Forum posts

Posted 16 years ago2007-11-29 01:12:49 UTC
in Looking to upgrade video card. Post #239382
yeah the newer GT's are better than the GTS's. i got a GTS, its going great.
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Posted 16 years ago2007-11-28 19:52:24 UTC
in Cool Sounds Post #239353
no, ZombieLoffe is right. you all suck!
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Posted 16 years ago2007-11-27 23:01:28 UTC
in TV/Movie thread Post #239310
i stopped watching Stargate after the replicators returned for the twelfth time. it was a bit repetitive.
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Posted 16 years ago2007-11-27 05:20:05 UTC
in Half-Life: Hostage Situation Post #239269
This mod is set to release just after Duke Nukem Forever.
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Posted 16 years ago2007-11-27 00:15:57 UTC
in Half-Life: Hostage Situation Post #239257
removes freedom of choice for TWHL3
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Posted 16 years ago2007-11-21 22:14:59 UTC
in MotM: October Post #238972
done september, voting for october goes until the end of the month
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Posted 16 years ago2007-11-21 22:14:45 UTC
in My 1st TF2 map is DONE!!! Post #238971
1024
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Posted 16 years ago2007-11-21 12:06:06 UTC
in CoD4 Post #238934
now i'm reasonably sure i made a post describing the amount of suck french people have, but after i thought about it for ten seconds i realized muzzleflash is online, and the singer he idolizes in a totally not creepy way is french. so the post seems to have mysteriously disappeared.
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Posted 16 years ago2007-11-20 23:07:59 UTC
in Computer or Laptop? Post #238918
holy crap, ignore the entire post made by 'sticker' above.

if you want the best components for the best price:
nvidia 8800GT (not as good as the GTX or Ultra, but the best value)
intel core 2 duo processor (or quad core if you really want to)

AMD processors are great if you want value, but intel has better performance.

and for god's sake, dell do NOT make processors.
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Posted 16 years ago2007-11-20 22:44:45 UTC
in CoD4 Post #238914
no, they aren't. their multiplayer development is great. and i only talk about multiplayer because i consider both cod2 and cod4 primarily multiplayer games.

@99: french people suck!
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Posted 16 years ago2007-11-20 22:11:37 UTC
in CoD4 Post #238909
cod3 wasn't made by IW, so i wouldn't count it as an IW game. cod2 is great because of its multiplayer.
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Posted 16 years ago2007-11-20 22:09:55 UTC
in IDEA for 'Super' Mod Post #238908
i want me a soul booster
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Posted 16 years ago2007-11-20 21:22:06 UTC
in CoD4 Post #238903
just dont install punkbuster :/ nearly every game uses it nowadays anyway
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Posted 16 years ago2007-11-20 10:12:27 UTC
in CoD4 Post #238859
well if 68 percent didn't want george bush, why did he get voted back in?
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Posted 16 years ago2007-11-20 03:33:18 UTC
in Looking to upgrade video card. Post #238849
build it yourself, that first link is too outdated to be useful.
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Posted 16 years ago2007-11-19 23:51:22 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #238846
^_^ keep it up
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Posted 16 years ago2007-11-19 20:22:31 UTC
in Broadband dilemma Post #238831
1. plug modem into switch
2. plug PC and xbox into switch
3. internet
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Posted 16 years ago2007-11-19 03:18:08 UTC
in CoD4 Post #238787
if you want to play the multiplayer, it is definitely worth it.
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Posted 16 years ago2007-11-18 22:29:43 UTC
in CoD4 Post #238775
except for the fact that punkbuster isn't a rootkit.
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Posted 16 years ago2007-11-18 22:28:16 UTC
in FinnalY! Post #238774
alt+prntscrn.....
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Posted 16 years ago2007-11-18 21:22:47 UTC
in Coding Weapons: Events in Weapon Files Post #238767
i dont have much experience with this, but remove the secondary fire case in the reload code (shotgun reloads with 1 shell left and user tries to double fire)

the undeclared identifier could be the secondary fire pointer or whatnot. pure guesswork here, i haven't even touched the HL code at all.
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Posted 16 years ago2007-11-16 23:22:07 UTC
in CoD4 Post #238666
longer than 2 hours....6, at the least. stop over-exaggerating. definately longer than HL2:ep2. and the singleplayer is epic enough to still be worth it (and the multiplayer is amazing)
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Posted 16 years ago2007-11-16 19:14:28 UTC
in City Map!!!! Post #238642
theres nothing wrong with his name, you retards!
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Posted 16 years ago2007-11-16 01:00:22 UTC
in My 1st TF2 map is DONE!!! Post #238598
it isn't the graphics card, the images are saved as gifs.
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Posted 16 years ago2007-11-16 00:46:42 UTC
in My 1st TF2 map is DONE!!! Post #238593
fix textures
jpg, not gif.
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Posted 16 years ago2007-11-16 00:35:23 UTC
in BANG BANG .45 (comic) Post #238589
haha, assassins dont play tiddledywinks with puny little peashooters like that!
photoshop yourself an AK or something
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Posted 16 years ago2007-11-14 20:23:12 UTC
in TWHL3 Post #238493
but you do win something in the compo just finished! prizes are on the line!
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This post was made on a thread that has been deleted.
Posted 16 years ago2007-11-13 23:55:37 UTC
in Merging brushs increase r_speeds? Post #238429
sigh. don't EVER carve. EVER. EVER EVER EVER. get it?
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Posted 16 years ago2007-11-13 22:34:33 UTC
in Survey: Violence and videogames. Post #238413
^yes. i meant that here we should have an R18+ rating, but we don't, which is silly. and when GTA:SA got the AO rating for hot coffee, nearly every store (so i heard) in america (such as walmart and best buy) pulled it off their shelves because they don't sell "those kind of games". that was when it was banned in australia.
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Posted 16 years ago2007-11-13 21:12:48 UTC
in My website Post #238401
i didn't even need to click it. this thread is
[fail]
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Posted 16 years ago2007-11-13 21:07:07 UTC
in Survey: Violence and videogames. Post #238399
age: 18
children: 12 (wait, no, sorry - 0)
Brisbane, Australia

first person shooters generally, with the occasional third person shooter or platformer. probably about 2 hours a day, 3 on weekends. (2*5+3*2=16)

full time university student (BSc, planned major(s) maths & programming)

no

there's no ESRB in australia (i think) but i disagree with the ESRB rating AO, simply because that rating means the game wont sell anywhere. in australia, we don't even have an R18+ rating, meaning games such as manhunt and postal are simply banned. not that i'm very interested in them.

children need to be controlled to only a little extent with videogames. i was playing M rated games when i was 12. thats probably the approach i'd take with kids (except keep them away from games like WoW and counterstrike that turn them into little shits)

my parents dont know the first thing about computers, let alone games. so, no.

definately not. games are entertainment. seriously - "now that you've played the game, go shoot people in real life!" - what a silly idea. "the media" just need a scapegoat to blame, because theres no way at all people could be psychotic! /sarcasm
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Posted 16 years ago2007-11-13 10:01:44 UTC
in The Citizen: HL2 sp Post #238326
i'm talking about the people on THIS site. and you can make snide quips about how much you're ignoring my comments, but it wont stop the mod from getting any better. negative feedback is what you should be listening to.
but i suppose you have to be completely arrogant. whatever, i'm out of this thread.
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Posted 16 years ago2007-11-13 09:48:07 UTC
in The Citizen: HL2 sp Post #238324
well nothing will change anything now, but you need more playtesters for any of these future installments you're talking about. from this site so they can offer real criticism such as i've tried to give you (and was subsequently ignored, but oh well). (and not "those people" who'll just say how good it is and not give criticism on it. you know who they are.)
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Posted 16 years ago2007-11-13 09:33:43 UTC
in The Citizen: HL2 sp Post #238321
i cant help if i express my opinions strongly, but i stand by the initial review because thats exactly how i felt right after i played the mod.

with the crowbar, i saw it next to a sign that said "break in case of emergency" and thought it was another joke because in every single hl2 game/mod i've used the crowbar to break everything. never have i used a brick. i didn't even know you could. (hence i thought it was a joke, you need a crowbar to get the crowbar)

i'm not saying the mechanics are bad, but as ant said, you've changed the mechanics of the environment and not informed the player about it. which is a bad gameplay decision.

also, roller door? i think we're talking about 2 different guards...
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Posted 16 years ago2007-11-13 07:07:07 UTC
in The Citizen: HL2 sp Post #238313
i can't change it to "some people", because i'm talking about a regular HL2 player. Valve don't put pathways in obscure places.
I don't play RPGs, but i think i can safely assume that RPG players would "get" this map, at least better than all the people posting here, but they are too busy playing RPGs. which follows on to the fact that, if you can't direct the attention of the player, the FPS player, you can't hold the attention of said player.
personally I find RPGs ridiculously monotonous and generally boring, thats the reason i play FPS games. now i realise that quite a few people playing the mod may like RPGs, and good for them if they enjoy the mod.

as i said before, i'm only offering my opinion, and from other people's postings, they agree with some of the point's i've made and brought up other points as well, ones that i didn't have trouble with.

i just think that perhaps you should have concentrated less on prop placement and voice acting and more on logical gameplay decisions and analysing it from a different person's point of view. where you might say "well thats obvious, nobody can miss that", others will say "i'm stuck, what the hell do i do?". if you had any playtesters at all, it doesn't show.
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Posted 16 years ago2007-11-13 06:53:06 UTC
in The Citizen: HL2 sp Post #238310
you don't seem to understand. as FPS players, people don't expect obscure things in the dark to be the only way through. i saw that crowbar in the sewer bit, but it was behind glass you had to break with a crowbar to get to! i'm sure theres some obscure way to get it, but thats not how a player thinks.
same goes for the guard. put him behind glass or something, with the back to the player so you know that he actually exists.
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Posted 16 years ago2007-11-13 06:38:40 UTC
in The Citizen: HL2 sp Post #238307
look, have you listened to valve's various commentary? they stress REPEATEDLY that they have to work hard to direct player's attention to a part of the map/gameplay.

here's how i would have fixed the many problems:

1. get someone to tell you to talk to x person wearing the red shirt or something similar.

2. remove the DO NOT PRESS button and make the door significant in some way, such as putting bright lights or making it significantly different in theme, then the character that gives you the keycard points you in the right direction.

2a. make the 'guard avoid' bit more obvious. i dont know what the hell you're supposed to do, but it doesn't seem anyone has figured it out yet. i didn't see where the guard was until it said i has been spotted. it took me about 5 tries to get that because there was seemingly no connection between anything. don't make the player solve a puzzle while they're being shot at and defenseless.

3. put in a gateway for the crowbar.

4. use a 'training' mechanic for the button combo doors. a simple room with light focused on the switches with the door numbers, and rebel-scribble/graffiti pointing from the numbers to the correct switches. this gives the player a mind link to look for combinations when they see buttons.

5. allow the player to skip the long long long speeches. for example, put the keycard on the table and dont lock them in! thats just nasty.

6. make the airboat parts more obvious. i skipped the (presumably) gate puzzle and proceeded on foot because i could. put more toxic in. if you wanted people to actually open that gate.

i could go on but i've forgotten most of the rest. the point is that a string of bad gameplay decisions made this mod not fun at all, where small changes could have improved it massively.
as a mod for a fast-paced combat game with slow-paced puzzle solving, you can't expect a player to enjoy a mod with slow-paced combat and fast-paced puzzle solving.
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Posted 16 years ago2007-11-13 05:56:55 UTC
in The Citizen: HL2 sp Post #238287
i didn't mean my map as a flame, i was expressing my opinion in an unbiased way. i have alot of respect for playbus and kasperg, but maybe if they are so arrogant not to accept people's opinions, then they might not deserve it. your call, fellas.
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Posted 16 years ago2007-11-13 05:43:06 UTC
in The Citizen: HL2 sp Post #238283
if you can't take criticism constructively, don't bother making a mod.
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Posted 16 years ago2007-11-13 03:36:05 UTC
in The Citizen: HL2 sp Post #238280
sorry, but this mod blows chunks. the mapping is good, and it has voice acting - big deal.

nearly every gameplay decision you made is HORRIBLE. after navigating several boring conversations and picking up useless things, you are told to avoid the combine in the next building. this is IMPOSSIBLE. the only way is to run as fast as you can, and run through a door with a button next to it that says "you need a key card" and then opens anyway when you touch it.

do you know a mechanic called a GATEWAY? it's something that stops the player from missing that fucking crowbar on the road, and the suit in the other door. look it up. seriously. after progressing to the buttons which the only way to get past is to press randomly until you stumble upon the correct sequence, and turning a wheel that does nothing except give you a key that in turn does nothing, you find you need a crowbar to proceed, which I DIDN'T HAVE. i stumbled around for a while until someone on IRC told me that i needed the crowbar which WAS IMPOSSIBLE TO GET. cheats saved me closing the game right then and there.

and there is definitely not enough ammo or health. the DO NOT PRESS buttons are stupid, the voice acting is LONG WINDED AND BORING. there are definitely more than two snipers. i got to about map 12 before hl2 did its crashy thing, and i had encountered 5 snipers by that time, three hidden in windows that are clipped, making the grenade BOUNCE RIGHT OFF and fall onto the useless ground.

after hl2 crashed, i have no inclination of finishing this mod, although i may force myself to in the near future. this is the least fun i've ever had playing a mod. tacked on attempts of humour failed to make this mod enjoyable. i'll give my opinion on the last bits of the game when i get around to forcing myself to listen to that boring 10 minute speech again.

this, in terms of gameplay, is one of the most terrible mods TWHL has ever seen.
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Posted 16 years ago2007-11-12 01:01:00 UTC
in Orange Box Mapping has arrived Post #238183
i don't think it's dynamic...
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Posted 16 years ago2007-11-11 20:40:22 UTC
in The Citizen: HL2 sp Post #238172
turn your brightness from default 2.2 to better 1.8
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Posted 16 years ago2007-11-10 07:23:09 UTC
in Competition 24: Map from Layout Post #238055
for anyone who doesn't know: nobody's disqualified, we're just screwing with trapt ;o
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Posted 16 years ago2007-11-10 02:49:29 UTC
in Flat-Life (HL2D) Post #238042
lose the "half-life". just call it '2D'
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Posted 16 years ago2007-11-09 09:21:59 UTC
in HL2 SDK not loading Post #238009
i think the new update took care of that. dont know, tho.
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Posted 16 years ago2007-11-09 05:08:24 UTC
in HL2 SDK not loading Post #238001
mapping
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Posted 16 years ago2007-11-08 09:10:16 UTC
in Minerva: Metastasis Post #237951
he uses models and stuff from ep1, thats why.
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Posted 16 years ago2007-11-08 08:09:52 UTC
in cs_assault.rmf/.map Post #237946
i uploaded this a while ago and i've had to link it a fair few times because its so hard to find these days:
http://www.users.on.net/~imperialcarp/BSPTwoMAP.zip
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Posted 16 years ago2007-11-08 05:12:31 UTC
in cs_assault.rmf/.map Post #237939
also impossible because decompiled maps are full of invalid brushes.
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