Forum posts

Posted 18 years ago2005-11-02 16:57:43 UTC
in We need a modeller! Post #144891
Er, yes there is. That one had me reproducing my keyboard with virtually no previous experience.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-02 16:57:12 UTC
in compile not working Post #144890
Start your own thread.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-02 16:13:33 UTC
in We need a modeller! Post #144879
Any of you got a good place for good tuts on modelling? Specifically XSI.
Er, here.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-02 16:12:46 UTC
in no bsp file! Post #144878
[m]Moved to the correct forum.[/m]

Are there any accents or anything in the path to your map ('?', '?', etc.)?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-02 14:38:22 UTC
in Ground Zero Picture Post #144853
You could have said what Ground Zero it was. I only knew from the path.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-02 14:04:38 UTC
in HLDM roleplay Post #144846
  • Player(6) has joined the game *
Player(6): omfg campers
  • Player(6) died
Player(6): gay
  • Player(6) has left the game *
<water sounds>

cl_entityflushpacket
cl_entityflushpacket
cl_entityflushpacket
cl_entityflushpacket
cl_entityflushpacket
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-02 13:59:52 UTC
in New map Im working on Post #144843
That tunnel needs a lot of work, and maybe some natural light, if it fits in with the idea.

The lighting, sky, and texturing of the spawn do look rather reminiscent of good ol' On A Canal.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-02 13:57:56 UTC
in no bsp file! Post #144842
Get Zoner's Tools from the Links page and try compiling with them. If you're still unsuccessful, please post the new compile log.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-02 03:35:57 UTC
in P.A.N.I.C.S Post #144808
Heheh, yeah, funny, but the voice acting is dodgy.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-02 03:34:26 UTC
in BrattyLord's: Alise Post #144807
Nicer. The body does look rather plain, though. Maybe put piping and stuff on bits of it? That window needs a frame. In fact, tell you what, make it into a few smaller windows; that way it looks sensible without making the ship seem smaller.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 18:53:50 UTC
in dead model, question #2 ^_^ Post #144771
I'm pretty sure that it doesn't.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 18:53:28 UTC
in Experimental example map Post #144770
"On their own" = 'only with themselves' = "alone"

They can't be the only thing in an entity. You can have, say, a door with a clip brush, or just the door, but not just the clip brush.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 18:51:38 UTC
in Scripted Sentence - Major Delay Post #144769
I was quoting for truth for Saco.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 16:29:10 UTC
in Now Playing Post #144728
Tchaikovsky (Alex Wood) - Piano Concerto No. 1

Rather well now.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 16:23:54 UTC
in Experimental example map Post #144726
I thought you can't tie clip brushes to entities!?
No, no, you can't tie clip brushes on their own to entities. I used to think the same.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 16:22:02 UTC
in Scripted Sentence - Major Delay Post #144725
That won't help. Its just a damn bug.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 05:39:51 UTC
in How to read .pak files? Post #144665
Well, judging by this PHP code for "creating dynamic PAK files for the Quake I and II engines", it's an incredibly simple format. I thought there was some compression involved :/. Don't have WON HL installed, though, so I can't look myself.

PS: madcow, I think he wants it integrated into his program.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 03:19:09 UTC
in Experimental example map Post #144659
Loffe sorta beat you to it by about a year ;). Inspired by the Lost Coast commentary?

<<downloads>>

Well, it did what it said. We have a tutorial on it, though. An interesting idea nonetheless.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 03:18:11 UTC
in The world today Post #144658
As Seventh said, we are not going to "run out" of resources.
Hey, not resources. Energy. Newton metres.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 03:16:44 UTC
in Adobe PhotoShop Post #144656
Y yeyo gripp!

Bit too red in my opinion.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 03:13:57 UTC
in Bad AOL experiences? Post #144655
You can get 100mbit/s for 320 kr (roughly ?23)
ghaAHHHAHAAA!! I pay more than that for 2048/256kbps DSL!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-01 03:09:50 UTC
in dead model, question #2 ^_^ Post #144654
Yes, you can edit the animations if you decompile the model. I don't know how... try looking?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-31 20:02:38 UTC
in The world today Post #144618
Dammit! You cannot 'use up' energy! Laws of conservation!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-31 17:58:48 UTC
in The world today Post #144591
I think enough people are sufficently unpleasant to render us doomed.

People who hoax call emergency service workers and attack them are tied as the lowest form of human life, with those who, er, kill starving orphans for pennies.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-31 15:57:10 UTC
in Competition 17 Post #144588
Erm, 24:00 GMT... -8, I think. Look up South African times.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-31 14:59:49 UTC
in Now Playing Post #144582
With my anti-little bastard two-by-four.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-31 14:59:17 UTC
in Xen Assault [HL1] Post #144581
Looks pretty sweet to me.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-31 14:58:08 UTC
in "Lost Coast" released Post #144580
... which is that it's a story, guys. Stories have plotholes.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-31 03:09:33 UTC
in Need Some Ideas Post #144528
Looks uncompiled :P.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 19:09:24 UTC
in Competition 17 Post #144513
Uh, well, since there're only five days left anyway...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 15:29:57 UTC
in Daft numbers Post #144486
It took a decent 209ms to assemble this page. Yes, I adjusted the thresholds for the descriptions again, since the front page often takes in excess of 400ms.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 15:29:13 UTC
in Titles Post #144485
Exactly. Custom titles offer nothing, well, to anyone. They're useless. You can put any ol' stuff in your journal, and I'm going to put the bio section back for TWHL3 (so one can write generaly stuff about oneself ? the present way being to constantly re-post or only have one entry).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 14:30:41 UTC
in problems with dead models Post #144474
Yeah, that is what it says in the tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 10:34:00 UTC
in Scripted Sentence - Major Delay Post #144458
Try the console command?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 10:25:12 UTC
in Competition 17 Post #144455
Let's wait and see how many entries get in by the deadline; even if it runs out of time, I can re-open it by extending the date.

This, and yet the most people have voted for "four weeks" in the poll at present?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 07:50:34 UTC
in Daft numbers Post #144447
Tell that to jobabob (Cube or whatever).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 07:50:11 UTC
in Now Playing Post #144446
XTC - Making Plans For Nigel
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 06:01:44 UTC
in scripting Post #144434
Have you actually tried? Show some initiative.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 05:59:44 UTC
in scripting Post #144432
Er, why "not both at once"?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 05:57:22 UTC
in Making a sven coop map Post #144431
Nothing but adding the FGD.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 04:16:20 UTC
in Making a sven coop map Post #144428
Er, use the supplied FGD and WADs. That's about it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-30 04:14:09 UTC
in Probibly a newb question... Post #144427
tell me step by step what to do, that would help me lots
That's why we write tutorials, like the one Rabid posted.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-29 17:56:36 UTC
in BspRun, Another tool by me :) Post #144404
I tried my equivalent and it just said "failed to load map" or something, and it didn't associate itself.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-29 17:48:47 UTC
in BspRun, Another tool by me :) Post #144402
With what path set?

There should be a way to associate BSPrun with BSPs from within the program.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-29 17:46:42 UTC
in Daft numbers Post #144401
IEC standard electronic SI prefixs
What? They're for decimal powers...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-29 16:57:50 UTC
in BspRun, Another tool by me :) Post #144392
That's something different.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-29 16:39:30 UTC
in Competition 17 Post #144387
Of course, of course.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-29 16:39:10 UTC
in BspRun, Another tool by me :) Post #144386
Doesn't work with Steam?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-29 16:36:43 UTC
in Daft numbers Post #144385
Posted 18 years ago2005-10-29 16:00:02 UTC
in "Lost Coast" released Post #144379
I know, man, I'm getting it with my Athlon64 rig when I pitch off to Uni. in August.
Seventh-Monkey Seventh-MonkeyPretty nifty