uh... maybe i know the problem. probably the entities are too close to the models so that the models block off the ladder effect. what i will do here is maybe make the models non-solid?
uh... i should have thought of it a long time. srry
jup. i done what the tutorial said but its still not working.
i used the models for the ladder and i added func_usableladder where it told me to do it. then i added func_ladder_dismount on everyside of the ladder. not working?
well apparently as i see, in hl2 there is no func_ladder entity.
i also found out that there is a 'ladder' brush but i have a problem.
when i pu the ladder brush near my real ladder just like i did in hl1 with the aaatrigger and everything seems fine, also the properties said that its a 'ladder'
But the problem is that when i get in the game, that apears as an normal invisible brush. i cant climb it and the brush doesnt do anything a ladder should. any help?
Thanks i better start saving now... uh... i think 500W wont be enough for me! because at the mo i have a 200W one, and its like on PURE pressure. and if i buy this 7600GS with 512mb of memory it will probably take about 350W so i the PSU wont take it. im looking for a 600 - 650 psu.