC
in Kasperg Projects! Post #182639
I don't know how to model, but there is a phaser replacement for the gauss gun somewhere in the Internet.
Posted 18 years ago2006-05-29 17:44:08 UTC
in Kasperg Projects! Post #182633
HL1, yes. I would need a much bigger effort to make all this custom content for Source. But I don't discard it for a distant future.

I don't know if I'll make a beta. So far, there's very little action or interesting gameplay to show...
Posted 18 years ago2006-05-29 17:22:12 UTC
in Kasperg Projects! Post #182628
The minimod doesn't offically carry the words "Star Trek" anywhere, so they won't have the right to complain.
Posted 18 years ago2006-05-29 16:50:24 UTC
in Keep your jesus off my penis Post #182615
No one has... er... lived to tell us about it lately :D
Posted 18 years ago2006-05-29 16:45:20 UTC
in 2006 Mapping competition. Post #182614
I agree. But out of habit, I always think about the structures that would hold the map if it was a real place, as I need to follow that process when making projects for class :(
If you think about it, a world where the player follows the laws of gravity and the stones around him don't, is far from being coherent. Nowadays, I flinch when I see structures in games that either need more support structures or on the contrary, many less. In a way, it's destroying my view of level design, sadly.
I'll give myself more freedom with the "Combine Transport Hub".
Posted 18 years ago2006-05-29 15:55:41 UTC
in Keep your jesus off my penis Post #182604
The Bible is a collection of a lot of books written by humans over a long period of time. Christians are not supposed to do everything by what the Bible says. They are supposed to follow the teachings of someone named Christ, feautured in the New Testament.
That's why all the "the Bible is full of contradictions!" statements are true but meaningless to most Christians.
Posted 18 years ago2006-05-29 15:18:30 UTC
in Competition 20 Post #182601
If anyone has played at least some on the entries, it is obvious that the judging wasn't easy at all.
When the results show up, I would't want anyone to feel offended, because almost all of the maps were surprisingly good. Good job.
Posted 18 years ago2006-05-29 13:35:27 UTC
in 2006 Mapping competition. Post #182595
I agree it has a copy-paste feel. It was a widely used method of creating modulated architecture in ancient times, but textures in today's games make it very obvious.
I don't think using more textures or adding overlays would really help at all :confused:

http://www.kleekaemper.com/Homepage/Spanien/Spanien_95_Sued/Spanien_95_Cordoba_Mezquita.jpg

http://www.wfu.edu/academics/art/pc/images/pc-piranesi-scale.jpg
Posted 18 years ago2006-05-29 10:46:31 UTC
in Kasperg Projects! Post #182565
Posted 18 years ago2006-05-29 10:39:42 UTC
in Kasperg Projects! Post #182563
It has Enterprise E tones, but the design is not the same.
Mind you, the whole minimod doesn't take place in the same ship, so there are plenty of different designs and possibilities here.
Posted 18 years ago2006-05-29 10:29:14 UTC
in Kasperg Projects! Post #182559
No, you are right. I was using the sickbay one. I just made the floor pad, and I was going to change the orange ones next. But the color changes from one ship to another. http://www.ccdump.org/images/transporter-ncc1701d.jpg
I'm glad you notice these things. That means you'll really like the map when it's finished. It's full of details.
Posted 18 years ago2006-05-29 10:13:21 UTC
in Kasperg Projects! Post #182556
I've already chosen a title, which gives a hint on the main plot.
User posted image
More new textures
User posted image
Posted 18 years ago2006-05-29 10:03:07 UTC
in Keep your jesus off my penis Post #182554
Yes, anything can be said, but like I tell myself when I'm really angry: "If what you are going to say won't make things better, keep it to yourself"
Posted 18 years ago2006-05-29 09:49:36 UTC
in Keep your jesus off my penis Post #182552
The days when christianity was imposed are well over, at least in where I live.
Even so, try to picture yourself in their situation. If you thought there was some superpower and moral code that you thought made life better for you and your peers (as well as making you feel better about everything), would you not try to tell people about it?
Can't you see that the reason for spreading religion doesn't always have to be about controlling people?
Posted 18 years ago2006-05-29 09:31:11 UTC
in Keep your jesus off my penis Post #182550
I'm neither religious nor anti-religious. I agree with some things in religion and disagree with a lot of other things. However, I would never make a stupid song or a movie with the objective (or consequence) of making fun of others or hurting people's feelings. It sickens me to know that any similar film to the "Da Vinci Code" but with a Jew or Muslim theme would be banned and the World would be outraged.

For me, freedom stops where another person's freedom begins.
Of course, the church and the anti-church people don't think the same way.

I know a lot of religious people and it gets tiresome to hear the same accusations of fundamentalism over and over again. There are extreme cases and ridiculous things the heads of the church say. That doesn't mean the rest have to stand the constant bashing.

Remembering the caricature crisis, I don't think they should've been published, and I also think the reaction of burning buildings etc was pretty stupid. Both action and reaction were going against someone's freedom.

And people please, dump the personal insults in the forum, it just looks childish.
Posted 18 years ago2006-05-29 08:58:23 UTC
in Keep your jesus off my penis Post #182545
I tolerate your belief, even if you're wrong :)
Posted 18 years ago2006-05-29 07:16:02 UTC
in Kasperg Projects! Post #182532
Well, I wanted to put a lot of effort into the maps. The skins were just a needed addition to make the theme work better, not the main objective :confused:
Posted 18 years ago2006-05-29 06:33:21 UTC
in Keep your jesus off my penis Post #182511
Yeah, that's very hypocritical. Constantly saying that Christians are "intolerant" about this or that is also "intolerant".
PLEASE stop saying people are intolerant of intolerance, it doesn't make sense
Well of course it does. They don't like the way you think, and you don't like the way they think. What you see as intolerance is actually a set of beliefs for them. So you are not being intolerant of intolerance, you are being intolerant of their beliefs. It's not that hard to understand.
Posted 18 years ago2006-05-28 20:06:59 UTC
in Keep your jesus off my penis Post #182456
Those three atrocities were all caused by DEVOUT RELIGIOUS PEOPLE
Their religion's basic principles are clearly against murder. You can hardly call anyone who participated in that "devout".
You are being tricked into thinking every political decision in the past (and in the present) is caused by religion. A lot of filmmakers and writers are obviously anti-religious which helps a lot in shaping the view of people outside the religious community, even at a subconscious level.
I know many very honest and hard working people with no religious inclinations at all. I also know devout people who are evil.

Religion guarantees nothing.
Absolutely true. The question is, would honesty and morality be the same today if the world had never had the influence of ANY religion? We will never know.
Posted 18 years ago2006-05-28 06:48:00 UTC
in Half-life 2: Episode 1. Steamy ham Post #182373
You're already thinking Episode 1 has cheap gameplay without playing it :(

And they have made some updates with the facial animations. They included HDR with Lost Coast etc. The engine is being updated in small steps.
That will probaby mean the true sequel will not be groundbreaking, but oh well...
Posted 18 years ago2006-05-27 21:33:00 UTC
in Kasperg Projects! Post #182340
I'll give it a try but I can't promise anything.

In my research, I've found several sites with awesome drawings of most of the Star Trek interiors from the shows and films. Take a look if your interested. Some of them make me want to change parts of the map right away! :D
http://www.ex-astris-scientia.org/gallery/bridges1.htm
Posted 18 years ago2006-05-27 20:43:53 UTC
in Dm_Orithia Post #182334
You mean the brushwork. It looks very nice IMO.
(Architecture involves brushwork, texturing, lighting etc)
Posted 18 years ago2006-05-27 20:06:14 UTC
in Half-life 2: Episode 1. Steamy ham Post #182326
True, but the dilemma is not "Am I interested in finding out what happens next?" but >> "Am I interested in playing what happens next?"
If you only care about the story, you don't need to buy the following episodes to find out what happens. If what you like is playing through that story, then you have to pay.
Posted 18 years ago2006-05-27 19:30:47 UTC
in Half-life 2: Episode 1. Steamy ham Post #182317
Episodic content is great for people like yourself with the average attention span of an ADHD sufferer reading war and peace
What does attention span have to do with any of this? You didn't have anything better to say, I guess.
Were you this angry when Opposing Force showed up?

I never said it increases your price/hours game quality. You made that up yourself. I just said that it is extremly cheap if we compare it with dozens of titles with same quantity and less quality.
I love the fact that neither Vivendi or any similar company gets my money this time.
Posted 18 years ago2006-05-27 18:18:08 UTC
in Half-life 2: Episode 1. Steamy ham Post #182312
I prefer paying 16 ? for a Half-life game I can play next thursday than waiting 3 years for another sequel. Valve says Episode I is the best singleplayer thing they've done so far, so It can't be THAT bad.
If you compare it to the horrible price/hours of game ratio of games like FEAR, Enter The Matrix, Tomb Raider Legend etc, Episode I is cheap.
The lack of new content worries me a bit though. But we won't know everything until we play it.
Posted 18 years ago2006-05-27 18:04:56 UTC
in Kasperg Projects! Post #182309
It's one of the multiple changes I've made to the franchise in this map :D
There are different security uniforms in the films (with helmets). I might check those out.
Posted 18 years ago2006-05-27 16:24:29 UTC
in Kasperg Projects! Post #182282
Thanks for the suggestions, but I won't waste time with modelling. This is just a minimod after all! Barney is not even in the map yet.

Could you tell us what kind of movies/series you DO like? I'm sure there are people who find them funny or ridiculous. :
Anyway, there are no slaps, kisses or cheap drama in this mod, if that's what bothers you :)
Posted 18 years ago2006-05-27 16:13:42 UTC
in Kasperg Projects! Post #182278
Security chief. Breaks up the repetitiveness of the scientists.
I don't know if I should make the other color versions of the uniform. Is it worth adding that many more models?
Posted 18 years ago2006-05-27 15:19:11 UTC
in Kasperg Projects! Post #182261
Posted 18 years ago2006-05-27 04:25:00 UTC
in Kasperg Projects! Post #182213
In your gfx card options, you can choose to have AA and AF either application controlled (which you can't with HL1) or override those settings with the ones you choose in the desktop menu.
There are some Star Trek mods out there. But not TNG.
Posted 18 years ago2006-05-26 18:42:09 UTC
in Kasperg Projects! Post #182183
There will be some outside sequences as well
User posted image
Posted 18 years ago2006-05-26 11:56:22 UTC
in GoldSource Mapping Tips Post #182150
I always keep the "rotate by 15?" option to prevent strange angles.
Posted 18 years ago2006-05-26 09:08:41 UTC
in Kasperg Projects! Post #182129
Are you planning on adding isolinear chip models
Season & Chapter of TNG?
Posted 18 years ago2006-05-26 08:47:14 UTC
in Kasperg Projects! Post #182122
Yes, it's sickbay. I won't post screenshots of all the areas though. I want to keep some surprises.
By the way, I took these screenshots with 4x Anti-aliasing and 8x anisotropic filtering. It helps.
Posted 18 years ago2006-05-26 08:20:10 UTC
in Kasperg Projects! Post #182113
Posted 18 years ago2006-05-24 16:38:24 UTC
in New Mod: "Turnstile" Post #181901
Vertex manipulation. Very big texture scales (to reduce r_speeds)
Posted 18 years ago2006-05-24 14:21:15 UTC
in Kasperg Projects! Post #181874
Can you not turn the leaves off in CSS too? There are such things as dead pines and such.
Of course, but the idea was that this version would have trees with leaves and many more green plants than THIS.
Perhaps a custom model or a bunch of custom 2D green trees with alpha...I wreckon you could pull it off...
1)I can't model
2)Haven't been able to create alpha materials yet, as I told you once.
i think you should have a trim around the raised carpet parts
Indeed. That screenshot looks so outdated already :D
Posted 18 years ago2006-05-24 12:59:20 UTC
in Kasperg Projects! Post #181855
The players are never in that area. By the way, I have almost all of the Fallingwater pictures available in the Internet :D
I always knew it would be impossible to make the trees like in the real place. Not that I didnt try though...
Maybe "Crysis" has a better engine for this.
Posted 18 years ago2006-05-24 12:52:26 UTC
in Kasperg Projects! Post #181850
Well, I guess there's nothing else to do besides waiting for HL3.
Or I might just go ahead with a snowy version instead. That would allow me to use the default HL2 trees, forget about the leaves etc.