Nice resource usage graph, habboi...
// Yeah, what value has a graph without extra info?
A special tip to Captain P:Make a grunt with an unavoidable GL. sarcastic -Never forget to ask yourself: is this fun to play?
My real problem though, Is that I'm not so willing to change the layout.Exactly what caused me to abandon so many promising maps. It is a pain to change a layout once all detail is already in place.
Though I think your being just a little dramatic about skipping VIS during the early stages of the mapDepends on the way you're mapping. If you lay out the basic layout first, then it's good to check with full VIS and all to see what area's can take a lot of detail, and what area's are already rendered slower. Now you can easily change the layout to make your map better playable without having to throw away a month of detailing work.
While your developing your map, run CSG, RAD, and BSP, but not VIS untill the final stages, and then run with full VIS.Don't. VIS is important in earlier stages as well. You don't want to find out parts of your map are unplayable because you put in too much detail and stuff. Checking early on what area's can still run well with extra detail and what area's you need to be carefull with will save you much more time than not running VIS untill the end.
the whole of HL has been made in to multiplayer u eejit! Sven co-opSo, I should've said 'deathmatch' instead of multiplayer...
Cause Steam sucks and is a Streaming Pile of Shit.I expected more of an argument after 1.5 year.
(though it seems you haven't put entities in the map?)The error wasn't missed, but since he's following the beginners tutorial series, he should learn to place entities along the way anyway.