Forum posts

Posted 20 years ago2004-06-27 02:12:44 UTC
in Too many direct lights problem Post #36818
They look better than point lights. Read the tutorial on it (Beginners section, but oft-overlooked by many).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 02:09:12 UTC
in Steam questions Post #36816
It seems you have to try and play the game to finish updating it. If you want to play CS, make sure you try and launch it half a day beforehand. The joy of Steam.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 02:07:46 UTC
in favorite cs map?? Post #36815
There was one map I used to utterly pwn at, but I can't remember which.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 02:06:50 UTC
in Stupid Computer. Post #36814
Twin 300s? Bizarre.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 02:06:27 UTC
in Checkthis out Post #36813
Not that amazing. Found that site years ago.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 17:10:12 UTC
in Page num at bottom Post #36668
Already been complained about my yours sincerely :)

I guess it'll be fixed sometime, but no idea when.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 16:53:00 UTC
in Machine Compo Post #36667
Nothin' to lose. Go for it :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 16:17:41 UTC
in water looks stooped from far away Post #36655
I was offering honest advice posting that page. While we're not as unfriendly as the hackers documented there, the same rules apply to phrasing your questions.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 16:16:26 UTC
in User names Post #36654
He didn't break them. He made them... more tricky to operate.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 15:11:33 UTC
in water looks stooped from far away Post #36646
Was it a few months ago, someone called Susan?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 14:38:07 UTC
in Making Worthwhile Posts Post #36640
Okay, I've cobbled something together. It ended up rather an expanded version of Where to start? but with more of a focus on getting people to look things up in the resources we've prepared rather than spamming. It's not final. Have a look at the Adobe Acrobat version or the Word version and comment!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 13:43:59 UTC
in brush outside world (liar) Post #36639
On my computer, that's best left for the end.
You should compile pretty regularly, even without VIS and RAD. It should be very quick without these two (less than a minute usually). Running on a 2.4GHz with 512MB o'RAM it only took about fifty seconds with VIS and RAD too.
"Can there be too much texture lighting?"
Not really. Not at a limit it should be necessary to worry about, anyway :)
"How do indoor maps come to have very even lighting?"
Read SlayerA's post at the end of this thread.
"Does light-environment have anything to do with a map if there's no "sky" texture?"
I don't think so. Try it?
approximately what amount of reduction would vis create? 10%? 40%?
Very large impact on the r_speeds on complex maps. You can't give an exact figure since it depends on the map. If the whole map is one small empty room, VIS would make no difference. If you have a huge map (like yours) it'll make a very big one. Note that hint brushes are 'tips' for VIS, so if VIS isn't run then they won't have any effect.

I can't help you with HINT brushes honestly; I've never used one myself! Although - sorry, link to a tutorial coming up :) - have a look at this mebbe. Lots of diagrams.

This article is very highly recommended by everyone. "Although for Q2, the concepts are identical. It is worth reading the whole article, and it is also worth noting that the SKIP support in Halflife that was added to ZHLT is not as robust.".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 13:34:56 UTC
in Custom animated texture won't work Post #36637
The last three frames are probably discarded.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 13:31:42 UTC
in Gaining skills Post #36636
Uh, no.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 13:30:28 UTC
in A Horror Idea, Some Screens Post #36635
Wow, looks pretty nice. Is it gunna be a Half-Life replacement?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 11:07:27 UTC
in You've Been Mapping Too Much When... Post #36617
-when your jacking off to britney spears and you keep replacing her face with a head crab
I sincerely hope that isn't autobiographical. Nor biographical in any form. Nor non-fiction.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 11:06:14 UTC
in Killtargeting a tripmine - laser stays. Post #36616
Then you could have a red beam too :) hahahaaa silly seagulls, fell off the roof.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 11:05:45 UTC
in water looks stooped from far away Post #36615
remember when i emailed you and you thaught i was a girl
Uhm. What? I don't remember that?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 10:36:22 UTC
in Mapping = time consuming? Post #36607
I'll mirror the map if y'want. Not gunna press my ISP too much since I already run an FTP server and a webserver uploading a gig or two a day, heh.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 10:34:18 UTC
in Build a Machine Post #36606
Okay, I'll leave this I guess.

Last post now. Any more questions, start another thread without mentioning Spirit ;)

last post

Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 10:32:25 UTC
in Gaining skills Post #36605
Ditto.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 09:31:56 UTC
in Killtargeting a tripmine - laser stays. Post #36595
This rings a bell. I think it's probably a bug in HL I'm afraid; I've seen it in maps before. Can't think when though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 09:15:36 UTC
in User names Post #36586
Heh, I'm fine with pedantic nerdishness ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 08:17:58 UTC
in NEW SERVER FOR MAPPERS Post #36536
Oh, hold on a minute - free?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 08:13:08 UTC
in NEW SERVER FOR MAPPERS Post #36532
Cool. WON or Steam? Dedicated, permenant?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 07:08:58 UTC
in Mapping = time consuming? Post #36512
Sounds good. Then I might actually get a trophy! :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 07:08:36 UTC
in half-life2.com secret page! Post #36510
#'cos I like, birds#
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 07:07:52 UTC
in Custom animated texture won't work Post #36509
You can. According to everything I've ever seen on the subject.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 06:37:34 UTC
in Jollities Post #36498
...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 06:17:03 UTC
in brush outside world (liar) Post #36491
No problem whatsoever. Great to have someone who bothers to type with punctuation and reads all the resources people've laboured for months building :)

The point I was making in my last post was that... it compiled okay. I played it. Some really nice stuff, like the crate-picking up thing. Real Half-Life stuff.

As for the reference to the lighting tutorial, I was just advising you to use texture lights over pointlights where possible. They give a nicer effect, since their 'radiance' is spread out, like a real light. You don't get infinitely-small points in space glowing.
I'm trying to find a new place I can obtain guidance.
Stick around here?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 05:13:39 UTC
in please help Post #36488
Build Programs, Game Configurations. Read the tutorials on Settings Up Hammer.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 04:48:42 UTC
in Old twhl! Post #36485
http://web.archive.org/web/20021205082336/cariad.co.za/twhl/

Slightly-newer TWHL. Laugh at the sidebar!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 04:43:42 UTC
in brush outside world (liar) Post #36484
Very odd. I ran CSG and BSP successfully.

Very UT-esque, long wide corridors. Some nice mapping. You should read this though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 04:31:53 UTC
in water looks stooped from far away Post #36483
Read this.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 03:39:37 UTC
in Too many direct lights problem Post #36474
I think you can exceed this limit if all of the lights come on at the same time and are exactly the same colour.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 02:23:34 UTC
in half-life2.com secret page! Post #36467
Heh.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 02:18:48 UTC
in brush outside world (liar) Post #36465
Very odd. Upload the RMF and MAP to the Map Vault, Problem Maps. Post here when you've done so.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 01:55:58 UTC
in half-life2.com secret page! Post #36462
How'd'you find that 'zacly?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 01:52:04 UTC
in Key Bindings Post #36460
Messes up a fair bit.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-26 01:44:02 UTC
in Mapping = time consuming? Post #36459
You're not allowed to. Has to be brush.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-25 17:14:54 UTC
in Grid settings poll Post #36389
Cheap scum at that. Get a decent mouse.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-25 16:28:59 UTC
in Jollities Post #36375
How many Pentium designers does it take to change a lightbulb?
1.000002342
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-25 16:07:42 UTC
in Func_door_rotating won't work Post #36365
No, you don't group it. Grouping is RMF-format only. It's for mapping convenience. The origin brush must be tied to the door_rotating.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-25 15:15:43 UTC
in Jollities Post #36360
How many surrealists does it take to change a lightbulb?

Two: one to hold the giraffe and another to fill a bathtub with brightly-coloured machine tools.

More!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-25 15:00:09 UTC
in Machine Compo Post #36358
Read the tutorials. There's still over a fortnight left, you've got tons of time.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-25 14:59:08 UTC
in leaks Post #36357
Expect a tutorial on this fairly shortly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-25 14:30:42 UTC
in Machine Compo Post #36350
No mate, I called that when I learnt Cap'n P was in ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-25 14:21:24 UTC
in please help Post #36345
Your compile settings are wrong. Check them. Change them. If you're really stuck, post screenshots or details.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-25 14:16:21 UTC
in leaks Post #36336
It's not by botman as far as I know. It's called LeakMarker and it's here.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-25 14:15:57 UTC
in guess whos back Post #36335
I was saying "well done" to his near-1000 logins!
Seventh-Monkey Seventh-MonkeyPretty nifty