Yea this can be done.. Just make it a func_breakable, and (must have the latest ZHLT's) then select one of the zhlts options to Swichable.(whatever) Then this wil enable you to be able to shoot out the light, or control it by a light switch.
Hmm.. thats wierd... Check to see if I used a sky in the map properties, it's been so long I forget. But the problem you described in your recent post (crashes 1/2 second) suggests that its the sky.. maybe BL has it and you don't sorry about that.
Ok guys, I now realized that this city is going to take alot of work. I need to divide this city into 6 bsps. I got one bsp done, just needs detail add.. I'll post pics tomorrow.
Well, ok, all mods start with an idea, some are original, some not, then storyline and plot unfolds. You find people interested, and walla.. you make it work!
Alright. I have unreal ideas.. I'm going to have an insane roadblock.
Oh and Architect is not a problem... lol, so you mentioned a city, however, you also mention barneys back yard, ...so this city is not skyscrapers? just houses? Tell me more of what you want the environment to look like.
But if you think this is the end, it's far from over! You see once the sun finnally appeared, this caused Global Warming, which unthawed the once frozen earth....
The zombie itself won't break the glass, the glass is whats interupting the zombie from continuing it's sequence. What you need to do is tie the glass to a func_breakable, to be triggered by a multi_manager, and work from there. So maybe try to trigger the sequence, and maybe a second after trigger the window to break, this will cause the sequence to start, having the zombie walk up to the window, (In 1 sec.) and then the window breaks, split seconds after (like .2secs) the zombie does his sequence. Try that.