Forum posts

Posted 9 years ago2015-03-02 15:55:31 UTC
in Team Mapping - GB contest #54 Post #324502
Well, it didn't make more than a 1 or 2 percent reduction in clipnode usage on our map; maybe Lukas can share his test results in here.

I think much more important than what u use for unseen faces is the aforementioned "clip economy" mode under advanced compile, which lowered our usage something like 30% :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-28 08:11:52 UTC
in Team Mapping - GB contest #54 Post #324465
I think Lukas did various tests using
BEVEL
and
SKY
brushes, and there were only very negligible reduction in clipnodes usage compared to using
NULL
.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-27 05:36:51 UTC
in Team Mapping - GB contest #54 Post #324447
I hope i have the time and motivation to make a tutorial or a write up on how I optimized that map. I think everyone on this site should have those skills.
^ Yeah dude that would be an incredibly-helpful tutorial! Write it while all the info is fresh in your mind!
I have actually found out through testing that passable func_details generate clipnodes and func_illusionaries do not.
Yes, but i think only if you use
clip economy
and
presice
under CSG options you made us aware of under Advanced compile? I remember changing all the crystals in the map to func_illusionary(using Normal compile), and the results were worse(either in more clipnodes or the map failing to compile)..

Does func_detail play any useful role then?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-27 04:57:39 UTC
in Team Mapping - GB contest #54 Post #324445
After that last day making the map, I went to sleep and saw hint brushes XD
It's a bird, it's a plane, wait, it's HINTMAN! Striving to make maps right which once went wrong, hoping each time his next compile, will be the compile home :biggrin:

If I learned one thing from this it would be that I NEVER want to make a 1.6 map ever again(at least not without Tetsu0 to optimize and debug).. What a royal pain in the ass!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-26 02:12:51 UTC
in Team Mapping - GB contest #54 Post #324424
D'aw thanks Archie!

I have a new-found respect for you having to deal with Goldsource these past years working on The Core; I forgot what a PITA it is compared to GO mapping, in terms of resource limits, random-ass errors, friggin' everything really :o

Having Sledge Editor and Tetsu0 to debug shit made it managable tho. I can personally only take so much from GS's quirkiness before giving up..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-25 08:44:11 UTC
in TWHL Spring Tourney Post #324383
Depending on how many maps you need, i recommend these maps from my workshop(in order of playability):

de_747
http://steamcommunity.com/sharedfiles/filedetails/?id=165355848

de_met
http://steamcommunity.com/sharedfiles/filedetails/?id=125794216

de_excelsior
http://steamcommunity.com/sharedfiles/filedetails/?id=267350107

de_battleschool
http://steamcommunity.com/sharedfiles/filedetails/?id=194949600

If I could only choose one map, it would be de_747, the rest are compeletey optional :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-21 13:57:14 UTC
in TWHL Spring Tourney Post #324300
Will there be any golden rufee's minted as prizes for this time around mister rufee? Also I would like to add a mystery prize to one winner for the prize kitty.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-21 12:00:36 UTC
in TWHL Tower Post #324293
Yeah Doc-O, also Source projects have a notoriously-high mortality rate here...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-21 05:15:58 UTC
in Now Playing: ... Post #324282
WOW Stu, haven't heard that in years! sounds like steely da..ohhhhhhh :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-20 07:43:47 UTC
in TWHL Spring Tourney Post #324257
When u and your m8 enter a server and go PEW PEW! You have GO Jessie?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-20 06:32:32 UTC
in TWHL Spring Tourney Post #324255
Can't wait for this, I better start practicing right now ...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-14 08:33:27 UTC
in Those Little Tips and Tricks Post #324106
^ It's always knife to have meetings on the server =P

Great thread idea Archie! All the tips I can think of are pretty general/fundamental, so I'll wait until I have a good one.

Alberto
I think TJB is being ironical :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-08 22:07:42 UTC
in TWHL Tower Post #323789
This tower be gettin' tall. It would be a shame if something happened to it... badass - :badass:
Lo, this tower of babel! :D
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-08 20:20:10 UTC
in TWHL Tower Post #323782
Count me in, basemaps ftw! =P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-07 08:44:00 UTC
in Team Mapping - GB contest #54 Post #323714
Strider
Those HOTT-new textures are game-changing, awesome work sir!! :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-07 07:49:17 UTC
in Team Mapping - GB contest #54 Post #323708
Alberto
Tbh, I can make those MUCH more easily out of brushes, so I'd say forget the stalagtites/mites.

NONE of the textures in the map are final right now either, so it's hard to answer your question(s). You make good points doe ;)

We have modellers already and less people to unwrap/paint them, so it's improbable you're going to get someone to unwrap/paint them for you.

If you'd like to make any original models that fit the theme and you can get them skinned somehow, go right ahead. If not, I'm afraid we might not need you on this one..

Sorry HOMIE!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-05 23:49:16 UTC
in Team Mapping - GB contest #54 Post #323687
TL:DR, brushwork your heart out with sledge and I can convert the crazy stuff into models.
Awesome!

That relieves some of my worry about running out of brushes. Hope to update the map tonight with t-spawn additions.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-05 20:56:33 UTC
in Team Mapping - GB contest #54 Post #323683
Also, if you would like to make them out as brushwork, I could convert them to ".obj" and then compile them to ".mdl". Your choice.
OOhhh that would be extremely useful Alberto, kinda like Propper for GS? will the textures stay put too? I think Tet was also trying to do this in Blender, but he might have had some issues getting everything to work.

I'll throw some brushwork props in your dropbox folder folder to test... =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-05 17:14:45 UTC
in Team Mapping - GB contest #54 Post #323678
It's a good question alberto. Can you give us 2 sets, one with the cave-textured one's and one with one of Strider's limestone textures?

Again, if you can give us scales ranging from small flashlight-sized ones to big columns, with varying lengths. This should give us some nice peripheral detail without taking away from our brushes budget ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-04 21:43:25 UTC
in Team Mapping - GB contest #54 Post #323660
Aw man sorry really to see you go Rimmeh, but we understand you have RL commitments.. ='(

But now we have some holes to fill, the big ones left being Long and B bombsite.

Soon as my areas are done I can take one or the other if they're still unclaimed. it would make sense for me or Myles to take Long I guess, since our areas both adjoin it

Lukas
Maybe you can take B bombsite?(Alberto is contributing models only, and afaik Strider is only helping with texture stuff)

Current Roster of Teamates
Alberto
CapT
Jessie
Luxasz
Rimrook
Strider
Tetsu0
zeeba-G (Project Leader)

I also agree expanding the layout in any major way is a bad idea now; we can always add crash edits at the very end if we discover major gameplay holes.

Excited about what the end product will look like!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-04 01:15:45 UTC
in Mod's that never were... Post #323649
Those multi-part doors are amazings TJB :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-03 23:31:36 UTC
in Mod's that never were... Post #323641
Mod
No-Mod

Details
Now I feel really bad I'm one of the few members here who haven't been part of a mod... sads.. :(

Why It Failed
Because not exist ='(

The next time I Join Mod I will...
Maybe start a TWHL mod after the GB contest? I call dibs on
  • The great Hall of Dicks :P
  • Whorish Alleyway
  • Penguinboy's Lightning bolts
  • func_vehicle: MASSIVE Truck of FAIL
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-02 14:21:28 UTC
in Team Mapping - GB contest #54 Post #323614
Yeah that would be really awesome Tet! :biggrin:
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-01 18:09:22 UTC
in Team Mapping - GB contest #54 Post #323603
Boys and girls, we are now very close to the fun part of the team-mapping experience:

The Mapping and the Detailing!

Having FINALLY filled in the remainder of the shell covering Zeeba's extremely fun-to-play base layout, I'd like everyone to start looking at the Dibs Sheet in the
Map/Layout
folder AND the current version of the basemap.

All current claimed areas are still up-in-the-air, and subject to change, e.g., just because my name is listed on CT spawn, doesn't mean I HAVE to do it. if someone else had their heart set on taking it

Once all the areas are claimed--and we all agree--we can proceed in a couple different ways:

Method One
Give me sketches of how you want the area to look, and Myles or myself or someone else will flesh it out for you. If you didn't have the time for example

Method Two
Once you've received a copy of the RMF, built all your brushwork and placed all your models and sprites, textures, etc., PM it to me. From here I will optimize--if necessary--, and integrate your work into the final map.

With Myles permission, I'll be doing the final compile with Sledge.

I think this will be the most efficient way to finish the map on time, and should work for everyone--whether you have a lot of time or just a little!

What do you guys think?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-02-01 18:07:40 UTC
in Team Mapping - GB contest #54 Post #323596
TJB
No worries m8! I hope you join the next one because ANY team would benefit from your mapping skills :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-31 23:11:16 UTC
in Microbrush 3 Post #323589
Looks Really cool! :o

Maybe you and Penguinboy can trade some development secrets and improve both programs in the process :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-31 19:08:25 UTC
in Team Mapping - GB contest #54 Post #323584
^^ Indeed we did, but I think we should give Rim total control of designing the bombsite tech--SEE SKYPE. Rimmeh can choose to use our recommendations or not? [/2cents]

Also you guys should be chatting about this type of stuff on Skype NOT at TWHL, but meh... Would IRC or something else be a better alternative for everyone to communicate ideas?

Edit
On Skype with Tetsu0 now, join the fun if you can!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-31 16:45:57 UTC
in Team Mapping - GB contest #54 Post #323580
There's a pending DB invite already for
Alberto309@gmail.com
.
Gimmie another one if that's not current :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-31 16:26:58 UTC
in Sledge (Hammer Alternative) Alpha Build Post #323579
Ooh never herd of func_group, what is that?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-31 15:33:53 UTC
in Sledge (Hammer Alternative) Alpha Build Post #323575
Leak pointfile not being generated
I'm sure this is already a known issue and/or this feature has not been implemented yet. I'm not getting a pointfile generated when leaks are present atm..

Group behavior suggestion
If all the objects of a group but one are deleted, the group should automatically be dissolved, i.e., perhaps make it mandatory for a group to have AT LEAST two objects.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-31 15:10:14 UTC
in Team Mapping - GB contest #54 Post #323574
Skype crashes Alberto's computer but he's willing to work on prop models if we assgn him any.
Durr I can't read!(and I complain about other people not reading the thread) =P

Meantime you can use the thread to communicate and show off WIPs--though I would prefer everyone else to use Skype--, and you can add change notes to the various "notes" txt files on the Dropbox.

The final Roster of Team Members
Alberto
CapT
Jessie
Luxasz
Rimrook
Strider
Tetsu0
zeeba-G (Project Leader)

Hopefully we'll have some more structure and tasks for you all very soon!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-31 14:47:17 UTC
in Team Mapping - GB contest #54 Post #323572
Aw, I was going to offer my services as a prop modeller.
Righhht. I asked you repeatedly to join up, and at the very moment we cut it off you NOW want to join? :P

I'm gonna say "no" unless Zeeba wants to override me. Besides, we aren't utilizing the people we have now since we are not very well organized, AND we already have modellers so... sorry mate!

Alberto
Ok! Please start modelling some stalagmites and stalactites in sizes from very small to very large--say flashlight-sized to large column sizes, with varying lengths. Place your completed models in the "Alberto" folder on dropbox.

I've added you to Skype as a contact, once you accept I'll invite you to the group conversation where you can show off you WIPs. (We are not using teamspeak, if you don't want to use skype you can show off your work on the dropbox, which i'll invite you too right now)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-29 13:08:54 UTC
in Team Mapping - GB contest #54 Post #323561
Agreed Rim they make me think of NS too.

Modelers
Right now we are kind of up in the air. If you wanted, you could build modular assets like supports, props, door trim, or ANYTHING else that would fit the advanced-techno-subterranean theme. Hopefully we'll have some more structure and a Model Requests folder for you soon on the Dropbox!

Zeeba
With your permission I'm gonna start closing in the map and removing the skybox. Maybe then we can create the talked about Tasks folder, where team members can pick what areas they'd like to work on.

We have a good chunk of people now. At this point I'd recommend we don't accept anymore people, and start putting the ones we have to work! Current team members by my accounting:

CapT
Jessie
Luxzsz
Rimrook
Strider
Tetsu0
Zeeba


Alberto
You are the only one I haven't heard back from yet. If you're still interested in helping out, let me or zeeba know and we'll invite you to the DB folder and Skype conversation.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-28 14:22:55 UTC
in Team Mapping - GB contest #54 Post #323549
Sorry we missed you Rimmeh! Don't be afraid to call us out; I'm willing to chat on Skype anytime!

To be fair we didn't talk about too much. Myles and I ported the "compromise" layout to csgo and had some fun playtesting with bots--each on our own, no server. The layout still needs work of course, but it's fun to play and a really good start :)

Give what you can and DO NOT sacrifice your RL responsibilities for this, it's just for fun! Even 5% effort from you is more than most of us can do tryharding ;p
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-28 13:50:10 UTC
in Team Mapping - GB contest #54 Post #323547
Invite sent, welcome aboard Tet! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-28 02:31:49 UTC
in Team Mapping - GB contest #54 Post #323545
GET ON SKYPE YOU BASTARDS :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-27 20:40:44 UTC
in Team Mapping - GB contest #54 Post #323541
Maybe consider have 2-3 working layouts developed concurrently, keeping the one that turns out the best for final detailing and lighting passes :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-27 17:39:35 UTC
in Team Mapping - GB contest #54 Post #323534
Strider
Awesome! I'm sure it will look better than than the out_grvl2 texture I've been using for cave walls so far ;p Also, I still need a Skype name from you to invite you to our convo, though to be fair we haven't been using it all that much yet...

Tetsu0
Are you in on this after reading the brief then?(y/n) If y I'll send you an invite to the Dropbox and our Skype conversation :)

Alberto
Haven't heard back from you either after we sent you the recap. Same as above, if you're in let me know, and I'll invite you to stuff homie :)

Everybody
Please consider trading your ideas and WIP on Skype instead of in here, so we aren't revealing our entire plans to the competition! However, if you-all would just rather discuss it here I guess that's fine too :)
Can you set up some trigger for when the bomb goes off (a normally unreachable func_breakable or something)? Wouldn't be hard to make some collapsing-cavern effects (falling rocks and quaking, etc) if so.
Indeed, that's good idea Jessica!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-26 06:11:06 UTC
in Team Mapping - GB contest #54 Post #323527
Sure! That would add a creepy borg enclave and/or Matrix pod eeriness to the map :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-25 17:33:24 UTC
in Team Mapping - GB contest #54 Post #323523
That orb thing looks like a lovely thing to bomb.
Indeed it does!

I think everyone will be updating there prototype areas after seeing these Rimmah! That first pic might make good bombsite material as well, as the main reactor to the facility maybe?

I was thinking also possibly a good target for one of the bombsites might be a fancy "rejuvenation pod"--think the sarcophagi from Stargate SG-1--, that would basically give the group that controlled it immortality.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-25 15:27:51 UTC
in Team Mapping - GB contest #54 Post #323521
Those look incrediballs Rim, exactly the look we want :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-25 08:03:50 UTC
in Sledge (Hammer Alternative) Alpha Build Post #323510
I see you fixed the issues with multiple configurations PB(unless I was messing something up before). I now can edit CS1.6 and HLDM maps at the same time via tabs, and everything works perfectly, great work! :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-25 07:51:27 UTC
in Team Mapping - GB contest #54 Post #323508
Indeed Rim, this month is gonna go by quick people, so take advantage of that inspiration when it hits :)

I'm prototyping some cave hallways and 'Techy' structures & supports now, will upload to the DB if anything looks good.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-24 07:23:36 UTC
in Team Mapping - GB contest #54 Post #323485
^^ Same here! TBH we shouldn't need that many custom ones, but at least we now have Rimmeh for the few really important ones that we do! I'll still play at creating the 'techy' ones we spoke about, but no promises on a good end result

That floating pad is awesome Zeeba-G, the animated texture looks great! I'm so excited to see what we'll be able to collectively come up with :P

Edit
Well, after spending my entire friday night unproductively trying to fix my mate's shite Windows 8 machine, I will try to get some concept sketches of the bombsites up before bedtime...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-24 04:03:32 UTC
in Team Mapping - GB contest #54 Post #323483
Invite sent, Welcome Rimmeh! =P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-24 02:22:31 UTC
in Team Mapping - GB contest #54 Post #323481
Invite sent! Welcome Luxasz =)

Right now we're asking everyone to submit area sketches you think would fit the map(from the ideas discussed in the recap).

Alberto
Absolutely we could homie! I'll ask Zeeba CC you a copy of the recap, along with maybe some models we may need off the top of his head. If you are still interested after reading the brief, I'll invite you to the dropbox :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-23 08:54:30 UTC
in Sledge (Hammer Alternative) Alpha Build Post #323474
Heh, I never noticed
Clip
was missing from the
Tool Brushes
autovisgroup, nice catch! Meantime you can put all your clip brushes into a single visgroup, least that's what I do.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-23 05:23:13 UTC
in Team Mapping - GB contest #54 Post #323471
Strider
Awesome to have your help sir!I 'll ask Zeeba to also send you some of the texture types we're looking for in addition to the recap brief, and invite you to the dropbox :)

Tet
Let us know once you read the recap if you're onboard, and I'll invite you to the Dropbox folder as well sir.

Luxasz
Same as above if you are still interested joining the party after seeing the brief, I can invite you via email to the team.twhl folder.

Everybody
You may label your uploaded work to DB so it's more clear who's working on what OR NOT, since you may also right-click any file in the folder and select "previous versions", to see who uploaded/modified it.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-23 02:46:58 UTC
in Team Mapping - GB contest #54 Post #323468
Also Rim, Archie already mentioned he's going solo on this one and Urbs can sure make textures but he hasn't expressed interest, so...

Right now it's just Zeeba, Jessica and me(and Luxasz, if he decides to join in)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-22 06:20:14 UTC
in Team Mapping - GB contest #54 Post #323455
Haha gotcha =P

BTW Jessica, Myles and I had a productive brainstorming session, I'm working up a recap for you now(hopefully you'll agree!). Also Myles will be Project leader on this one =P
Captain Terror Captain Terrorwhen a man loves a woman