Forum posts

Posted 18 years ago2006-06-02 12:55:20 UTC
in The Google Video/YouTube Thread Post #183289
Posted 18 years ago2006-06-02 12:46:06 UTC
in Models in Half-Life? Post #183285
Add an env_sprite in your map then change the name/sprite(w/e) models/-thenameofthemodel-.mdl
Posted 18 years ago2006-06-01 05:47:39 UTC
in Making a mirror Post #183082
No. The person I stole the css account from got it back! I can't map for source now... Also, I play CS1.6 all the time!!! I :heart: CS1.6 - I :heart: CS1.6 - I :heart: CS1.6 - I :heart: CS1.6 - I :heart: CS1.6 - I :heart: CS1.6 - I :heart: CS1.6 - I :heart: CS1.6 - I :heart: CS1.6 - I :heart: CS1.6 - I :heart: CS1.6
Posted 18 years ago2006-06-01 05:33:44 UTC
in Making a mirror Post #183077
Is there a way to make a working mirror for 1.6? Would it work if I had a model and gaved it a chrome effect and then put it in my map? Or is there any other ways? fy_pool_day got some mirrors that just are glass with no transparancy... So they don't really work =/
Posted 18 years ago2006-05-31 18:54:54 UTC
in Reflecting? Post #183013
Ehh... Have you seen the floor at the CT spawn of cs_office in CSS? I want a reflection/shiny effect that comes closest to that.
Posted 18 years ago2006-05-31 18:51:22 UTC
in Reflecting? Post #183009
That was actually quite good... But it wont work =( Because I want the reflection on the second floor of the house and then there would be hanging lamps in the roof all over the place =/
Posted 18 years ago2006-05-31 18:40:38 UTC
in Reflecting? Post #183001
Is it possible to make a kinda reflecting effect for CS1.6 with the "core_urban_120" texture and using a very low brightness with lights.rad? Because I want it a little shiny or something.
Posted 18 years ago2006-05-31 18:36:13 UTC
in finding two bugs Post #182999
Does that work? Because the 'errored' func_wall isn't selectable... It's not even there :

[EDIT]

Ok, I tested it and it worked! Thanks for the help =)
Posted 18 years ago2006-05-31 18:12:22 UTC
in finding two bugs Post #182992
You get that error when you're changing the entity of a brush that's already tied to an entity... To fix this, Go to Map>Entity Report and press on one func_wall and then "go to". Now the object should be selected but if it doesn't select anything and just views the middle of the map you should delete that entity. Do the same thing to find the other func_wall and then you're done! :biggrin:
Posted 18 years ago2006-05-26 16:07:15 UTC
in Free ads in my map! Post #182168
Posted by Unbreakable:
I :heart: Scoutz'n'Knives
And I'm adding this ad shit to scoutzknivez_2006... Sweet =)
Posted 18 years ago2006-05-26 11:41:22 UTC
in Free ads in my map! Post #182147
Posted 18 years ago2006-05-26 11:02:44 UTC
in Free ads in my map! Post #182144
Thank you :D :D :D :D :D :D :D :) :) :) :) :) :) :) :) :D :D :D :D :D :D :D :) :) :) :) :) :) :) :) :D :D :D :D :D :D :D :) :) :) :) :) :) :) :) :D :D :D :D :D :D :D :) :) :) :) :) :) :) :)
Posted 18 years ago2006-05-26 10:42:15 UTC
in Free ads in my map! Post #182141
Ok... I've been offline for a couple of days... So I couldn't see that you guys made that many ads... But I promise that I will add this to my second map =)

Here's how the current one will look like
User posted image

:D
Posted 18 years ago2006-05-24 18:04:28 UTC
in Free ads in my map! Post #181912
I know that gimp is good... But I love photoshop :heart:

[EDIT]

I made a FPSB banner!
User posted image
Posted 18 years ago2006-05-24 17:13:13 UTC
in Free ads in my map! Post #181907
:biggrin: The rednik wont be at the textures ingame... I just added the rednik so you couldn't steal it!!!!!!!!!!!! :D :D :D :D :D :D :D :D
Posted 18 years ago2006-05-24 16:14:17 UTC
in Free ads in my map! Post #181897
Smiley Central
User posted image
Google
User posted image
What do you think? :glad:
Posted 18 years ago2006-05-24 15:47:51 UTC
in Free ads in my map! Post #181890
Nhaa... New rules!
  • It can be funny but it must look good... no MS paint or gimp :)
  • Cant come with other rules for now :nervous: :nuke: :quizzical: :sarcastic: :thefinger: :aggrieved: :cool: :badass: :nuts: :zonked: : :heart: :) :| :( :x :P ;) ;) ;) ;) ;) ;) ;) ;) :cyclops: :cry: :aghast: :nervous: :nuke: :quizzical: :sarcastic: :thefinger: :aggrieved: :cool: :badass: :nuts: :zonked: : :heart: :) :| :( :x :P ;) ;) ;) ;) ;) ;) ;) ;) :cyclops: :cry: :aghast: :nervous: :nuke: :quizzical: :sarcastic: :thefinger: :aggrieved: :cool: :badass: :nuts: :zonked: : :heart: :) :| :( :x :P ;) ;) ;) ;) ;) ;) ;) ;) :cyclops: :cry: :aghast:
Posted 18 years ago2006-05-24 14:48:09 UTC
in Free ads in my map! Post #181877
I'm sorry but the text is too small : In cs1.6 it will just look like a red line :D
Posted 18 years ago2006-05-24 12:41:03 UTC
in Free ads in my map! Post #181840
Well... I can make sure that the map wont be bad anyhow :P
Posted 18 years ago2006-05-24 12:38:55 UTC
in Free ads in my map! Post #181837
Hawt man! :)
Posted 18 years ago2006-05-24 12:23:54 UTC
in Free ads in my map! Post #181825
I'm making a map and I'd like to make a huge thing filled with a lot of ads... Maybe a cool pic that shows your website. Or any fun joke ads. The size should be 256x160. Then post the picture here with a link. It's totally free and free from ad-ware :nuts:
Posted 18 years ago2006-05-19 07:54:04 UTC
in scripted_squence Post #180937
What the hell is Opfor? :zonked:
Posted 18 years ago2006-05-06 09:07:48 UTC
in Compile error! Post #178670
When I try to embed textures into my map I always get this error

** Executing...
** Command: Change Directory
** Parameters: "C:Documents and SettingsHP_?garenMina dokument!Eugen!Hammer"

** Executing...
** Command: C:DOCUME~1HP_GAR~1MINADO~1!Eugen!Hammertoolshlcsg.exe
** Parameters: "c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006.map" -wadinclude aim_crazyjump_2006.wad

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:DOCUME~1HP_GAR~1MINADO~1!Eugen!Hammertoolshlcsg.exe "c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006.map"-wadinclude aim_crazyjump_2006.wad
Error: Error opening c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006.map: No such file or directory

--- END hlcsg ---

** Executing...
** Command: C:DOCUME~1HP_GAR~1MINADO~1!Eugen!Hammertoolshlbsp.exe
** Parameters: "c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1HP_GAR~1MINADO~1!Eugen!Hammertoolshlbsp.exe "c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006.prt'
1.13 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:DOCUME~1HP_GAR~1MINADO~1!Eugen!Hammertoolshlvis.exe
** Parameters: "c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:DOCUME~1HP_GAR~1MINADO~1!Eugen!Hammertoolshlvis.exe "c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006"
481 portalleafs
1752 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (148.75 seconds)
average leafs visible: 276
g_visdatasize:25682 compressed from 29341
149.39 seconds elapsed [2m 29s]

--- END hlvis ---

** Executing...
** Command: C:DOCUME~1HP_GAR~1MINADO~1!Eugen!Hammertoolshlrad.exe
** Parameters: "c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:DOCUME~1HP_GAR~1MINADO~1!Eugen!Hammertoolshlrad.exe "c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:DOCUME~1HP_GAR~1MINADO~1!Eugen!Hammertoolslights.rad']
[1 texlights parsed from 'C:DOCUME~1HP_GAR~1MINADO~1!Eugen!Hammertoolslights.rad']

3690 faces
Create Patches : 33445 base patches
0 opaque faces
474121 square feet [68273504.00 square inches]
3 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (99.98 seconds)
visibility matrix : 66.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (86.17 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (93.67 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (36.94 seconds)
Transfer Lists : 65954380 : 65.95M transfers
Indices :    20090584 :   19.16M bytes
   Data :   263817520 :  251.60M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.41 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.59 seconds)
339.02 seconds elapsed [5m 39s]

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006.bsp" "C:Documents and SettingsHP_?garenMina dokument!Eugen!Hammermapsaim_crazyjump_2006.bsp"

The command failed. Windows reported the error:
"Det g?r inte att komma ?t filen eftersom den"

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingshp_?garenmina dokument!eugen!hammermapsaim_crazyjump_2006.pts" "C:Documents and SettingsHP_?garenMina dokument!Eugen!Hammermapsaim_crazyjump_2006.pts"

The command failed. Windows reported the error:
"Det g?r inte att komma ?t filen eftersom den"

** Executing...
** Command: C:DOCUME~1HP_GAR~1MINADO~1!Eugen!Hammerhl.exe
** Parameters: +map "aim_crazyjump_2006" -dev -console
"Det g?r inte att komma ?t filen eftersom den"
Means like "It doesn't work to access the file because"
And it doesn't say anything after "because".

What is wrong and how do I fix it? :zonked:
Posted 18 years ago2006-05-05 11:15:36 UTC
in Convert! Post #178547
Weee... Thanks for the tutorial :glad: <3 you!!! :heart:
Posted 18 years ago2006-05-05 10:45:46 UTC
in Convert! Post #178542
You need to know HOW to use google first... How you search and shit... :tired:
Posted 18 years ago2006-05-05 10:38:32 UTC
in Question with carving Post #178539
I never use the cliping tool... Only VM
Posted 18 years ago2006-05-05 10:33:18 UTC
in Convert! Post #178537
Google?
Posted 18 years ago2006-05-05 06:39:41 UTC
in player stays crouching Post #178520
You can't be 100% sure of anything... There's always a TINY LITTLE chance that you're wrong... You can be 99.99999999% sure anyhow :biggrin: ;) :P
Posted 18 years ago2006-05-02 13:05:36 UTC
in [WIP] Horror Map! Post #177981
Looks cool... Add like something so a monster or skeleton jumps out when you walk at a place... :cyclops:
Posted 18 years ago2006-05-02 13:02:45 UTC
in Script question Post #177977
decompiling = shit

it doesn't work very good... and entities ends up to be little here and there
Posted 18 years ago2006-04-24 14:57:52 UTC
in Hi-Resolution Post #176489
After some checkings at your screenshot of the model i saw that you were using Milky 1.7.7a... 1.7.8 is the newest! :P ;) :) :D :nuts: :glad: :biggrin:
Posted 18 years ago2006-04-24 13:50:08 UTC
in Hi-Resolution Post #176462
Nice model! :D I don't see what could be the problem... Compiling error maybe?
Posted 18 years ago2006-04-24 13:08:29 UTC
in -wadinclude won't work Post #176443
Thanks muzzleflash and unbreakable! If the full path doesn't work I will try Batch Compiler. :D
Posted 18 years ago2006-04-24 07:59:21 UTC
in -wadinclude won't work Post #176379
It still doesn't work! :confused:
Posted 18 years ago2006-04-24 07:48:28 UTC
in -wadinclude won't work Post #176376
When I try to include a wad in the bsp I get an error. First i type
-wadinclude redniktex.wad in the csg paramenters. Then when I start the compiling it says that: Window couldn't find the file. Do you know why? :zonked: