Forum posts

Posted 18 years ago2006-04-10 16:26:56 UTC
in Half-Life : Gyradell Invasion Post #173327
Bl, i still got my hands filled with the animating and texturing, and i dont believe the mappers are done yet.
Posted 18 years ago2006-04-10 14:12:26 UTC
in Half-Life: Hostage Situation Post #173280
Ouch, typo from me muzz, accidentaly deleted a letter to much.

new link

Yeah rim, its free. Infact its 3dstudiomax without all the fancy exporters and rendering features. if you got max then use that because its way more effective.

just dump in some bones, a dummy and link em all in the right order.
Posted 18 years ago2006-04-10 13:26:07 UTC
in Half-Life: Hostage Situation Post #173272
Here's another animation showing us both guns firing, in this video i will first show you the gun from serval angles, then i show each important keyframe and how the gun behaves at that point and what has changed. Hope it makes sense to you guys, i also included the animation bar in this one. Again, 100 frames so dont expect the real firing speed yet :) .

If you guys like this then i'd happily show how i model a gun, for those of you interested offcourse.

animation 2

Also, please tell me wich weapon you guys like best, it might decide what kind of firing you guys will see in-game!
Posted 18 years ago2006-04-10 13:14:44 UTC
in Half-Life: Hostage Situation Post #173270
Hahaha, dont we love the internet :) .

G-max is actualy quite easy on you when animating, thus allowing to first animate the chamber sliding back and back to its locked position(wich should only happend when the magazine is empty and is reloaded, not whilst firing ;) ) and then the blowback on the gun.
Posted 18 years ago2006-04-10 12:46:42 UTC
in Half-Life: Hostage Situation Post #173267
Yeah i know, used 100 frames. But hey, i can define the speed of the animation in the .cq file so that wont be a problem. One made an error with the camera model, it did the whole animation in merly a second.

Was actualy Irony Rim, i find myself being rather rubbish in animating and im afraid im trying to make every possible misstake someone can make a thousand times:).
Posted 18 years ago2006-04-10 12:03:14 UTC
in Half-Life: Hostage Situation Post #173261
Posted 18 years ago2006-04-10 12:01:46 UTC
in Dunce Americans Post #173260
You definatley are correct. China has the fastest growing economy, nearly 10% a year.

Lets state that 100 is the current economy of china, then here i have a simple calculation:

1x1.1^10 = 2.59374246

So in 10 years china's economy will be 2.6 times as big as it is now.
Posted 18 years ago2006-04-10 11:37:20 UTC
in Dunce Americans Post #173256
Xyos, you've been saying that America saved the english in WWII. I dont think so, by the time the Americans jumped in was Hitler already in his Barbarossa offensive against the russians, thus really admitting his defeat in the Battle of Britain, wich most of the times mean the first 10 critical days Britain survived.
You do realize that the only reason Britan was not anniliated by the French, or WWI was because of its isolated geography. Its was never too powerful to conquer. Just lucky. Could all this hate be because America defeated Britan in the Revolutionary War?
i'm pretty sure the only bit you know about WWI is that Germany 'started' it. Do you have any idea when i throw in the words 'Western Front' 'Flanders Field' 'Messina Ridge'. Probably not. So dont try to tell people England was actualy in iminent danger. Except from your night bombings not much happend there.
Posted 18 years ago2006-04-09 16:12:38 UTC
in Dunce Americans Post #173147
Start learning Chinese now. It's going to become the official language of international trade.
I doubt that satch, i think english will stay as the international trade language, though more and more chinese will speak it.
Posted 18 years ago2006-04-09 16:09:14 UTC
in Now Playing Post #173146
Jimi Hendrix - Hey Joe (where are you going with that gun of yo)
Posted 18 years ago2006-04-09 12:06:31 UTC
in Dunce Americans Post #173124
The world hates America because we are the world superpower right now. Though personally I believe China will soon take that position, we do right now have the strongest military, and strongest economy in the world.
Offcourse, you must realize that the current state of your economy, or life for that matter, already totaly depends on the chinese? If they wouldnt lend America there money then America would have gone broke. If i recall correctly then America has a few billions negative on the trade balance. Third world country like.
Posted 18 years ago2006-04-09 07:49:20 UTC
in Half-Life: Hostage Situation Post #173096
Will do:

http://cubed.dk/nobody/stuff/Hl-editing-lite.exe

its in the toolpack, best would be to drop by at the verc forums and ask wolf about how to go around getting your model in half-life since he composed the toolpack. When i figured it out il drop a reply somewhere around here telling how to get it in-game.
Posted 18 years ago2006-04-09 07:15:31 UTC
in Half-Life: Hostage Situation Post #173090
Good news, i found a working exporter for G-max, so i can stick to G-max, only small modifications need to be made, now im thinking about reanimating the FAMEA to.
Posted 18 years ago2006-04-08 15:02:22 UTC
in Dunce Americans Post #172927
Exactly Gunter, i can hardly call this a correct objective geographical research.

You would need a equal representation from all of the scocial layers thus representing a small part of America, then give them all under exactly the same conditions the test. Thus repeating it twice with different question to ensure that someone is operating on its best.

They probably picked the most stupid answers from that interview anyway.
Posted 18 years ago2006-04-08 13:51:49 UTC
in Half-Life: Hostage Situation Post #172910
I dont want it to be good, i want it to be the best ;) .

Hey, as long as we have fun creating it then im happy, now if we can deliver something that other people enjoy to then im thrilled.
Posted 18 years ago2006-04-07 16:24:40 UTC
in CopyProtection Post #172834
Yeah, starforce fucks up your PC. Since installing TrackMania Nations and Trackmania my pc hangs at random times, just a complete freeze.
Posted 18 years ago2006-04-07 15:14:53 UTC
in Help this bloke win a bet Post #172826
Nothing strange in there Habboi.
Posted 18 years ago2006-04-07 13:43:31 UTC
in Half-Life: Hostage Situation Post #172818
Oh yeah, we are! :)
Posted 18 years ago2006-04-07 11:03:46 UTC
in Something I whipped together Post #172808
Yes your right, should have been Five-seveN. Hence the capital letters. I always mix that name up.
Posted 18 years ago2006-04-07 08:23:37 UTC
in Help this bloke win a bet Post #172795
Not in The Netherlands as far as i know.

Depends on the company 7th, when you make your result account then infact you start a new balance with a clean Result acount. Might be that they start in April now i get to think about it. Though that would be highly unlikely since the Tax server(IRS?) started a new employe system in Januari. I'd wrap up my Final Balance and Result account as soon as possible.
Posted 18 years ago2006-04-07 08:00:02 UTC
in Half-Life: Hostage Situation Post #172791
Discreet wasnt stupid, they made sure one cant export to 3ds.
Posted 18 years ago2006-04-07 07:59:08 UTC
in Help this bloke win a bet Post #172790
Garg, check the letter. Carefully.

Funny thing, the mind of people are so easy to manipulate that it is just funny. This could as well be a very well executed social experiment.
Posted 18 years ago2006-04-07 07:57:47 UTC
in Something I whipped together Post #172789
Its a FnN five seven, the funny thing is F(ive)(&)n(seven). Developed as a sidearm for the FnN P-90, sharing the same bullets.

Cant make out anything, did you make the texture yourself?

Textures are indeed annoying, that is why they invented the Uv coordinates. Thus allow us to unwrap the model and put it in a texture.
Posted 18 years ago2006-04-07 07:54:43 UTC
in TWHL Photo Album Post #172788
I agree with 7th, imageshack and a profile will do fine.
Posted 18 years ago2006-04-06 12:58:47 UTC
in Help this bloke win a bet Post #172680
Just look around carefully and one should spot the hint, im not giving it away though.
Posted 18 years ago2006-04-06 11:24:42 UTC
in Help this bloke win a bet Post #172671
A good april fools joke for 2007, i bet this website surfaced at 1 april.
Posted 18 years ago2006-04-06 09:34:37 UTC
in Half-Life: Hostage Situation Post #172658
Alright then, i spend the last hour getting a .md3 script to work in blender so i could import it. The script works only it doesnt import the weapon deu to a error, so im rather stuck here.
Posted 18 years ago2006-04-05 16:26:36 UTC
in warning norton antivirus Post #172550
AVG works fine for me. Used Norton, never again.
Posted 18 years ago2006-04-05 16:24:49 UTC
in Help this bloke win a bet Post #172549
In the last minute he just got 1000 hits.
Posted 18 years ago2006-04-05 16:10:27 UTC
in Problem with RUN VIS normal/fast Post #172544
I use hammer for quik compiles, but when i know my compiling times are hitting the hour then im going batch, saves some resources and cuts down the compiling times a lot. Also best for tweaking lightning for a final compile.

Otherwise, hammer.
Posted 18 years ago2006-04-05 11:50:56 UTC
in Check this out! Post #172498
Alright, lets start a positive attitude against germans ;) .

Deutschland jetz geht los!!

Nice work playbus!
Posted 18 years ago2006-04-05 10:22:50 UTC
in Half-Life: Hostage Situation Post #172487
Alright, here's the deal.

I refuse to work with milkshape, its a pain in the ass to work with such a program after using G-max.
So i decided to throw myself into Blender because after a google search it confirmed that it can export to half-life.

Might take a little longer then expected, i hoped to have this animated tonight, aint going to happend anymore.
Posted 18 years ago2006-04-04 13:44:22 UTC
in Half-Life: Hostage Situation Post #172343
Will do!

I'm just going to create new animations since it's a pain in the ass to get animation working correctly when recompiling a model.
Posted 18 years ago2006-04-04 10:26:04 UTC
in Half-Life: Hostage Situation Post #172332
When its done.

This one is done, a bronze and a normal version:
User posted image
User posted image
User posted image
User posted image
The textures are this blurry because Discreet was to cheap to include a simple texture renderer in G-max that can actualy maintain quality.

Not quite sure how they will come out in-game though.

Only a Uzi to go now, and Hunter do i also need to make a single version of the weapon or are we keeping it akimbo?
Posted 18 years ago2006-04-03 12:01:39 UTC
in Half-Life: Hostage Situation Post #172213
Yeah, il just leave the barrel, doubt anyone will notice it.
Posted 18 years ago2006-04-03 11:18:23 UTC
in Half-Life: Hostage Situation Post #172207
The man with the dual bronze H&K mk-23's.

Well, not as catching as in James Bond but, hell it looks great!
User posted image
Au contrait to the usualy mapping techniques i mapped both sides, thus giving a original look when i duplicate the weapon.
Posted 18 years ago2006-04-03 09:29:31 UTC
in Half-Life: Hostage Situation Post #172198
Done with the meshing, skinning it now.
User posted image
Posted 18 years ago2006-04-03 06:50:53 UTC
in I'm back, but need your help! Post #172185
Cant remember you being here earlier, but the more the merryer!!
Posted 18 years ago2006-04-02 09:34:52 UTC
in Half-Life: Hostage Situation Post #172023
Modeled the Heckler & Koch(H&K) MK-23 Socom Us militairy version. The personal defence weapon as the little brother of the .357 Magnum Desert Eagle.

Tell me if ya peeps like the Akimbo version, its inspired by a Half-Life mod called The Specialists.
User posted image
User posted image
User posted image
Image hosting kindly provided by Imageshack Quikload as usual.

I think the modeling was 35 minutes work, i modeled this gun before so i knew hwo to model it.
Posted 18 years ago2006-04-02 05:53:03 UTC
in Now Playing Post #171999
Rap payback - James Brown, only 14:02 minutes!
Posted 18 years ago2006-04-02 05:40:09 UTC
in Violent Rhymes Post #171995
Poor bumblebee......
Posted 18 years ago2006-03-29 17:38:20 UTC
in Wally Texture Question Post #171513
Hey, im Dutch, we spell it de industrie.
Posted 18 years ago2006-03-29 17:37:10 UTC
in Your Host Post #171511
ROFL, elon take a look at the IP and think again....
Posted 18 years ago2006-03-29 07:06:48 UTC
in Just ordered a HL2 modder book Post #171439
Yeah, they should hang those people whom do that.
Posted 18 years ago2006-03-29 03:52:29 UTC
in Wally Texture Question Post #171414
No offence BL, but photoshop is the industrie's standard. if you dont use it then that doesnt mean the whole world doesnt.

Heck, afaik most graphic designer courses use photoshop as there maintool because its so widly used in the industrie and definately increases your chances on finding a job.
Posted 18 years ago2006-03-28 17:43:03 UTC
in Chinese mappers Post #171367
Still, they believed the arian rase had some link with the tebatians. They even send expeditions up there to find evidence for this. I saw a documentary about this last night.
Posted 18 years ago2006-03-28 16:20:08 UTC
in Chinese mappers Post #171343
I dont want to know how long it takes to write a novel in chinese ;) .
Posted 18 years ago2006-03-27 09:47:05 UTC
in Now Playing Post #171119
Foo Fighters - Learn to fly
Posted 18 years ago2006-03-27 09:46:34 UTC
in Chinese mappers Post #171118
Limiting the size of signatures works quite well.

Couldnt see anything in that forum except images and blocks. probably some lettertype i havent installed.
Posted 18 years ago2006-03-26 05:23:45 UTC
in Deep thoughts..... Post #170977
Do we want to try to find that out?...