wait even better he knew to much about the original zombie project. you could maybe even have flashbacks to all the wierd labs. can't tink of any names for the city though but i got on for the guy Gragg rider.
make a texture named something like scrollsky thats 256 x 256 and make it a converyer over your level and make sure it doesn't leak by covering the out side layer with a brush
hey pepper when i compile it in milkshape i get an error. it says unknown studio command : triangles how do you fix that i want to compile the fuelrod gun.
i think this is now where everyone goes to put spam, useless stuff, funny stuff, and otherwise unrelated stuff. lets just continue it. that way people can spam here in stead of else where, like the shout box.
*extracts bucket from bill gates III and thanks microsoft for the XBOX. then brings bucket to jucnkyard and compacts it. takes the cube and puts it in a bad map. then deletes the map from every computer.
im making a model of the fuelrod gun in milkshape. don't expectit to look good by any standard, i haven't modeled for a long time and can't remember s#!t about someof the stuff i have to do. but i really would like to see it in game. ill even make a map to put it in
and i cant forget the alien equivelent of it the fuel rod gun. you got to put something like this in just for fun. put it in a lab beneth the city and give the player like five fuel rods and no more for the rest of the game.
pepper you should model somthing like the Halo/Matrix double rocket lanucher to replace the normal one. just change them a little bit so its not copying i was once good at modeling to. but since i lost cinima 4d ive basicly forgoten everything
i got mine because the garg was my favorite HL monster. and im really bad at making up screen names. my aim one has got to be the stupidest one in existence, i ended up with it cause all the ones i tried were taken.
here is another pic finnished it about 5 minitues ago and took about 10 makeing it.
this one really has no point right now, im thinking about incorperating it somewhere or adding onto it. and it is defidently alot brighter then my last one.
i would post my screen shot but don't know how. i looked at the posting help but still dont get it. it look pretty nice though, i only put about an hour into the entire thing. there alot more than what you would be seeing if i had the screen shot posted along with this. tell me how to and ill post it
i made a map like that once. one of the things i had was a little machine that flings stuff. i had two scis that got flug at each other at high speed and hit a trigger_hurt just before they would have colided. i also had a particle accelorator withc you could turn on and drop scis into. fell free to use them. i have no need anymore.
you gotta also have some type of civilian millita of securiy guards and gun fanatics who have tryed to kill the zombies. hence leaving technicals and mounted guns at various points of conflict. as well as weapons and fortifications.
Can you take the half-life fdg file and add stuff from op4 into it. because im making a mod and i want to include some of the weapons from it. how would you do it. im thing you copy and paste the fdg parts into a copy of the Hl fdg. then take the sprites and put them in the mod folder but it gotta be more complex then that. pls help
I just figured that out about 1 minute ago because i was fooling around with the settings. sorry for the useless post. BUT WHO IN THERE RIGHT MINDS WOULD LIST THAT AS "AMOUNT OF NOISE" .why not something like amount of warble or something more relevent?
Thanks, now i have one more question. later in my game the sci's find a way to deteleport the onslaught of monsters. I want to have it so the alien appereas starts walking and teleports away again, but i can't just use a trigger teleport because some of them have to get through. How am i supposed to do that?