Alberto
Haven't heard back from you either after we sent you the recap. Same as above, if you're in let me know, and I'll invite you to stuff homie smile -
AlbertoYo! I'm in. I've already sent the PM to Zeeba few days ago.
You are the only one I haven't heard back from yet. If you're still interested in helping out, let me or zeeba know and we'll invite you to the DB folder and Skype conversation.
is this because you're helping admin the contest or because I smell like cabbage?Nope, nothing like that unfortunately. I wasn't even informed at all. I would have liked to be one of the judges of the contest, indeed.
We could also gangbang out a Team.TWHL entry if you guys wantedThat would be really interesting, indeed!
Aw, maybe someday we can work together homieSure thing, homie!
There is no possibility I'd have time to finish this on my own, but if anyone would like to team up for this, get in touch with me!Homie! I knew you'd liked that.
I STILL haven't played BM:S yet(don't yell at me!)I'd yell at you homie. But I'm no rude.
I thought WON HL supported 32bpp in the last update they did?Oh I know nothing about that.
WON HL can support model transparency. The hw and sw dlls are literally interchangeable. I could actually break transparency by using the WON ones in Steam without crashing.It doesn't work for me :/
Because rewriting is hip.wat
@Alberto: The same question was asked on GithubOh I'm sorry Pengy, I don't look at Github unfortunately. :/ Thanks for the info though. I agree with you on your decision to rewrite everything for the things you've said!
python, LUAHoly shit yes please!
Idk, developer 1 worked for me every time with many different systems.It's strange for me to hear this.
I'm guessing a tool like this would only work with cubes, but it would be neat if you could do other shapes without error; It would be like an advanced Hollow toolYeah, it might be helpful in some cases, indeed.
you could sort them by priority and the first would override all repeat textures in the othersGenius, SugarMan!
Check for Problems add-on requestI agree. Also, do you know those annoying errors like "func_whatever is empty" just because you've deleted a brush entity BEFORE moving it to world? Those one should be removed completely imho. Though, I don't remember if Sledge notices these type of "fake errors".
Like the entity report, add a delete button OR allow the the delete key to remove highlighted items from the list.
developer 1 ?Rufee, developer 1 unlocks the maximum frame rate limit just on some video cards. I've tried that with 4 different video cards, and still my fps couldn't go over 99/100. While on Steam even at 500/600 fps with ANY video card.
Hopefully I just don't run into any more problems. Or am speaking too soon.You're welcome, DinkyDonk. We hope that everything will run fine from now on!
Brush StrokeMe like.
it might be nice if Sledge automatically mitred the joints?It would be better to have an option to choose between mitred and not mitred. You don't need mitred joints on every structure.
a skybox primitiveNah. You just need a prefab for it, then you just scale it or resize it with the VM tool. It would be a waste of time for PB imho. Also because you don't need cubic skyboxes every single time.
Whitelist addon requestThat would be useful. Or simply add something that excludes duplicated textures everytime instead, no matter what.
*lolPerv. lel
i am reading about grid snapping in Blender 3D at the moment smile -Good catch!
so far the compilation progress stops on hlvis.. i think it is because of wrong grid setup in Blender 3D... i mean that a lot of brush vertices are positioned like that: x = 0.974, y = 0.951 z = 1.241... and half life doesnt like such madnessYou should try to snap the vertices on grid manually then (yeah I know it's annoying, but do it for science! :D)
Here's an idea, will you be able to have something similar to an integrated Twitser?I've suggested that some time ago, I don't remember the answer though lol.
I've seen most of those models somewhere before. It's like a drop-off of stuff from around the world of Goldsource mapping.Indeed it is.