Forum posts

Posted 16 years ago2008-05-24 06:23:40 UTC
in Rimrooks Modelling Tutorials Post #250374
Well I'm getting 3DSMax in a few weeks. Might as well to give it a try. :D :P
Posted 16 years ago2008-05-23 08:06:42 UTC
in What is Nihilanth? Post #250297
If you noclip to the nearest void when nihilanth's "overloading" so you can escape the wrath of the trigger_teleport (to avoid getting teleported to the next level) then go back to nihilanth you can see that he dosen't die.
Posted 16 years ago2008-05-23 04:29:41 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #250289
K Rim. I am not gunna bother you any moar.For another time: I am Sorry.
Posted 16 years ago2008-05-22 23:14:01 UTC
in Who is Gordon Freeman? Post #250276
Agrees with Hotdog.

Without the Crowbar...half-life would have never been existed (also TWHL)
Posted 16 years ago2008-05-22 22:56:06 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #250272
Get well soon. Tha Greyt Rimrook!
Posted 16 years ago2008-05-22 09:24:07 UTC
in How to set this up... Post #250250
Thanks too HotDog
Posted 16 years ago2008-05-21 09:39:27 UTC
in Voldemord Post #250217
Why is tha thread named "Voldemord" while the topic is about tanks??
Posted 16 years ago2008-05-21 09:28:10 UTC
in Vertex Manipulation Problem Post #250216
Vertex Manipulation Problem ||
I kinda have a problem in my map. When I compile it one section of the map seems to be "jagged". Now, I uploaded the section in the map vault for you to investigate and solve the problem. here's the link:

http://twhl.co.za/vault.php?map=5077

And um...please upload a fixed version of it and the BSP

D

Posted 16 years ago2008-05-19 21:58:47 UTC
in Geometry Challenges Post #250177
I think we are out of the topic.... :P
Posted 16 years ago2008-05-19 02:00:35 UTC
in Geometry Challenges Post #250155
I am kinda busy. so..ill drop off this challenge for now.
Posted 16 years ago2008-05-17 06:22:38 UTC
in Flat-Life Popularity Drive: Compo? Post #250057
Don't double post!
Posted 16 years ago2008-05-16 19:58:15 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #250051
Posted 16 years ago2008-05-16 19:57:46 UTC
in Geometry Challenges Post #250050
OK Muzz. Gonna improve on mine..
Posted 16 years ago2008-05-16 09:11:17 UTC
in Geometry Challenges Post #250021
well here's mine:
User posted image
IT'S A HEADCRAB download link: http://files.filefront.com/hlgzip/;10238883;/fileinfo.html

Kinda noobish but i just made it fast because im busy(and texturing sucks).my mapping experience is just 9 months
Posted 16 years ago2008-05-16 08:39:30 UTC
in Maya 8: compiling models Post #250019
I have maya * operating on Windows Xp with the smd export plugin i just downloaded. whoever has maya (any version) with a sd export plugin please help me. Question: how do i use this plug in and how do i compile models with .qc files ( icant google it i dunno what link to click) :cry:
Posted 16 years ago2008-05-16 02:21:32 UTC
in Who is Gordon Freeman? Post #250009
Gordon Freeman is a guy used to name the player that we manipulate in the game. maybe it just popped out of valves head then Gordon freeman is born
Posted 16 years ago2008-05-15 21:25:28 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #250005
whats the difference about the demo and the full version what is missing in the demo that is present in the full version??
Posted 16 years ago2008-05-14 21:25:22 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #249973
...I can't wait...wait if it's a demo then what will be the missing features that will be present in the final release??
Posted 16 years ago2008-05-14 20:23:53 UTC
in Geometry Challenges Post #249972
:D Wow! this is a real challenge! me am in. (um... whats tha deadline??) :\
Posted 16 years ago2008-05-14 10:04:44 UTC
in Open for TWHL3 Suggestions Post #249953
can we make a Mod Vault for some of teh mini mods. :D :\
Posted 16 years ago2008-05-13 08:03:51 UTC
in Chinese earthquake Post #249916
Posted 16 years ago2008-05-12 09:14:28 UTC
in How to set this up... Post #249882
WOW! Fianlly in 3 days i got a response thank you butt-kicker
Posted 16 years ago2008-05-12 05:48:35 UTC
in Geometry Challenges Post #249878
Nice captain! nice lighting i mean...*thumbs up for lighting
Posted 16 years ago2008-05-09 22:49:32 UTC
in Geometry Challenges Post #249805
I vote for Muzzle's entry i just like it.
Posted 16 years ago2008-05-09 04:46:12 UTC
in How to set this up... Post #249769
For Half-Life...I repeat for half-life
:D How do I set ny entities in this scenario:

the player accidentally pushed a button that will destroy a certain building using a c4 bomb in 60 secs. He needs to go there and defuse it.to stop the structure from being destroyed.if he did not arrive in time the building will be destroyed. but if he defuses it in time the building will be safe...END

(I know the scenario sucks but I made it as simple as possible for you guys to understand)

the Button is a Func_button which triggers the the bomb
the building is a func_breakable
the bomb is also a func_breakable that when its broken it will trigger an env_explosion and destroy/trigger the building

How to set this thing and the other entities(if there are) up??
Posted 16 years ago2008-05-09 04:24:23 UTC
in Geometry Challenges Post #249768
I think there are enough entries to vote and the deadline is today. so..let's vote!?!
Posted 16 years ago2008-05-08 22:07:46 UTC
in Post your screenshots! WIP thread Post #249757
docrock: nice map. how's the progress? :)
Posted 16 years ago2008-05-07 21:33:47 UTC
in Geometry Challenges Post #249708
um... about my entry those are coconuts...duh... :P
Posted 16 years ago2008-05-06 09:49:36 UTC
in Geometry Challenges Post #249620
Well here's mine...

http://files.filefront.com/tree+hlgzip/;10143672;/
aint it perty or not?
Posted 16 years ago2008-05-06 01:19:46 UTC
in GoldSource Mapping Tips Post #249614
Muzzleflash: :o oh...nice advice tries out
Posted 16 years ago2008-05-05 06:02:38 UTC
in GoldSource Mapping Tips Post #249578
This time i have a good one

Tip for map ambiences.

Make an extra folder then extract the sounds from the pak0.pak file and put it in that folder you just created so you dont need to open pak explorer to view each name of the file and putting the directory in teh ambient_generic entity

same goes for sprites...
Posted 16 years ago2008-05-04 11:06:04 UTC
in Desktops of April & May Post #249564
Here's mine?...
Hellboy 2: The Golden Army
User posted image
I didn't "print screen" it. I just copied the link to the wallpaper...
Posted 16 years ago2008-05-03 22:35:38 UTC
in Geometry Challenges Post #249550
I've not yet worked on mine starting now
Posted 16 years ago2008-04-30 00:03:17 UTC
in Geometry Challenges Post #249412
can we multiple trees on one entry? :P
Posted 16 years ago2008-04-29 08:52:24 UTC
in Geometry Challenges Post #249377
If all the geometry challenges is done then ok heres my sugesstion...

Think of an Idea...
I cant think of anything...i'll just wait until somebody gives a sugesstion.
Posted 16 years ago2008-04-29 02:36:00 UTC
in Terminal Map Pack :: HL1 Post #249368
I haven't downloaded it but i can make an installer for this pack so the file size will be smaller....downloading
Posted 16 years ago2008-04-28 06:42:25 UTC
in 4 different skys in one map Post #249303
It's possible if you meant it like this:
you make a custom sky with different seasons in each face
Posted 16 years ago2008-04-27 22:54:55 UTC
in Geometry Challenges Post #249292
Umm...can we go back to the minicompos now? cus' i wanna join too. :glad:
Posted 16 years ago2008-04-26 21:24:35 UTC
in Competition 25 Post #249221
Why 3 months PB? :confused:
Posted 16 years ago2008-04-24 22:18:17 UTC
in triangle floor method Post #249147
12114: please repeat your statement again. I don't understand it very much :tired:
Posted 16 years ago2008-04-23 21:26:39 UTC
in Competition 25 Post #249124
SOme people just make splash screens just to make their entry beautiful. What's wrong with that?
Posted 16 years ago2008-04-23 03:02:37 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #249080
I really really excited when this mod is finished. And i really also looking forward to map fo it.I hate love 6-D (umm...just testing the striketrough bbcode) hehe
Posted 16 years ago2008-04-20 02:09:35 UTC
in Open for TWHL3 Suggestions Post #248971
Yes. A coding tutorials section would be nice Caus' i really want to know how to code. I already got Microsoft visual C++ 6.0.
Posted 16 years ago2008-04-19 08:57:24 UTC
in Competition 25 Post #248930
i've extended the compo 8 days because so many people need it...
Wow thanks. hmmm.....i wonder if I could still make a map in 8 days?
Posted 16 years ago2008-04-18 09:38:21 UTC
in inspirational architecture Post #248905
Thanks. :D
Posted 16 years ago2008-04-18 05:36:37 UTC
in inspirational architecture Post #248901
Here's anothe one for ya:
User posted image
for the link here:
http://www.smh.com.au/ffximage/2006/09/19/SEACHANGE.jpg
Posted 16 years ago2008-04-17 23:29:37 UTC
in Competition 25 Post #248896
One day left! But i map screwed up. oh well compo 26 here i come.
Posted 16 years ago2008-04-16 23:59:44 UTC
in Showing different areas in CS 1.6 .... Post #248858
So you mean i need to place trigger_cameras with targets to look at but NOTHING triggers the camera/camera has no name.(i'm just summarizing it up)
Posted 16 years ago2008-04-16 23:35:18 UTC
in Competition 25 Post #248856
It's 2 days left (in my timezone) and my map screwed up to the last minute(errors) sigh. i wish i could participate in this compo but 2 days?!? I can't make a map that short. :(
Posted 16 years ago2008-04-16 08:58:32 UTC
in Showing different areas in CS 1.6 .... Post #248844
I'll just like to give an example so you can understand my problem more easily.

ok...

for example the map: de_dust when i go to the map you will choose a team then select a player. My problem is the backround of the select playerand team, shows different areas of a map.

my problem is: how do i do it