Forum posts

Posted 20 years ago2004-03-14 05:45:38 UTC
in Map Night... Post #19306
If anything you should be drinking water - it rehydrates your brain and makes the part of your brain work harder on spatial awareness, and get plenty of sleep ? regularly to get ideas.

Self-destruction = Crap, uninspired maps.
Posted 20 years ago2004-03-13 12:49:14 UTC
in Multiplayer on a 33k? Post #19228
sometimes windows plays with your mind - and shows up wierd speeds
Posted 20 years ago2004-03-13 12:45:25 UTC
in Noth'a Map Idea Post #19227
instead of dreaming of playing it, how about trying to map it?
Posted 20 years ago2004-03-13 12:42:26 UTC
in Stopping Scis Post #19226
monsterclip - read it in the HL Entity Guide
Posted 20 years ago2004-03-12 19:13:08 UTC
in Anonymous posts Post #19178
its funy how one topic can turn to mud slinging over 5 posts or so

bottom line is :

your audience will love you if you take time to polish off your mapping before you release your maps.
Posted 20 years ago2004-03-12 15:33:04 UTC
in Is it supposed to take this long? Post #19155
read the tutorials
Posted 20 years ago2004-03-11 07:45:34 UTC
in Lights.rad missing? Post #19049
hirearchy: (don't bother pointing out spellings)

1 mapname.rad
2. lights rad.
Posted 20 years ago2004-03-04 15:25:14 UTC
in Grand Central Terminal Post #18278
it all depends on your compiler PC
Posted 20 years ago2004-03-03 17:26:02 UTC
in Squares... Post #18185
wow - this post is so important that everyone will notice straight away if it was removed achem cough*cough
Posted 20 years ago2004-03-03 17:20:39 UTC
in High time for sky Post #18183
the resx is all you need
www.hlcore.tk
^
its closed right now btw
Posted 20 years ago2004-03-02 15:57:58 UTC
in TEAMbot, Hpb_Bot Help Needed. Post #18094
upgrade your hl for a sytart and read the readmes there are 2 to read for PHB bot for TFC
Posted 20 years ago2004-03-02 15:53:45 UTC
in Squares... Post #18092
who cares.. this post is bollocks and i'm surprised you didn't notice the mistake in my post - a cube does not have 8 sides :zonked:

its 6 .. so you'd cover 5 with null
Posted 20 years ago2004-03-01 17:08:13 UTC
in The end Post #18036
there is another value thet will load up a webpage when the game ends ;)

have a look for it ;) :P
Posted 20 years ago2004-03-01 17:04:23 UTC
in turret array Post #18035
because you cant. that's it.

spirit suppousrt this, hl doesen't
Posted 20 years ago2004-03-01 17:01:50 UTC
in Squares... Post #18034
actually, you can make squares in hl - just cover 7 sides in null and leave one side.. which will be - a square
Posted 20 years ago2004-03-01 17:00:18 UTC
in I want to join a mod Post #18033
How about making your site monkey?

and pimp that >>> www.hlcore.tk <<<

that way, mod teams will aproach you, and not the other way arround
Posted 20 years ago2004-03-01 16:58:21 UTC
in BOOOOOORED! (of mapping?!) Post #18032
its always better to finish one map than to start 10
Posted 20 years ago2004-03-01 16:57:42 UTC
in Compo Post #18031
Hmm.. then again - mapping will be a good idea to pass the time from compo to compo...
Posted 20 years ago2004-02-29 13:43:26 UTC
in Puzzles Post #17892
"Supercilious" - i like it :D

And i'm not reading all of that ... are you insane!?
Posted 20 years ago2004-02-29 13:41:23 UTC
in Counter Strike 1.6 help Post #17890
then again - it depends hugely on the map, and that goes back to all of you CS mappers here
Posted 20 years ago2004-02-29 13:40:05 UTC
in Texture Lights Post #17889
in the run map window, CLICK ON THE "EXPERT" BUTTON mate
Posted 20 years ago2004-02-29 13:38:46 UTC
in Single player Mods Post #17888
lisen to the dialogue
Posted 20 years ago2004-02-29 13:37:35 UTC
in Compo Post #17887
Hmm... if this level of shock keeps up TWHL may have to run compos again???
Posted 20 years ago2004-02-29 13:36:44 UTC
in Multiplayer on a 33k? Post #17886
get a good bot ;)

www.planethalflife.com/botman
Posted 20 years ago2004-02-29 07:06:07 UTC
in Counter Strike 1.6 help Post #17859
and the Terrorists get new weapons WCD... and you can unly use handguns with the shield - its pretty balanced
Posted 20 years ago2004-02-29 06:59:53 UTC
in Compo Post #17858
Maybe in the distant future.... :

or maybe you should map like you've never mapped before and hope to get picked up by something
Posted 20 years ago2004-02-29 06:56:23 UTC
in TK Redirection Post #17855
whay should twhl pay for 2 domains??? .co.za, and a .net?
Posted 20 years ago2004-02-29 06:55:50 UTC
in cs singleplayer? Post #17854
You know, there is a README on this site that will tell you everything,

Did anyone read that ;)
Posted 20 years ago2004-02-29 06:53:45 UTC
in Help, change avatar ? Post #17853
clear your temp inet files
Posted 20 years ago2004-02-29 06:53:20 UTC
in FTP upload for maps?? Post #17852
oh.. i must be turning blind in my old age :o

must read all posts
must read all posts
must read all posts
must read all posts
must read all posts
must read all posts
Posted 20 years ago2004-02-28 16:43:21 UTC
in Making a Car Post #17750
if you want one for hl - its brush by brush - no easy - "make a car" button...
Posted 20 years ago2004-02-28 16:39:38 UTC
in Counter Strike 1.6 help Post #17745
just wait - that's all you have to do

1.6 will be released non steam pretty soon
Posted 20 years ago2004-02-28 16:38:28 UTC
in Compo Post #17744
I wonder just how many of these compos are running ...
Posted 20 years ago2004-02-28 16:35:18 UTC
in TK Redirection Post #17743
why? :
Posted 20 years ago2004-02-28 16:34:28 UTC
in Anime/Movies/TV Shows Post #17742
isn't that a little obsesive?
Posted 20 years ago2004-02-28 16:32:07 UTC
in BOOOOOORED! (of mapping?!) Post #17741
do concept - lots and lots of concept
Posted 20 years ago2004-02-28 16:31:25 UTC
in cs singleplayer? Post #17740
really? you think so?
Posted 20 years ago2004-02-28 16:29:38 UTC
in TWHL's famous! Post #17737
Posted 20 years ago2004-02-28 16:28:31 UTC
in FTP upload for maps?? Post #17735
I doubt it would happen - ftp is not as secure as browser uploads - in fact, it opens the system to a lot of abuse
Posted 20 years ago2004-02-28 06:02:02 UTC
in cs singleplayer? Post #17659
a cs hl2 site dominated by questions like: "ok, so, how do i map"
Posted 20 years ago2004-02-27 19:55:41 UTC
in cs singleplayer? Post #17618
i hope this place stays dedicated to mapping
Posted 20 years ago2004-02-27 15:46:39 UTC
in COnveyers won't show! Post #17599
You know - if you read the tutorials you wouldhave fixed this a long time ago

DON'T TELL ME YOU DON'T KNOW HOW TO TEXTURE BRUSHES???
Posted 20 years ago2004-02-27 15:44:40 UTC
in Repeating sounds problem Post #17598
um - you can't put in cue points into CD music people - the mm steinin suggested is the only was to make CD music loop

if there's another one - i don't know it
Posted 20 years ago2004-02-27 15:41:17 UTC
in a water problem Post #17597
search the forums for " water "
Posted 20 years ago2004-02-27 15:38:17 UTC
in TK Redirection Post #17596
did you echo your registration?

because that's what happened to me at TWHL roflol :lol:
Posted 20 years ago2004-02-27 15:34:26 UTC
in paint programs Post #17595
the wally people have less time than they used to...
Posted 20 years ago2004-02-27 15:31:27 UTC
in cs singleplayer? Post #17594
good luck - i hope yours makes the deadlines :lol:
Posted 20 years ago2004-02-22 17:07:41 UTC
in I wonder Post #16959
turn smart edit off and add a new key manually

name: skin
value: -16

would make a ladder
Posted 20 years ago2004-02-22 17:06:00 UTC
in Plant wads Post #16957
you can also make textures on a black background and use the additive render mode
Posted 20 years ago2004-02-22 17:03:25 UTC
in TFC pak0 ? Post #16955
the damage settings for mp games are coded into the dlls as far as i know or they are handled by the server?