Forum posts

Posted 19 years ago2005-04-24 23:34:22 UTC
in Typing Post #105772
82 WPM, 15 errors, 71 WPM net speed. 0% accuracy?

This keyboard is teh non-leet.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-24 13:17:40 UTC
in G-man talking. [closed] Post #105670
scripted_sentences should automatically do it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-24 13:11:09 UTC
in scripted_thingies... Post #105660
...after finding the correct animation in HLMV, place it on a scripted_sequence. We have a tutorial on these, I believe, and an example map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-24 13:09:48 UTC
in srry about the dm server ppl Post #105657
Yeah, replace your computer with it ;x - 4gb ddr400 ;o~~~
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-24 13:05:32 UTC
in My site Post #105653
Ehm wtf?

I think ZL uses firefox btw :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-24 13:03:17 UTC
in CRopeManager Error Post #105652
Oh I thought you visgrouped them and then turned them off and on again and then it started working :P

Still, try blocking some or removing some if you can ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-24 13:02:36 UTC
in 3d skybox problem Post #105651
The problem is your sky in map properties, sky_wasteland02, has those ugleh lines. Use a different skyname.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-24 00:03:24 UTC
in HL?:raising the bar Post #105573
Read me all of it ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-24 00:02:55 UTC
in CRopeManager Error Post #105572
No idea why visgrouping + recompiling worked, but if it looks like it works and it feels like it works then it works I guess ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-24 00:01:54 UTC
in remove the hud Post #105571
In each map startup, just add the single entity.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-23 20:26:44 UTC
in The Hunter Award Post #105559
Too. Busy. Too. Even. Consider.
Agweed. If I wasn't vacationing and preoccupied with making Surface Tension sexy as hell I might ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-23 20:25:27 UTC
in Proppa Story #1 - The Beginning [closed] Post #105558
While being too good to be placed in metaphorical terms results in images only suitable for one-handed typing, Jeffrey had not yet learned the importance of protection (Oh noez!!~) Eight months, twenty-one days, thirteen hours, five minutes, eleven seconds (measurements of time and matter past this point are extremely trivial, you see), young Billy was born, in a remote farm house thirteen miles from the nuclear power plant.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-23 13:30:30 UTC
in New BBcode? [closed] Post #105511
;D - Someone has it in their forum sig @ BM:S, but I can't recall who ;x
RabidMonkey - The Secret of Women
^- That's the best one it's generated for me. That little thing pwns.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-23 13:28:53 UTC
in probably a coding question Post #105510
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-23 13:27:05 UTC
in Spawning Stuff Post #105509
The point_template is how to spawn things - Make whatever you're gonna spawn, name it spawn_itamz or something, then put that in a slot in the point_template...when you give the point_template the right input, it spawns stuff.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-23 13:25:41 UTC
in CRopeManager Error Post #105508
I took a look at the CRopeManager code:
00233 // A full rope list should have been generate in CreateRenderCache
00234 // If we didn't find one, then allocate the mofo.
and
00243 if ( m_aRenderCache[iRenderCache].m_nCacheCount >= MAX_ROPE_RENDERCACHE )
00244 {
00245 Warning( "CRopeManager::AddToRenderCache count to large for cache!n" );
Okay, I'm not calling myself a C++ expert, but as far as I can tell the engine attempts to make a full rope list while it's putting stuff into the cache. Apparently the amount of ropes (m_nCacheCount) is > than the max rope allowed in your render cache.

I'm guessing this is the trainstation map, right? Try reducing some of the sections in the rope, and try making them cheaper. Else you might just have too many visible ropes ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-23 13:19:01 UTC
in need real zombie model Post #105506
monster_generics have no AI, so they don't assault things. Code your own or script it to do stuff ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-23 13:18:18 UTC
in remove the hud Post #105505
Give the player a suit, then use a point_clientcommand to execute sv_cheats 1, cl_drawhud 0 and crosshair 0.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-18 21:18:12 UTC
in Hammer Bordom?? Post #104717
Or other sites and professional-moddyness ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-18 09:31:39 UTC
in Mixing FGDs ?! (or something like that) Post #104634
The problem with it is the game isn't going to recognize it. When it sees a monster_human_grunt entity, it loads the code for the grunt and adds one to the map. Since this is a new entity, though, it needs new code, respectively. Not sure how to do it or anything, just kind of explaining the basics. You should be able to set a custom model on a grunt or something, though?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-18 09:29:29 UTC
in walls wont take func_wall? Post #104632
Did you clone a func_wall thing and then accidentally use it for all your walls ;x?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-18 09:25:16 UTC
in finding the cs:s wad Post #104630
Actually it's a lot cooler than wadfiles, because materials are extremely flexible. Want shaders on something? Add some simple lines to the VMT file. Want to make it reflective? Again, add code to the VMT file. The code is really simple, too, so it's easy to make good looking textures using Source's water and shader powers.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-18 09:22:58 UTC
in props disappear Post #104628
I've just turned off the 'helpers' with the sphere button on the toolbar - You don't need them for most of the time. They help when determining light angles but that's about it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-18 00:35:54 UTC
in FAREWELL TO TWHL!!! Post #104582
Agreed, good luck ;D - Keep in touch with us back here @ TWHL ;>
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-17 20:01:11 UTC
in What do you think when I say: Post #104560
Where else do you see spray and pray? On a garden hose ad? I don't think so :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-17 19:56:20 UTC
in What do you think when I say: Post #104557
I didn't read them all, but how are you meant to think of anything else really when the first is 'Valve'?

This was utterly pointless.
-100 points for you, dude.
Agreed~

I thought of valves that you turn...ohnoez ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-17 19:53:36 UTC
in .ctx files, what are they? Post #104556
It's probably compiled code with weapon information, since it's in scripts dir.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-17 19:51:10 UTC
in props disappear Post #104555
Set their fade distances to -1, and 0, for min and max.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-16 19:49:45 UTC
in Half-Life 2: Aftermath Post #104398
It's rather crappy, but I couldn't un-crappify it ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-16 13:26:11 UTC
in Clipping Mountains/Rocks etc Post #104344
Use triangle VM (I've got an example on it) instead of clipping brushes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-16 13:18:51 UTC
in slow motion Post #104342
Therefore it's done with a point_clientcommand.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-16 13:18:28 UTC
in Half-Life 2: Aftermath Post #104341
Update Steam, there's an exclusive image in the update news.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-15 23:50:30 UTC
in Valve Hammer Editor 3.5 Post #104264
3.5 can display models in-editor and some other shizz.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-15 23:24:55 UTC
in cellar door Post #104262
func_door_rotating, you need to play with the angles.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-15 23:24:27 UTC
in Half-Life 2: Aftermath Post #104261
Anyone see the pic in the Steam update ;/? Kind of...meh :x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-15 23:23:37 UTC
in Browsing wad files Post #104260
Well you can do a filter for decals in the texture browser in Hammer, as always, and see them seperate from the default brick or w/e textures, for example.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-15 11:24:37 UTC
in Is there a hosting site for large maps? Post #104149
Like 2kb/s ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-15 11:22:41 UTC
in Browsing wad files Post #104148
That keyword function isn't fully implemented though, because you have to define a $keyword in the VMT. Tbh it's pointless, really, it's something leftover from the beta (airexchange keywords ;D?)

There's some shell extensions and programs to view these particular materials - A simple google search should return some results.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-15 02:40:35 UTC
in Is there a hosting site for large maps? Post #104103
If it's only 5 RAR'd, email it to me and I'll host it.

If you're looking for your own host, look to HLGaming or HL2DB.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-15 00:20:39 UTC
in IRC logs :) Post #104079
7th, I'm not most of the time because someone always deops me while I sleep. :)
or Mulleh gets ops from meh and kicks everyone ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-14 19:51:40 UTC
in Translation request Post #104060
How strange, that absolutely perfectly matches Google's automatic translation...
lol X)

I'd try my hand en Espanol, but I see Kasperg has taken the job :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-14 19:46:00 UTC
in Valve's HL2DM Mapping Contest Winner Post #104059
Someone who shares my views! Yay ;D!

I'm in pretty much full agreement. I thought Underpass had a cool outdoor area, but the entire map kind of made me go 'wtf ;x' - It's really cramped indoors, and I hit quite a few dead ends.

I didn't get Resistance, either - What's it supposed to be? I noticed the train outside, and the interior could lend itself to a trainstation but I didn't notice any distingushing features in it to tell me what it was other than 'generic HL2'. I noticed FPS lower than Petrol b8 in the interior too, and the windows in the screenshotted area have the sunset-y effect, but it's like dark outside :/?

Powerhouse is my fav of the lot. I think it should have won, aside from the ugly skybox (ewwwww pointy cliffs ;x) - It's a pity the crane thing doesn't move, though :(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-14 04:00:42 UTC
in Links Post #103862
Good for finished map distribution:
There's a lot of good sites like this - Maybe a seperate list of where to send your maps?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-14 03:57:49 UTC
in Something is screwey Post #103860
Odd, I just tested it and it works fine for me. Try emptying your cache and refreshing the pages.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-14 03:56:55 UTC
in Please say a prayer! [closed] Post #103859
Before it's locked, my condolences.
I know this is slightly strange and I won't say stupid to avoid abuse but in a way this is attention seeking as well. Not that he is the only one.

Why Seventh is smart and makes witty remarks...
Jahzel Posts his thoughts on America and the law etc
Zombieloffe posts his funny pictures.
IEMC says funny things
I spam a lot.
The best way to get attention or recognition in a mapping community is to produce quality work but meh, I'm dragging it off topic :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-13 20:03:20 UTC
in Hot Gaming Chicks Post #103821
I do my ironing. Ironing is fun ^.
There must be some sad mappers out there dreaming of one day meeting a female mapper who would intimately share her mapping visions... Fools.
/me whistles :P

Just kidding ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-13 09:45:07 UTC
in Hot Gaming Chicks Post #103680
You know I think I happened across that same site the other day when looking for some examples of BSP cuts, Seventh :P - Did they do UnrealEd stuff?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-12 19:09:35 UTC
in Road Help Post #103581
@habboi: The trick is the texture scale and proper use of the arch tool. I can make the brushes for a given curved road in under a minute with the arch tool. The texture alignment is a bit trickier - If the standard straight road length is .25 scale, then my best bet is .18 - .20 scale for the curved parts...then it's manual alignment from there.

dm_overwatch roads aren't curved for a reason, actually. The architectural style, and style of the era/area seems more suited towards simple angular roads like that.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-11 20:12:40 UTC
in New Video Card! Post #103401
And that's another reason to study hard now and get a high-paying job later, for all you students.
Or practice a lot of mapping and get a job as a level designer at some big-name studio? lol D:
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-11 17:10:48 UTC
in Half-Life 2: Aftermath Post #103375
Seems a strange plan from the gman.
Strange plan from a strange man :>
RabidMonkey RabidMonkeymapmapmapfapmap