soudns laggy if you have 4 players in a room, would be 40 then4 x 10000 = 40?
Ive done it!!
What i did was i named the script z and then named the target field z too so it would keep targeting itself, thus repeating. But i havent fully tested it yet, i'll see if any problems arise.
Hey its my first BEGIN to a mirror!Sorry, but seriously, that's not a mirror. It's a camera. If it was a mirror, your POV would change too.
Then thx for the help PAL
If you have read the hints and tips at various other sites you will know that carving is a mortal sin. The idea is that you should construct each brush individually. This makes sense, especially when you are dealing with more intricate work. But today we are going to carve... just remember to carve sparingly later on, and only when you are making holes in solid blocks. Carving cylinders can lead to all sorts of problems.
Special Entity Names
As of Half-Life version 1.0.0.9, there are a few special names that can be given to entities, that will activate those entities in specific circumstances.
They are:
game_playerdie
game_playerkill
game_playerjoin
game_playerspawn
game_playerleave
For example, an entity with a name (targetname) of game_playerdie will be triggered whenever a player dies (and will be triggered by that player).