Forum posts

Posted 20 years ago2004-07-02 10:18:49 UTC
in A Horror Idea, Some Screens Post #38245
err not rider, just Gragg <insert beter last name here>.
Posted 20 years ago2004-07-02 10:16:32 UTC
in A Horror Idea, Some Screens Post #38244
wait even better he knew to much about the original zombie project. you could maybe even have flashbacks to all the wierd labs. can't tink of any names for the city though but i got on for the guy Gragg rider.
Posted 20 years ago2004-07-01 12:19:13 UTC
in Sky is going to fall down! Post #37999
make a texture named something like scrollsky thats 256 x 256 and make it a converyer over your level and make sure it doesn't leak by covering the out side layer with a brush
Posted 20 years ago2004-07-01 12:13:48 UTC
in AWESOME!!! Post #37996
Posted 20 years ago2004-07-01 10:16:15 UTC
in A Horror Idea, Some Screens Post #37971
hey pepper when i compile it in milkshape i get an error. it says
unknown studio command : triangles
how do you fix that i want to compile the fuelrod gun.
Posted 20 years ago2004-06-30 09:40:35 UTC
in A Horror Idea, Some Screens Post #37699
if i made it like my reference pic it would be copyrighting
User posted image
anyways i wanted to give it a butt plate and a trigger.
Posted 20 years ago2004-06-30 09:33:09 UTC
in AWESOME!!! Post #37698
Posted 20 years ago2004-06-29 20:37:45 UTC
in AWESOME!!! Post #37621
Posted 20 years ago2004-06-29 20:33:24 UTC
in A Horror Idea, Some Screens Post #37620
well heres the pic :D
User posted image
not as good as i hoped but after a few years its accually pretty good. and i think im going to buy another copy of cinima 4d.
Posted 20 years ago2004-06-29 16:03:40 UTC
in AWESOME!!! Post #37561
:) :| :( :x :lol: :confused: :o :roll: :P ;) :D : :zonked: :nuts: :badass: :cool: :) :| :( :x :lol: :confused: :o :roll: :P ;) :D : :zonked: :nuts: :badass: :cool:

^
spam

i think this is now where everyone goes to put spam, useless stuff, funny stuff, and otherwise unrelated stuff. lets just continue it. that way people can spam here in stead of else where, like the shout box. :)
Posted 20 years ago2004-06-29 15:57:53 UTC
in A Horror Idea, Some Screens Post #37559
i could if you just put it in a lab with a tiny amount of ammo and never give the player anymore then what they get at the lab.
Posted 20 years ago2004-06-29 14:27:29 UTC
in AWESOME!!! Post #37530
no more bottle of beer on the wall no more bottles of beer you go to the store you buy some more 99 bottles of beer on the wall

ok ill stop for now
Posted 20 years ago2004-06-29 14:21:42 UTC
in Toilets? Post #37526
if you ever play cs_millita for some reason there is a turd in the toilet :nuts:
Posted 20 years ago2004-06-29 14:20:17 UTC
in AWESOME!!! Post #37525
98 bottles of beer on the wall 98 bottles of beerrrrrrrrrrrrrrrrr you take one down you pass it around 97 bottle of beer on the wall

next person continue it
Posted 20 years ago2004-06-29 14:11:19 UTC
in AWESOME!!! Post #37521
i think this thread should be declared the random post area. where we all come and post our spam filled hearts out. :D
Posted 20 years ago2004-06-29 14:10:06 UTC
in AWESOME!!! Post #37520
99 bottles of beer... you take on down and you pass it around 98 bottles of beer on the wall.
Posted 20 years ago2004-06-29 14:08:49 UTC
in A Horror Idea, Some Screens Post #37519
i think im going to print out your av and shoot the snark
Posted 20 years ago2004-06-29 10:48:24 UTC
in A Horror Idea, Some Screens Post #37477
be quiet your ruining my hopes and dreams :x
Posted 20 years ago2004-06-29 10:12:38 UTC
in AWESOME!!! Post #37471
*extracts bucket from bill gates III and thanks microsoft for the XBOX. then brings bucket to jucnkyard and compacts it. takes the cube and puts it in a bad map. then deletes the map from every computer. :cool:
Posted 20 years ago2004-06-29 10:06:27 UTC
in Moving Cameras!? A mystery to me! Post #37468
thank i could use that to
Posted 20 years ago2004-06-29 10:05:03 UTC
in Flight Simulator And Others Post #37467
ack worldwide HL battles. they scare me
Posted 20 years ago2004-06-29 09:59:44 UTC
in AWESOME!!! Post #37462
high r_speeds are evil :badass:
Posted 20 years ago2004-06-29 09:53:04 UTC
in AWESOME!!! Post #37454
my brain hurts
Posted 20 years ago2004-06-29 09:42:57 UTC
in A Horror Idea, Some Screens Post #37450
im making a model of the fuelrod gun in milkshape. don't expectit to look good by any standard, i haven't modeled for a long time and can't remember s#!t about someof the stuff i have to do. but i really would like to see it in game. ill even make a map to put it in :)
Posted 20 years ago2004-06-28 14:55:46 UTC
in Doors and walls Post #37230
check the pitch yaw roll and make sure the white line in the black circle is facing the wrong directon
This post was made on a thread that has been deleted.
Posted 20 years ago2004-06-28 14:43:25 UTC
in A Horror Idea, Some Screens Post #37225
heres pics of the halo rocket launcher
User posted image
User posted image
and i cant forget the alien equivelent of it the fuel rod gun. you got to put something like this in just for fun. put it in a lab beneth the city and give the player like five fuel rods and no more for the rest of the game.
User posted image
Posted 20 years ago2004-06-28 12:54:53 UTC
in A Horror Idea, Some Screens Post #37210
pepper you should model somthing like the Halo/Matrix double rocket lanucher to replace the normal one. just change them a little bit so its not copying
i was once good at modeling to. but since i lost cinima 4d ive basicly forgoten everything :(
Posted 20 years ago2004-06-26 18:41:32 UTC
in You've Been Mapping Too Much When... Post #36718
Posted 20 years ago2004-06-26 12:27:19 UTC
in You've Been Mapping Too Much When... Post #36628
http://collective.valve-erc.com/index.php?doc=1060825092-80395900

when you can say yes to number five in this article on VERC.
Posted 20 years ago2004-06-26 09:59:18 UTC
in User names Post #36599
i got mine because the garg was my favorite HL monster. and im really bad at making up screen names. my aim one has got to be the stupidest one in existence, i ended up with it cause all the ones i tried were taken.
Posted 20 years ago2004-06-19 20:57:24 UTC
in A Horror Idea, Some Screens Post #34909
User posted image
this was very painstaking to do. you cant see it well from this angle but from underneth it looks great
Posted 20 years ago2004-06-19 10:37:19 UTC
in A Horror Idea, Some Screens Post #34838
its probalby that the stairs go like this |_
|_
im working on making the under side slanted.
Posted 20 years ago2004-06-18 14:28:35 UTC
in A Horror Idea, Some Screens Post #34684
here is another pic finnished it about 5 minitues ago and took about 10 makeing it.
User posted image
this one really has no point right now, im thinking about incorperating it somewhere or adding onto it. and it is defidently alot brighter then my last one.
Posted 20 years ago2004-06-18 12:42:16 UTC
in A Horror Idea, Some Screens Post #34676
k heres a brighter version. and im working on another area.
User posted image
:cool:
Posted 20 years ago2004-06-18 09:42:07 UTC
in A Horror Idea, Some Screens Post #34608
oh its all blury and stuff. i guess I resized it wrong when i converted it to a jpg. :(
Posted 20 years ago2004-06-18 09:40:26 UTC
in A Horror Idea, Some Screens Post #34606
User posted image
it didn't come out as good as i hoped. but theres a quick example of my mapping skills nothing very special.
Posted 20 years ago2004-06-17 15:23:32 UTC
in A Horror Idea, Some Screens Post #34360
i would post my screen shot but don't know how. i looked at the posting help but still dont get it. it look pretty nice though, i only put about an hour into the entire thing. there alot more than what you would be seeing if i had the screen shot posted along with this. tell me how to and ill post it
Posted 20 years ago2004-06-17 12:17:00 UTC
in scientist Torture Mod Preview Post #34295
i made a map like that once. one of the things i had was a little machine that flings stuff. i had two scis that got flug at each other at high speed and hit a trigger_hurt just before they would have colided. i also had a particle accelorator withc you could turn on and drop scis into. fell free to use them. i have no need anymore. :badass:
Posted 20 years ago2004-06-15 15:40:11 UTC
in A Horror Idea, Some Screens Post #33649
you gotta also have some type of civilian millita of securiy guards and gun fanatics who have tryed to kill the zombies. hence leaving technicals and mounted guns at various points of conflict. as well as weapons and fortifications.
Posted 20 years ago2004-06-14 09:36:02 UTC
in A Horror Idea, Some Screens Post #33278
if you need mapping skill im avlible. ill make a demo map for you
Posted 20 years ago2004-06-11 18:36:41 UTC
in FDG spliceing Post #32492
then is it posible to take the sniper rifle and put it in my mod?
Posted 20 years ago2004-06-11 11:24:53 UTC
in FDG spliceing Post #32358
Can you take the half-life fdg file and add stuff from op4 into it. because im making a mod and i want to include some of the weapons from it. how would you do it. im thing you copy and paste the fdg parts into a copy of the Hl fdg. then take the sprites and put them in the mod folder but it gotta be more complex then that. pls help
Posted 20 years ago2004-06-02 18:56:15 UTC
in seeing models and other stuff Post #29891
where would i get the new fdg?
Posted 20 years ago2004-06-01 16:10:38 UTC
in seeing models and other stuff Post #29736
quick question, how do you get to see stuff in hammer, i haven't figured that out yet
Posted 20 years ago2004-05-31 14:08:55 UTC
in un-wavy beams Post #29519
I just figured that out about 1 minute ago because i was fooling around with the settings. sorry for the useless post. BUT WHO IN THERE RIGHT MINDS WOULD LIST THAT AS "AMOUNT OF NOISE" :( .why not something like amount of warble or something more relevent?
Posted 20 years ago2004-05-31 13:52:00 UTC
in un-wavy beams Post #29513
my beams always look like lasers. I can never get them to do the wavy beam thing like in the multisource tutorial. plz help.
Posted 20 years ago2004-05-29 18:06:09 UTC
in teleporting monsters Post #29181
thanks again
Posted 20 years ago2004-05-29 12:38:53 UTC
in Equiping NightVision? Post #29150
you mean gundam seed, it does rock. Gundam Forever, then DBZ then all other anime
Posted 20 years ago2004-05-29 12:35:22 UTC
in teleporting monsters Post #29149
Thanks, now i have one more question. later in my game the sci's find a way to deteleport the onslaught of monsters. I want to have it so the alien appereas starts walking and teleports away again, but i can't just use a trigger teleport because some of them have to get through. How am i supposed to do that?