Forum posts

Posted 19 years ago2005-08-24 16:30:42 UTC
in Competition 15 Post #129518
OK, cool, I've started mapping.. looks like I'll be entering after all! :nuts:
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Posted 19 years ago2005-08-24 15:51:09 UTC
in Competition 15 Post #129490
What if I only had a xen world.. or a city.. ..

Do I absolutely need a transport system, or teleportal?

'Xen Transportation', could mean many things.

If I'm interested enough, it will move up in my priorities list!
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Posted 19 years ago2005-08-24 12:18:26 UTC
in SWAT Echo 12 needs help! [Source] Post #129433
Got to upgrade my PC first... I need a
SEAGATE BARRACUDA 400GB SATA 7200RPM 8MB HARD DRIVE
1024MiB PC-3200 DDR RAM
and a MSI NVIDIA 7800GT 256MB PCI-E

Soon, soon.
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Posted 19 years ago2005-08-24 12:10:13 UTC
in Competition 15 Post #129431
I'm not too sure if I'll be participating in this one, besides, I got alot of other stuff that needs to be done, like the twhlmix, and HL:HS.. plus I got a friend who is awaiting a custom light shadow tutorial, and a couple prefabs so, I'm a bit tied up. :nervous:
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Posted 19 years ago2005-08-24 11:52:29 UTC
in SWAT Echo 12 needs help! [Source] Post #129427
I wish this mod was for HL1.. :
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Posted 19 years ago2005-08-24 11:47:52 UTC
in Has anyone come across... Post #129424
I'll try reinstalling it.. Hope I still have the install file though.. :
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Posted 19 years ago2005-08-24 11:34:09 UTC
in Has anyone come across... Post #129418
Has anyone come across this problem:

My MSVC++ always worked fine.. but now, it just crashes.. showing this windows error:
User posted image
If you recieved this error in the past and managed to fix it, please, help!
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Posted 19 years ago2005-08-24 10:28:11 UTC
in Competition 15 Post #129405
So, it can be a huge ass teleportal..? With incredible entity work!
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Posted 19 years ago2005-08-23 19:20:42 UTC
in Competition 15 Post #129320
For Questions and answers, and everything else for Compo 15 'Xen Transportation'


Question

Transportation device... Do you mean a teleportal system, or an actual vehicle?
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Posted 19 years ago2005-08-23 11:53:19 UTC
in An idea for compo 15 Post #129272
Nope it's impossible to have a easy competition, because no matter what, you will be challenging yourself in order to win... lol :glad:
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Posted 19 years ago2005-08-23 11:48:17 UTC
in An idea for compo 15 Post #129268
meh, thats the thing... it does'nt interest me, so I probably won't enter, unless I see a work around... Realword and xen mixed.. or something.
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Posted 19 years ago2005-08-23 11:44:30 UTC
in An idea for compo 15 Post #129265
Xen is too limited.. the textures also suck.. I never mapped for it... :zonked:
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Posted 19 years ago2005-08-23 11:28:48 UTC
in An idea for compo 15 Post #129261
+Remake your favorite scene from HL1
Yep, thats the best idea ever.. lets do that!!!
Or a horror map!

As long as it's not Xen, nobody will enter.
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Posted 19 years ago2005-08-22 22:57:38 UTC
in vis Post #129154
Here Try this:

http://www.snarkpit.net/editing.php?page=files&game=HL&type=utilities

Download HLCC 1.4

It's a fast batch compiler, which does'nt cause your computer to freeze up. There is also a very useful setup tutorial here:

http://www.snarkpit.net/editing.php?page=tutorials&id=38
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Posted 19 years ago2005-08-22 11:14:54 UTC
in World best PC cooling system Post #129043
Wow, ingenius Idea!!

PATENT IT BEFORE I DO!!! :glad:
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Posted 19 years ago2005-08-22 09:43:04 UTC
in An idea for compo 15 Post #129021
Hey, I like the screenshot idea.. but it'll have to have a theme, not just a random screenshot. So that they can be easy.

A theme like an Action scene would be perfect!
It must show good entity work and such.. because thats what it'll take.
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Posted 19 years ago2005-08-21 18:34:42 UTC
in Modeling Competition 1: Weapons Post #128918
nah that was'nt the problem.

I went file new and restarted, I missed a simple step.. all is well now.

Thanks anyways.
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Posted 19 years ago2005-08-21 18:10:15 UTC
in Modeling Competition 1: Weapons Post #128916
I know this is not about the compo, but I need some help guys. I want to edit the mesh in the left view, but I can't because the box is'nt divided like it should be.

Heres the tutorial I'm following:
http://www.3dtotal.com/ffa/tutorials/max/sadmike/sadmike.asp

And heres what I got so far:
User posted image


See, the box in the tutorial is divided up into a lot of seperate boxs, mine however, is only one box.

Help would be appreciated Pepper.

I am also using '3DS Max 7'
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Posted 19 years ago2005-08-21 15:14:05 UTC
in Modeling Competition 1: Weapons Post #128886
hmm, I want to start modelling...

Unbreakable goes to download '3DS Max 6'

Is 3DS Max 6 any good for HL modelling?

What would you rather using Pepper? 6, or 7?
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Posted 19 years ago2005-08-19 11:00:38 UTC
in Mapper for rent Post #128468
so, we have to pay you!? ...meh. :glad:
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Posted 19 years ago2005-08-19 10:58:17 UTC
in Looking For My Leopard Post #128467
...

...

Odd!

But HiLaRiOuS! :D
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Posted 19 years ago2005-08-19 10:30:20 UTC
in Post (real) pics at Post #128460
hey, where'd my pic go? It was posted a while back ago. it was a pic of this dude with a black eye, swollon face... ??? :D
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Posted 19 years ago2005-08-18 09:53:59 UTC
in WOTW Post #128277
Yea, I seen it, and I agree that the aliens could have been made alot better.
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Posted 19 years ago2005-08-18 08:59:57 UTC
in SWAT Echo 12 needs help! [Source] Post #128267
Madcow, you must realize thats the bottom of the weapon (P90 Pics up top) the top of the weapon will be added making the but thicker, looking less long. ;)
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Posted 19 years ago2005-08-17 11:02:51 UTC
in Broken Arrow recruitment thread - vario Post #128138
WOW! Now these guys are serious about this mod!
Noobs take note. This is what you need to start a mod!

Looking forward to the finished Modification!

Seventh:
I noticed him using this:
[size=24]QUICK LINKS[/size]
And thought, it would be great to have.. just an idea.
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Posted 19 years ago2005-08-17 10:48:45 UTC
in What do headcrabs eat Post #128135
YOU GOT IT ALL WRONG THEY SUCK THE BRAINS OUT OF PEOPLE AND TURN THEM INTO ZOMBIES!!! BAH!! JESUS MOTHER OF GOD!!! HERE COMES ONE NOW!!! :zonked:
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Posted 19 years ago2005-08-17 10:47:23 UTC
in Jones Bullhorns British Parliament Post #128134
Here, you guys may be interested in this video I made, for those who have'nt seen it that is:

http://www.acidplanet.com/artist.asp?PID=495533&t=9983
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Posted 19 years ago2005-08-16 21:20:48 UTC
in Combine Heli for HL1 Post #128038
perhaps sometime. After I use it.
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Posted 19 years ago2005-08-15 10:09:06 UTC
in Competition 14 Post #127733
What do you mean Seventh?
I'm not sure there'll be any need...
How many people have entered? Or should that information stay enclosed? :
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Posted 19 years ago2005-08-15 10:06:19 UTC
in Combine Heli for HL1 Post #127732
yep, I will be doing the same thing for the rotors as well, since I don't have HL2 can somebody please post a side view pic of the helicopter shown in game I'm wondering about the circle thing underneath the heli.
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Posted 19 years ago2005-08-14 20:04:21 UTC
in Combine Heli for HL1 Post #127681
haha, thank-you m0p.

I don't really want to use the 'Move With' func for the propellers, simply because the custom texture will simulate propellers much more better to make it look realer, as odd as this sounds, it is a lot better, and easier to make, and work with..
besides I find the move with function does'nt work all the time for me, only the simple stuff like ladders and sprites. :D
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Posted 19 years ago2005-08-14 12:29:25 UTC
in Combine Heli for HL1 Post #127630
haha, your right about that, haha, lol
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Posted 19 years ago2005-08-14 12:27:03 UTC
in Combine Heli for HL1 Post #127628
yep, I made sure the scale is exact as well..

Right now I'm making a animated texture of a propeller spinning, so I can tie it to a func_train, and make it do a fly by.
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Posted 19 years ago2005-08-14 11:59:08 UTC
in Combine Heli for HL1 Post #127620
Hey guys, just wanted to know what ya's think.
I finished making the HL2 Combine Helicopter for HL1.
It's all intirely brush work. So tell me what you think.
User posted image

User posted image

User posted image

User posted image

User posted image

User posted image

User posted image

So, yep tell me what you think.
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Posted 19 years ago2005-08-14 11:36:44 UTC
in question Post #127617
I know that was the first thing I mapped onslaught, I remeber having trouble getting the floors leveled with no bumps when carving a door.. lol

Thats been a while...

jeez, and now I recently finished making a HL2 Combine Helicopter in hammer..

:D :D
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Posted 19 years ago2005-08-14 09:40:06 UTC
in Competition 14 Post #127596
if I upload it, I'll finish it first, haha.. lol
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Posted 19 years ago2005-08-14 08:08:30 UTC
in Competition 14 Post #127578
Hey, you can still upload your compo entry!!!...

Good I'm doing that now!
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Posted 19 years ago2005-08-13 22:03:48 UTC
in Competition 14 Post #127527
whoa!... are you serious... jeez, that means.. I got 1 hour, and 3 mins... HOLY SHITE!! :zonked:
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Posted 19 years ago2005-08-13 16:13:50 UTC
in Competition 14 Post #127495
What! It says 1 Day Left!!! ??? :aggrieved:
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Posted 19 years ago2005-08-13 14:49:33 UTC
in Competition 14 Post #127479
Ok, will do, I'll just limit the mansion inside to the master bedroom, the main entryway, and hallways with closed doors. It'll still be playable, only you won't have to find the hidden entrance to the train, you'll just go there.. :nuts: Sounds good then, so whens it due, tomorrow when?

My time is Eastern Pacific time... sooo... ?
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Posted 19 years ago2005-08-12 22:17:45 UTC
in RESTRICT GUNS HELP ASAP PLEASE... Post #127346
Ya, Pepper, and IEMC, Where here to help, IEMC, I know it wasd just a joke but reading over this thread with peppers note, seems effortless, aand rude.

Goatse, sorry about that, and I hope you consider this a helpful place and hopefully you become a regular! :D

As for your question, I have no idea, I just seen these " :furious: :thefinger: " two symbols and thought something needs to be cleared up.. lol..

Theres many other people who probably know the answer however.. so well, anyone?
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Posted 19 years ago2005-08-12 21:38:23 UTC
in Competition 14 Post #127343
well, next time, don't rename them, just put it in you mods sound folder.. example: Sierra/Half-Life/mycompoentry/Sounds/Ambience/ladder.wav
(or wherever the ladder sound is.. ambience perhaps?..)
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Posted 19 years ago2005-08-12 21:38:23 UTC
in Competition 14 Post #127344
well, next time, don't rename them, just put it in you mods sound folder.. example: Sierra/Half-Life/mycompoentry/Sounds/Ambience/ladder.wav
(or wherever the ladder sound is.. ambience perhaps?..)


Problem:
Ok, it's now official, there's no way I can finish it, All I got is the outside done, the train underground layer (secret train station) and 2 rooms, so, my question is, what can I do guys?
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Posted 19 years ago2005-08-12 08:58:58 UTC
in Invalid Brush~ Post #127256
hahalol, thanks anyway. :D
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Posted 19 years ago2005-08-12 08:38:44 UTC
in Invalid Brush~ Post #127249
n'm, I fixed it by using the triangle method :zonked:
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Posted 19 years ago2005-08-12 08:29:53 UTC
in Invalid Brush~ Post #127248
AH! its really starting to tick me off! I recreated the brush time after time, but it won't fix the problem! Anyone know a useful method that I have'nt tried? I need that brush to be left there as is... Here's a screeny:
User posted image
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Posted 19 years ago2005-08-11 21:25:57 UTC
in NULL Textures Post #127183
Heres a cool null texture I'm using, to add it too yours just open a wad file in wally, and copy & paste it into the wad, and remember to name it 'NULL'
User posted image
:glad:
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Posted 19 years ago2005-08-11 09:11:18 UTC
in HL2 mod Post #127092
Well said Habboi.
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Posted 19 years ago2005-08-10 21:54:45 UTC
in Half-Life: Hostage Situation Post #127065
afer the compo map is complete I will be starting it up to finish the alpha of my part.. there's also the TWHLmix2 that I have to organize... ahHHhhHH!!! too much! I don't know how I'm going to pull compo 14 off..
I still need to finish the inside of the mansion! :
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Posted 19 years ago2005-08-10 21:51:13 UTC
in CODER WANTED! Post #127062
I would, but I have so many things running, and fulltime work.. I hardly have time for anything.. plus the compo... I need to get that done fast...

btw, you back from vacation... yet!? :glad:
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