Everytime I go to create server and choose my map, it starts the load and when it goes to load the actual game up, hl2dm just closes with no message at all =/
[code]
** Executing...
** Command: "c:program filesvalvesteamsteamappspsychofreak001sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappspsychofreak001half-life 2 deathmatchhl2mp" "C:Program FilesValveSteamSteamAppspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filesvalvesteamsteamappspsychofreak001half-life 2 deathmatchhl2mpmaterials
Loading C:Program FilesValveSteamSteamAppspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle.vmf
material "de_cbble/grassdirt_blend" not found
Material not found!: DE_CBBLE/GRASSDIRT_BLEND
material "de_prodigy/floor03" not found
Material not found!: DE_PRODIGY/FLOOR03
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 14 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:Program FilesValveSteamSteamAppspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (166731 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (302902 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 654 texinfos to 504
Reduced 32 texdatas to 29 (844 bytes to 678)
Writing C:Program FilesValveSteamSteamAppspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 3
** Executing...
** Command: "c:program filesvalvesteamsteamappspsychofreak001sourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappspsychofreak001half-life 2 deathmatchhl2mp" -fast "C:Program FilesValveSteamSteamAppspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle"
Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading c:program filesvalvesteamsteamappspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle.bsp
reading c:program filesvalvesteamsteamappspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle.prt
592 portalclusters
2197 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 12923 visible clusters (0.00%)
Total clusters visible: 286591
Average clusters visible: 484
Building PAS...
Average clusters audible: 577
visdatasize:91263 compressed from 94720
writing c:program filesvalvesteamsteamappspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle.bsp
4 seconds elapsed
** Executing...
** Command: "c:program filesvalvesteamsteamappspsychofreak001sourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappspsychofreak001half-life 2 deathmatchhl2mp" "C:Program FilesValveSteamSteamAppspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle"
Valve Software - vrad.exe SSE (Jan 16 2006)
--- Radiosity Simulator
--1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:program filesvalvesteamsteamappspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle.bsp
1456 faces
1 degenerate faces
198301 square feet [28555400.00 square inches]
7 displacements
3141 square feet [452431.41 square inches]
1455 patches before subdivision
5495 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 409842, max 463
transfer lists: 3.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(46585, 42188, 25756)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(4204, 3298, 1768)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(627, 383, 174)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(99, 48, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(19, 7, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------ models 4/1024 192/49152 ( 0.4%)
brushes 294/8192 3528/98304 ( 3.6%)
brushsides 2320/65536 18560/524288 ( 3.5%)
planes 1486/65536 29720/1310720 ( 2.3%)
vertexes 3449/65536 41388/786432 ( 5.3%)
nodes 1101/65536 35232/2097152 ( 1.7%)
texinfos 504/12288 36288/884736 ( 4.1%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 567/0 11340/0 ( 0.0%)
disp_tris 896/0 1792/0 ( 0.0%)
disp_lmsamples 7128/0 7128/0 ( 0.0%)
faces 1456/65536 81536/3670016 ( 2.2%)
origfaces 965/65536 54040/3670016 ( 1.5%)
leaves 1106/65536 35392/2097152 ( 1.7%)
leaffaces 1700/65536 3400/131072 ( 2.6%)
leafbrushes 791/65536 1582/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10691/512000 42764/2048000 ( 2.1%)
edges 6117/256000 24468/1024000 ( 2.4%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 118/32768 1180/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1782/65536 3564/131072 ( 2.7%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 217384/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 91263/16777216 ( 0.5%)
entdata [variable] 2089/393216 ( 0.5%)
LDR leaf ambient 1106/65536 26544/1572864 ( 1.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/4228 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/812 ( 0.1%)
pakfile [variable] 51932/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 166731/4194304 ( 4.0%)
Total Win32 BSP file data space used: 992193 bytes
Linux Specific Data:
physicssurface [variable] 302902/6291456 ( 4.8%)
Total Linux BSP file data space used: 1128364 bytes
Total triangle count: 3889
Writing c:program filesvalvesteamsteamappspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle.bsp
28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppspsychofreak001sourcesdk_contenthl2mpmapsrcdm_castle.bsp" "c:program filesvalvesteamsteamappspsychofreak001half-life 2 deathmatchhl2mpmapsdm_castle.bsp"
[/code]
I also don't understand how it says those textures don't exist. I deleted the brushes they were on. How to I fix it?