This thread and your question. That's priceless.
Just google "Kane Tools".
Laughs silently...
Please tell me what i the meaning of that multi_source in there , cause I found no target ( ?!).The multisource acts as somekind of uhm... lock. When its triggered, the small buttons which have the name of the multisource in the master property are enabled, allowing you to usekey them.
And secondly: if you trigger a func_wall with a button texture it'll change the texture ?You got that right. Only has effect on toggleable textures (+A +0) textures.
Now, I want to make 1 main button to switch everything on and off. The button acts as a power supply button.You're in luck, because i have an exact same kind of setup in one of my maps. I can put the entire entity setup in an empty room so you can have a look at it.
When on, the individual buttons can have the option to switch on or off.
When off, the individual buttons can't do anything.
no one uses WON Half-Life anymore.I do.
it's foolproofEven though there still are some minor bugs, but they won't affect the functionality of the application, it still compiles maps fine.
they are strange. is there a way to fix them ?Sure. Just shift the texture on the right or left to the right or left until they match (and thus removing the seam).