Forum posts

Posted 19 years ago2005-07-12 05:32:49 UTC
in Help me do less work. Please. Post #120418
Yeah, if you can somehow get away with stuffing the WAD files on there, and the FGDs, you're good to go ;D

FGDs are plaintext so you can copy-paste into an email and just remake a new .fgd file at werk or whatnot.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-11 22:25:28 UTC
in Video Stress Test and suggestions Post #120376
Isn't disabling fog a cheat in MP? I know in CS it is. Had to use h4x to remove it.

Enabling phys/ragdoll props is one as well innit :?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-11 18:49:24 UTC
in memory leak Post #120363
Yes, the second error ;|

I had it once because a decal was leaking onto a hint brush face. Really weird error that one is :<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-11 14:09:24 UTC
in sv_acceleration Post #120320
I don't think you can in HL1.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-11 14:01:18 UTC
in Have you got the pot noodle horn? Post #120318
Well, I didn't exactly win, but once in the local store I found out that one of the 30~ cent chocolate bars was empty! So, I came up with this evil plan!
I bought the bar, went home and emailed the company about this horrible injustice. And ta-da! A 2 euro "gift card" soon arrived in to my mail box, accompanied with a signed apology from the company. :)

Got me almost a free coke off that.
I did that once with cereal. I poured milk on it and it went soggy =[ - So I wrote the company and they sent me more cereal :<

I've gotten a lot of those little Pepsi iTunes caps before and free soda and other cheap stuff like that ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-11 13:47:36 UTC
in Competition 16 Post #120315
Just wait for the HL1 competition.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-11 13:46:50 UTC
in Arches Post #120314
In the Arch control panel box, adjust the thickness or whatnot so it's not a solid curve.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-11 13:46:24 UTC
in Video Stress Test and suggestions Post #120313
Nvidia 6600GT - Evga 128mb running in VGA not PCI-E
You mean AGP ;]?

Good card.

You can always reduce to 2x AA and toss in a bit of AF.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-11 13:45:16 UTC
in memory leak Post #120312
The first error shouldn't have a problem with your actual memory, it's just HL2' s way of saying it fucked up. Check for problems, invalid areaportals, hints, etcetera.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-11 06:41:36 UTC
in Song you're listening to now Post #120248
Filter - Hey Man Nice Shot

Rumored to be about R. Budd Dwyer, a political figure who blew his brains out on network television. The video's out there somewhere :<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-11 06:00:47 UTC
in Song you're listening to now Post #120237
Flux Capacitor - Sasshe
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-11 02:21:20 UTC
in cs_assault Valve Post #120215
Ooooh. Hit me up some time on IRC and I can give yah some pointers =] - Ever since the demo I've been addicted. :<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-10 23:36:23 UTC
in cs_assault Valve Post #120207
I've got my speeds upped a slight bit with the standard setup and an extra fan blowing on my PC occasionally and it's stable. Overclockin' slightly shouldn't hurt.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-10 23:05:02 UTC
in Video Stress Test and suggestions Post #120206
Specs
3 GHz Pentium 4
1.5 GB Dual Channel Corsair 433mhz
Some FSB :<
128MB nVIDIA GeForce 6600GT - eVGA (This is overclocked somewhat)
XP

Settings
Screen Resolution:-1280?1024
Aspect Ratio:------Standard

Model detail:---High
Texture detail:-High
Water detail:---Reflect All
Shadow detail:--High
AA:-------------8x Multisample
Af:-------------16x AF
Shader detail:--High
Vertical sync:--Enabled

Video Stress Test Results
Average fps:--- 45.12

50.71 is decent. IMO at least.

I run with my CS:S options slightly tweaked for that extra edge and to compensate for server lag but haven't noticed any FPS lag in Singleplayer.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-10 18:40:46 UTC
in cs_assault Valve Post #120193
Ant, overclock if you can? I clocked back to stock speeds for troubleshooting BF2 and forgot to change it back and was getting ~14fps. Clocked the FSB from 133MHz to 166MHz and the resultant CPU speed from 2GHz to 2.3GHz, and it doubled.
You play BF2 Seventh?

I think I vaguely recall that the original author was contacted. Or maybe that's for the upcoming de_nuke remake, I know Chris Ashton is working on that.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-10 18:39:38 UTC
in Arches Post #120192
Make an arch with the primitive, play with previewing and the length of the brushes, and make sure you're working in an even square (256x256.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-10 05:27:22 UTC
in Song you're listening to now Post #120078
Red Faction (I think Dan Wentz composed all of these) - Storm

Quite a good soundtrack this game has.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 21:57:19 UTC
in Song you're listening to now Post #120046
Death Cab for Cutie - Champagne From a Paper Cup
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 21:54:36 UTC
in cs_assault Valve Post #120045
Lol, no, the legit ones ;]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 20:49:25 UTC
in cs_assault Valve Post #120040
Yeah, and the sniper points it does have are much more dangerous =<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 17:00:06 UTC
in Graphic Art Post #119983
I think it says at the bottom everything's WC3 compilant in tiny little letters.
(So it should be once I get the backend working)

As well as the typefaces and color codes :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 16:58:44 UTC
in Competition 16 Post #119982
You can't add any accessible rooms that are extra. You can add inaccessable ones though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 16:56:56 UTC
in Song you're listening to now Post #119979
At the Drive-In - Bradley Smith
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 16:50:16 UTC
in Graphic Art Post #119974
Squashedtoast :<
Rabideh, The green one looks awesomly hawt.
Woot, someone likes it ^_^ - Ty :>
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 16:48:10 UTC
in Degenerate Triangle Problemo Post #119973
Each brush of the func_detail should be func_detail, not one big entity. That's a problem :<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 16:47:31 UTC
in Odd Alpha texture Post #119972
Check RAD/VIS/etc. It doesn't work if one isn't executed properly ;|
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 14:55:28 UTC
in Song you're listening to now Post #119935
Of Montreal - Oslo in the Summertime
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 14:54:05 UTC
in Compliling Problem Post #119934
I hate leak free!
Of course you don't. That's silly :P - Considering Tommy14 provided assistance with the new LF error page.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 14:51:56 UTC
in cs_assault Valve Post #119933
A good map with custom content needs a team - A mapper, a modeller or two, a texture artist. Modelling ent hard, though, most mappers commercially can do it nowadays.
The lighting is very unrealistic inside, thought, I think.
Seconded. The fake bar decal thing should have slanted bars as well if the light is angled. It looks silly.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 14:42:36 UTC
in Degenerate Triangle Problemo Post #119932
"CanonicalVector: Degenerate"
"You've combined brushes into a func_water that doesn't form a rectangle (or damn close to a rectangle). Func_waters are notorious for being STUPID. I got this error just combining two worldbrushes that made up an L shape into a func_water." If it isn't the water (most common), then check your triggers and other brush entitys, odd shaped/illegal trigger brushes can also cause this error.
That's a nasty one. Nothing to do with degenerate faces though =]

Try optimizing your portals, as well - func_detail any unnecessary brushwork that doesn't block VIS and whatnot.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 14:39:15 UTC
in Shiny Models Post #119931
Where did you place them? You need one over in that dark area as well as in the light areas, and probably one in between.

It looks like that because it can't get a good reflection mask so it's using it's base specular one which is black and white.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 14:38:39 UTC
in Source mapping: Better or worse? Post #119929
True, I don 't really like the terrain toolset more than VM terrain. (I have the exclusive right to say that, I've been working on displacement maps for 4 months >=[ )
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 14:36:24 UTC
in Odd Alpha texture Post #119928
A bug with blend textures.

Scale it up?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 14:35:47 UTC
in Bunch Of Questions Post #119927
1 - Parent it to a func_tracktrain and have it move along path_tracks.
2 - It's for applications like the Combine binoculars in the Coast chapter.
3 - Parent it with said func_tracktrain. point_cameras don't move by themselves.
4 - If you want a teleport after 4 seconds, simply, just make an output to the teleport logic_relay or whatever with a delay of 4 seconds.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 03:36:14 UTC
in weapon models Post #119802
Not really =[

SourcePrefabs has some.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 23:36:56 UTC
in npc_ichthyosaur Post #119788
It doesn't have proper code.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 21:17:55 UTC
in Displacement maps Post #119776
It will increase compile times greatly, but sometimes it's a necessity. bms_c2a5 utilizes a big skybox. (So does d2_coast_12 before any more people go OMGSKYBOXBAD!!!!11!).

Then again, VALVe has a renderfarm =<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 21:16:55 UTC
in Shiny Models Post #119775
Build yer cubemaps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 16:36:58 UTC
in weapon models Post #119748
I suppose its because HL2 has the MkV and HL1 has the MkIV or MkIII.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 16:20:58 UTC
in not being able to see through a fences Post #119744
You need to make it a func_wall or similar, rendermode solid, fxamt 255.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 16:07:26 UTC
in Graphic Art Post #119740
My entire site~ http://rabidmonkey777.bluewolf72.com/index.htm

Was working on This but everyone hates the colors ;<

Edit: did these in Fireworks MX
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 16:02:44 UTC
in Banned???? Post #119738
There were some Marvinbans from March somewhere. I think they were on your host and not you in particular.
So your saying it was banning everyone
Everyone with that hostname.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 06:53:01 UTC
in Banned???? Post #119646
All relevant host and ip bans are removed.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 05:21:04 UTC
in Displacement maps Post #119613
Yeah, because they're not solid in terms of BSP.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 05:19:24 UTC
in revolt!! We need more tutorials! [pwned] Post #119612
I will eventually.

[pwned topic since it's silly ;P]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 04:47:53 UTC
in Displacement maps Post #119605
They don't, so assuming there's a big box around the level, cordon is on, or NODRAW brushes are properly placed behind them, it compiles. If the NODRAW brushes aren't present, it ends up like a giant box. VALVe used a skybox in d2_coast_12, the displacements just block stuff with occluders and hints.

Water should work if it goes thru a displacement map but you might experience some issues with swap buffers.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 03:38:39 UTC
in Review my website Post #119601
Or make friends with BlueWolf or Aea or someone else who runs the bigname modding sites and just whore hosting from them (hey it's worked for me ;D)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 02:55:08 UTC
in trains Post #119597
He had a link to Linkhack, some online game a la Armslab up there, where you have to click the link to get more points or something. And he said it was a tutorial for the train or something. Unacceptable.

There were liek 10 posts with it, all edited =]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 02:19:51 UTC
in Review my website Post #119591
Webdesigning isn't coding.
True, I'm a complete nub and I can make a hawt website (but its all imagemaps so ZL pwns me~)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 02:17:46 UTC
in revolt!! We need more tutorials! [pwned] Post #119590
I write reviews for pay/GameFAQs and Source tutorials for VALVe Developer Network~.
RabidMonkey RabidMonkeymapmapmapfapmap