Forum posts

Posted 17 years ago2006-10-31 07:25:11 UTC
in Halloween Costume Post #201464
I'm not dressing up for halloween, I'm gonna blow up a large pumpkin! :nuke:
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 20:47:59 UTC
in Spanish (quien sepa espa?ol, conteste) Post #201403
No, it clearly says in my book; No comprendo = I don't understand
No comprende must be "He/she/it" doesn't understand
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 19:51:40 UTC
in Halloween Costume Post #201395
lol, who made the suit?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 17:40:23 UTC
in World Trade Center Post #201374
Looks hot, I can't believe that works without lag
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 17:38:33 UTC
in Spanish (quien sepa espa?ol, conteste) Post #201373
Hablo un poco espa?ol pero no comprendo.

I understood the beginning but not the rest. :o
I'm getting better
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 17:35:40 UTC
in 8 Bit Half-Life Post #201370
w00t of the day
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 17:34:26 UTC
in SlowMo effects and a door. Post #201369
I know how to make slowmo but not how to make it look good.

I wonder what happens if you type "host timescale" with a number above 1? ;D
I must try that
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 15:17:19 UTC
in SlowMo effects and a door. Post #201346
Negative didn't work but positive did, thanks. :)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 15:03:02 UTC
in SlowMo effects and a door. Post #201341
I have two questions which needs to be answered so I can continue on my "a la FEAR" map.
Both questions are needed to make a horror element in the map.

1.I know I've done it before but I don't recall how.
How do I make a func_door only slide half way? (upwards)

2.There are some neat commands and ENV's you can use to create cool colour effects etc.
Effects like them where used in - for example - the beginning of HL2 when Gman talks to you.
Do you know some neat effects you can do with the view using console commands and/or ENV's?
I know that there are loads but I don't know any of them.
I will use these effects for both slowmotion and horror scenes.

Thanks. :)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 06:33:26 UTC
in TWHL3 Post #201297
Why?
If the map doesn't have a problem anymore it will be removed from the problem vault and possibly posted in an other one (if the creator is finnished with it and wants to release it)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-29 16:52:48 UTC
in Great Source for Custom Textures Post #201250
You can't take a picture of a wall and then use it for (for example) source if you want to bump map it because it will already have lights and shadows on it - >(unless, you are pro and can do something about it? :S )
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-28 13:19:40 UTC
in Ohh my god. Striders! They never work! Post #201155
I tried to make an example on this, but then all props and stuff started falling through the displacements in my map so I got pissed and deleted the whole project.
It was gonna include APC movment and missile, Strider movment and flying things.
The stupid thing is, I've totally forgot how to make a strider move but I think you set the thing up correctly.
Info_node_air and path_corner's.

A thing which works when APCs won't move is to add hints, so try to add some hints next to the path corners.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-27 16:19:28 UTC
in TF2 or FF??? Post #201089
But you still need to pay something to get it. ;P
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-27 15:03:50 UTC
in TF2 or FF??? Post #201074
I wan't both.
FF: Team fortress clasic, but for source! And I loved TFC, and I bet that using source you can make old ideas come true etc..

TF2: Cartoony stile looks hot, and I think that the gameplay will be quite unique.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-26 09:22:52 UTC
in Jack Thomspon May Be Sent To Jail Post #200910
Who is this Jack Thomspon?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-24 13:36:59 UTC
in 2000th topic Post #200697
This thread < Biscuit
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-24 13:26:59 UTC
in My map for The Specialists... =D Post #200691
Something wichcought my eye is vent in the first picture, the light falls on it and it looks pwnerific, like if the surface isn't flat.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-24 13:23:59 UTC
in 2000th topic Post #200685
Lol, pwned
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-24 13:22:45 UTC
in My map for The Specialists... =D Post #200684
Looks cool!
Texturing makes it look a bit like FEAR <3
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-23 09:47:20 UTC
in Sounds play Post #200527
Perhaps you can set them never to repeat again unless triggered or something? :S
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-23 07:32:04 UTC
in HEADCRABS! (Sorry: Might be old) Post #200500
Lol! I haven't seen it before.
Ftw
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-22 09:21:55 UTC
in Spawn controller? Is it possible? Post #200386
I think it is possible using multiple teleports which disables/unlocks by time.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-21 06:36:35 UTC
in Now Playing: ... Post #200271
Pink floyd - Summer '68
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-20 17:20:40 UTC
in Invisibility? Post #200249
Come on, Mad, rea the other posts. It's used for radar cloaking.
I'm a busy man :P

So, it will be used on stealth planes and that kinds of things? Neat.
Saw a sort of cloaking device a couple years ago. all it basicilly did was have a projection of the suit or something, It didn't look great, but could have military uses, hiding tanks, troops buildings, from overhead planes.
I think the Japanese developed a suit filled with microcameras which where displayed on the other side of the suit, didn't make you inviseble but I guess it would be hard to see someone with the suit in terrain or perhaps "one colored enviroments" like snow.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-20 13:58:35 UTC
in Invisibility? Post #200241
Awsome.
Although I don't know what kind of use they will have for it (I bet it's too expencive for the military)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-18 12:12:11 UTC
in source engine update, Polish support??? Post #200000
W00t.
Bastards
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-18 11:06:07 UTC
in source engine update, Polish support??? Post #199986
( http://www.steampowered.com/v/index.php?area=news&id=789&cc=-- )

Nicer reflecting materials would be nice.
I think that if it is something special they should add it to Wiki. =/
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-17 10:23:35 UTC
in A la FEAR [SOURCE] Post #199906
...
I think that they are for skinning CS office only, perhaps they are for mappers aswell - I don't know.
As I said habboi, I will ask him.
End of discussion.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-17 08:51:10 UTC
in A la FEAR [SOURCE] Post #199903
No what I ment was that I don't think you're allowed to use them for mapping.
I will ask him.
You "sound" offended, don't be :S
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-16 13:16:11 UTC
in A la FEAR [SOURCE] Post #199837
Stop mocking me! >_<!
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-16 13:10:19 UTC
in A la FEAR [SOURCE] Post #199835
You can use whatever you want provided you ask for permission...OF COURSE you can use CSS materials in HL2...It's wrong if you use them in a comercial game.
O rly?
So I just need to ask for premission, and give him a credit?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-16 09:40:24 UTC
in Multiple Switchable Lights Problem Post #199807
Perhaps Source can't handle that many lights at once in one room.
What's the distance between them?

Also, post it in the problem maps section so we can have a look at it. :)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-16 09:02:51 UTC
in A la FEAR [SOURCE] Post #199806
I don't think I can use them.
I mean, they are to skin CS office, not for personal mapping use.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-16 04:54:37 UTC
in A la FEAR [SOURCE] Post #199801
Thank you all for your help. :)

I'm having trouble finding good materials.
There are really few good inside materials in Half-life 2.
Would it be OK if I "stole" from CSS?
It's also quite hard to find matching props, perhaps I need to do brushbased ones, and that doesn't look so FTW in HL2 but I guess I have no choice.
All looks very boxy, and why do the images link to imageshack?
FEAR isn't very rich on architecture, and I am trying to recreate fear so it will remain boxy. :)
And about imageshack, bah, I can't help it, those codesnippets they give you are confusing, which one is the right one?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-15 10:02:27 UTC
in A la FEAR [SOURCE] Post #199753
Post small screenshots by resizing them in Gimp for instance.
In imageshack there is a forum code which posts a thumbnail which links to the real image
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-15 09:01:21 UTC
in A la FEAR [SOURCE] Post #199747
I don't know how to post small screenshots, I've done it before (as you can see) but I thought I copied the same forum code but instead I got big ones. :S

Prop materials? I'll change them then.
I'm afraid that's rather ugly, and I don't see the purpose of sharing such early screenshots. They'll just get mocked and I doubt anything constructive will come out of it.
At the moment, they're dark rooms full of props and light sources that aren't even lit (i lyk ur realism lol). Hell, even mcmitcho could do that.

I wouldn't have shown screenshots this early, but you've gone ahead and done it. I'd try and make something good and a little more established before showing it off.

/2cents
lol.
Ok then, I'll work on it more before I post screenshots.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-15 06:33:40 UTC
in A la FEAR [SOURCE] Post #199743
Updated, now with cubemaps!

User posted image


User posted image


Some faces still go black for some reason - I'll try to fix it.

Now I've run in to an other problem with the intro.
No mather what I type in to the "hold time" field (point_viewcontrol) it just stays in for a few seconds.
I'm not sure why this is happening, and I can't find any output shutting the point_viewcontrols down.
I've tried to activate the flag "infinite hold time" but that seems to make the hold time even shorter!
Does anyone know what's wrong?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-14 15:47:13 UTC
in A la FEAR [SOURCE] Post #199667
Remember, I listen to all of your advices.

Habboi:
Something tells me you clicked fit...
You got that right.
I always click fit so that the height is correct to the wall, then I scale the width down to normal again.
I am really bad at texturing, any advice on how I should do it would be great, I'll keep experimenting with it. :)

But to help me, could you name the screenshot/s (1 to 4) where there is texturing which you do not like.
I highly dislike the texturing on number 4 and believe me I will change it if I find a better solution. ;)

Xyos212
Ya, me and Exos tried the bind timescale to a key. As he said, binds dont work. If you cant get a slowdown to work dynamicly, then its going to take away from the FEAR feeling
Well, I'll take it as far as it is possible.
I was thinking that you run in to this large storage or, whatever - and then the slowmotion turns on, then it dissapares after a while.
I will also try to find that command which messes with the colours to give it that FEAR look if possible.
Mapping looks pretty nice so far. I must say though, dont use too much vibrant colors. FEAR is mainly about normal plain textures bump mapped like mad
Thank you! :)
Matter of fact, I'm using the boring method which so many people doesn't like.
I make a room and then I fill it with models, because that's pretty much how FEAR looked and I love it. :P

Vibrant textures, okay so most complaints are about the textures, I'll need to think this through more carefully, but also, feel free to suggest a texture theme or something. :)
I really like that fire/combine scene. Very cool
:D
I'm trying to remake that scene which pops up in FEAR from time to time where you walk around and there is fire everywhere and you face these fast enemies flying towards you, not very hard to recreate I mean it's just fire in a black room, but it's quite cool.
Im just getting into character animations and importing them in game. If you started this maybe a month later (giving me time to learn) I could of extracted a FEAR soldier model, copied the bones from a combine into it, and then exported it in-game to replace the combine in the map That would be so awsome! Its really not that difficult to do. Only thing I need to know is how to extract models from FEAR, and just some animation exporting.
We could try that!
That would be awsome!
And perhaps the security guard models, or something.

Edit:

I've got a problem with the intro
There is one thing that I've forgotten about the AI which right now is making it imposseble to make the intro.
Two enemies won't fire at each other if the player isn't around.
This can be fixed, I know, I mean there was plenty of sequences in HL2 where you watched for example antlions and combines fighting on TV monitors.
I don't know how to make the NPC_combine_s shoot the npc_metropolice when the player isn't around, does anyone know how to do this?

Edit2:
Fixed it.
I forgot about the flag "Think outside PVS"
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-14 12:47:50 UTC
in A la FEAR [SOURCE] Post #199654
Thanks. :)

Yeah I'm planning to use it when you'll get to battle with the "prototypes" (who in this case are the npc_combine_s while npc_metropolice is your friend)
However I have one problem.
I need to slow down the player somehow, not with slowmotion though because that also slows down everything else.
I tried to do this before with a client command but it didn't work
If you didn't get the host_timescale command to work you should check out Strider's example map on it, it's a really cool effect
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-14 11:38:20 UTC
in A la FEAR [SOURCE] Post #199649
This is my biggest map project ever.
I'm making a large single player example map about how to make a "FEAR themed horror map".
Basicly I'm trying to recreate all of those things that happened in FEAR, and on top of that I will try to make an intro (which - I must say - so far looks like crap)
However I'm happy about the map itself so far.
So in this thread I will show of some of my ideas and so on.

I also had to make a little story up so...
Story
You're a security guard working at a place called "origin".
You have no idea what kind of top secret experiments the scientists are doing but you have no reason to care anyway.
One day something happens, you are on your way to work and you find dead people everywhere so you decide to enter the building and
1. See what's going on
2. Save your friends
You enter the building through the roof.
To begin with, here are som screenshots, now remember, the map is far from finnished, so I would gladly listen to your advice on how to improve the map.

The map itself

User posted image

User posted image


Intro (I've just started on the intro, so yes, the second screeny is hight undetailed.

User posted image


User posted image


I remember what rimrook said.
The map was too dark but no matter what I do with light options or monitor settings it all looks OK to me.
So if any more people find the screenshots too dark then just tell me and I'll bright the map up.
What am I doing right now?
I'm trying to finnish the intro.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-13 13:42:25 UTC
in Ha, awesomeness Post #199577
it doesn't work
Just needed to add a little space between "Javascript:" and the code.
Cool.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-12 11:33:00 UTC
in Concerned, The Death Of Gordon Frohman Post #199396
How do you know that it is the end?
I bet they'll make something upp if they still have fresh ideas
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-12 09:39:25 UTC
in Ha, awesomeness Post #199377
Nothing happens for me, I just get a little "error on page" down in the corner.

Edit:
Now it works.
I just needed to add a little space between "Javascript:" and the code.
Cool.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-12 05:54:07 UTC
in Best Engrish ever Post #199366
lol, even worse than my English
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-10-03 12:52:31 UTC
in Coding proposal Post #198381
separate, as long as they are based on the same method or,, what ever.
I mean if like "otis" and "BlackOps" are totaly different then don't combine them, you know what I mean.
I mean that would be confusing.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-10-03 10:51:15 UTC
in Coding proposal Post #198368
<3
FTW muzzle, I bet loads of people will have use for it (I won't but I think I will experiment with it a little :D )

Off Topic: ZOMG ANNY!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-10-03 09:34:32 UTC
in Coding proposal Post #198364
I like it!
But also, you would first need to write a tutorial suggesting what program you should use (and where you can download it if it's a free program which would be great) and also how to set it up.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-09-30 17:06:38 UTC
in Brushopolis, coming to a server near you Post #198119
I like it!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-09-30 10:54:49 UTC
in Kasperg Projects! Post #198072
What's going on here?
This is a thread about kaspergs maps, so stong behaving like, well, I don't know.

Kasperg - The screenshots I've seen so far are ftw.
However I couldn't see the last two, file missing.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-09-30 10:49:56 UTC
in Alyx singing "Missing" Post #198067
quite
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