Boys and girls, we are now very close to the fun part of the team-mapping experience:
The Mapping and the Detailing!Having FINALLY filled in the remainder of the shell covering Zeeba's extremely fun-to-play base layout, I'd like everyone to start looking at the
Dibs Sheet in the
Map/Layout
folder
AND the current version of the basemap.
All current claimed areas are still up-in-the-air, and subject to change, e.g., just because my name is listed on
CT spawn, doesn't mean I HAVE to do it. if someone else had their heart set on taking it
Once all the areas are claimed--and we all agree--we can proceed in a couple different ways:
Method One Give me sketches of how you want the area to look, and Myles or myself or someone else will flesh it out for you.
If you didn't have the time for exampleMethod Two Once you've received a copy of the RMF, built all your brushwork and placed all your models and sprites, textures, etc., PM it to me. From here I will optimize--if necessary--, and integrate your work into the final map.
With Myles permission, I'll be doing the final compile with Sledge.
I think this will be the most efficient way to finish the map on time, and should work for everyone--whether you have a lot of time or just a little!
What do you guys think?