Forum posts

Posted 17 years ago2007-02-21 19:25:36 UTC
in Advanced Brushwork Mini-Compos Post #213263
Bahh, I love high poly stuff.
I'm just making a really highpoly room. It already has 1113 brushes and 7205 faces. It'll be aproximetly 3000 wpolies in hammer. I predict my computer wont be able to run it, it's so annoying because I like this map, and I'll keep it as a secret untill I'll publish it, no screenies. ;)
Posted 17 years ago2007-02-21 09:43:54 UTC
in memory allocation failure Post #213226
The entities aren't the problem in your map since it's connected to rad.(lighting) :lol: Either that you run other programs while compiling or that the map is too vast and not well optimized.
If you don't run other programs try using a batch compiler for it eats less virtual memory.(search for slackiller programs in the links page)

If thats not the problem and it's just that your map isn't well optimized here is what I think you should try to do:
I guess the water texture scale 1x1 and the water expands over a large portion of the map covering vast areas. It's simply that the compile and your computer can't cope with so much small faces. I'd seggest that you try optimizing the map as much as possible. Enlarge the water's texture scale. 2x2 might look a bit uglier, but it pays back in preformence, and it wont be so noticlible since water are usally transperant. ;)

This error is similar to the allocblock: full error, mallocblock: error...ect So if you get them it means it's still quite the same problem as the memory allocation one.
Posted 17 years ago2007-02-20 16:34:08 UTC
in Surgery and the benefits of gaming. Post #213167
Satchmo teh elite doctor.
Donno about that, heard three peitents were killed under his watch yesterday. :P
Posted 17 years ago2007-02-20 10:52:39 UTC
in Surgery and the benefits of gaming. Post #213139
While stupid politicians keep crapping on about how video games are evil, more and more studies are showing the benefits that come from gaming.
That article didn't counterdict that idea, read the last paragraph carefully:
Parents should not see this study as beneficial if their child is playing video games for over an hour a day," Gentile said. "Spending that much time playing video games is not going to help their child's chances of getting into medical school.
Playing all day acording to the paragraph isn't helpful. They ment that playing aproximetly 9 hour a week is helpful if it's in addition to studing. All in proportions, not too much not too little.

As for my opinion: surely there are other and better ways to develop those skills, I'm sure of it. Maybe drawing. :| Although that there is nothing wrong in playing in the computer.
Posted 17 years ago2007-02-19 10:49:00 UTC
in Cat Macros! =D [56k no] Post #213032
Yummy! :D
Posted 17 years ago2007-02-18 15:02:31 UTC
in Now Playing: ... Post #212930
Frank Zappa - Disco Boy
Posted 17 years ago2007-02-18 15:01:21 UTC
in Cat Macros! =D [56k no] Post #212929
Ahhh, finally a thread that returns back to topic. Good work FresheD you've made the impossible, you will be remembered.
Posted 17 years ago2007-02-17 19:44:12 UTC
in rowleybob Projects! Post #212789
You should use spirit for this rowlaybob. Although you hate it, I think you'll find the 3D skybox very useful in the outside. And you might even managed to move these...how do you call those mamoths. :
Posted 17 years ago2007-02-17 19:32:59 UTC
in Cat Macros! =D [56k no] Post #212788
I guess there is a part in zelda you fight a huge cat that kicks you in the face... is that why it is connected to this thread?
Posted 17 years ago2007-02-17 16:11:51 UTC
in Cat Macros! =D [56k no] Post #212778
All RPG games are overrated.
Posted 17 years ago2007-02-16 12:37:54 UTC
in Cliffs...? Post #212684
User posted image
Destroyable Mines By non other then myself


I've created a really lowpoly terrain using the method described in the snarkpit tutorial. There is a short continuation to that cliff tutorial in here.

Here is another higher poly terrain tutorial.
Posted 17 years ago2007-02-15 18:46:32 UTC
in Pneumatic tube transport system Post #212586
hmm... is there any way to get around it?
Using many text entities at once, making sure they wont be on the same channel and in the same location on the screen. :)
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-14 18:47:06 UTC
in Breakable Blocks Post #212495
First tie one by one to entity and leave the propoties alone.
After you tied them all choose all of them and press alt+enter.
Posted 17 years ago2007-02-14 15:33:33 UTC
in Breakable Blocks Post #212476
You can turn each one of them to an entity(Alt+E) then select them all together and press Alt+Enter. The entity proporties window will pop up and everything you'll change in it will be applied to all the entities you chose. :)
Posted 17 years ago2007-02-12 20:56:36 UTC
in Provoke the Fire (Story) Post #212321
It's rather good. It reminds me something but I can't put my finger on it... Oh yes, it reminded me of the real ghostbusters, going out in the middle of the night to someplace that strange activities where reported there earlier.
But it is more similar to a game then a story, it could make a nice game.
It also reminds me of the stories I used to write when I was a boy, same simplcity that so well fits computer games.
Posted 17 years ago2007-02-11 19:50:43 UTC
in Hollow Sphere Post #212187
Manually rescaling the verticies on one end of a cylinder using VM many times will cause invalid solids and/or the "leaf face" errors.
Not if used wisly. Usally moving a vertical a 0.25 unit doesn't cause problems. If you can't agline manually then use Hlfix but I can't say it's the ultimate solution for any problem of the sort.
Posted 17 years ago2007-02-10 21:01:34 UTC
in Light_env problem Post #212135
By texturing a world brush with it. :P The problem is obviously caused by that visible AAATrigger texture, the AAAtrigger messes up with rad.(lighting) I don't know why valve created a texture with such proporties. :
Posted 17 years ago2007-02-10 14:58:52 UTC
in Hollow Sphere Post #212112
Now I know why you had all those trobles with Hlfix. It's because the tutorial tells to use the Alt+E option! This option completly ignores the grid so you'll have to snap each vertical to grid menually or let Hlfix do it for you. Of course it may not snap them exectly as you like and might create nastly things(even if you wont notice them), but you can't help it, it doesn't know what you want it just does what it knows to do.

I suggest to snap them manually, like what I'm doing now. :)
Posted 17 years ago2007-02-10 11:55:54 UTC
in Hollow Sphere Post #212100
And make the hollow sphere a func_wall or func_illusionary, so it wont make vis's work any harder. :)
Posted 17 years ago2007-02-10 06:51:12 UTC
in Now Playing: ... Post #212075
Hello!
Well rowleybob, I have really big problems with mapping again, it bores me after a very short while, to be precise, after I open hammer. Now I have another great idea(isn't it surprising I already had 10 like these that were never published) and it's for the current compo.
:)

Frank Zappa - Dancing Fool

Followed by Ray Charles - It should have been me
Contrast you know, everybody needs it. ;)
Posted 17 years ago2007-02-09 20:44:26 UTC
in Advanced Brushwork Mini-Compos Post #212037
And in opera
Posted 17 years ago2007-02-09 09:04:59 UTC
in Now Playing: ... Post #211981
Frank Zappa - Bobby Brown

Followed by Frank Zappa - The Muffin Man

The muffin man is seated at the table at the utillity muffin research facilty. Weird lyrics... :nuts:
Posted 17 years ago2007-02-09 08:59:26 UTC
in HL clips Post #211980
One time i tried using a trigger push, but the monster got pushed out too... :
There is a flag in the trigger_push called "clients only" or something like that. It makes the trigger affect only the players.
Posted 17 years ago2007-02-08 07:07:24 UTC
in Now Playing: ... Post #211909
Washing mechine- cleaning some dirty clothes on a sunny day! :D

But seriously...
The Temptations - Papa was a Rolling Stone.
Posted 17 years ago2007-02-07 20:30:46 UTC
in Need helping with a trigger_once Post #211892
Trigger_once only works once, for certain events you don't want to be repeated. Like a falling boulder. You don't want it to be triggered again so it will climb up again, do you?

Trigger_multiple is exectly like trigger_once only that is can be oporated as many times as you like.
Here is a nice way for advanced mappers to control doors using trigger_multiple:
User posted image
Stay-Open Doors By SlayerA
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-06 14:39:13 UTC
in help with compile? Post #211801
You should try including as many things as you can in the skybox, will improve the compile time and render speeds alot. :)
Posted 17 years ago2007-02-05 21:10:34 UTC
in Mapping Forums/Sites [i]you[/i] visit! Post #211744
Posted 17 years ago2007-02-05 21:03:39 UTC
in FATAL ERROR (Dll) Post #211743
(1)Well off grid means that it is too close to the end of the grid,(less then 65 units) or (2)that you have an invalid solid.
(44,-1552,-4110)(1552,48,-4042)
Since these corodinates given by the compile log are reasonible and aren't something like 99999999, the first reason causes the problem, and I'm sure you know already what to do, ehh? ;)
Posted 17 years ago2007-02-04 18:35:05 UTC
in Textures Post #211652
Most of those things sound more like props, not world brushes with textures.
Posted 17 years ago2006-12-05 15:37:15 UTC
in Texture Creation Post #205145
I abhore you hunter, and your stupidty. Do you do anything but tease? :quizzical:
Posted 17 years ago2006-12-05 14:25:27 UTC
in Texture Creation Post #205138
Hey rimrook, I remember you posted a little explanation about making costum textures from sketch. I remember you created an ugly looking texture that was quite simple to make and then used a overlay pic to make it look better. Can you post is again? It'll help me a great deal.

Another thing, where do you get your overlay pics? Don't tell me google because I simply don't really know what to search for. If you tell me google give me an example for what should I look for. Thanks in advance. :heart:
Posted 17 years ago2006-12-05 14:16:56 UTC
in Texture Creation Post #205135
It's nice, yet there is a lot to be done! The sign still doesn't seem real enough. It looks 2 dimentional. I would expect the text to be extruded inward a bit and at the lower sides the with line should be darker at parts.

Try using photo shop magnificent fiture- blend modes. Right click on the layer and choose blend options.

A window will apear with all the blending modes at the left side and on the right side the mode's configurations.
There are quite a few mode you should know of. Lighten only shows the parts of the layer that are brighter then the pic below, and darken is just the oppisite.
Exturde is quite self exploitery, it darkens and lightens that edges of the visible parts in the layer making them look like they are extruded, inward or outward, your choice. This is the mode you should have used in the sign.

Hope this helps. :)
Posted 17 years ago2006-12-05 14:06:27 UTC
in help how 2 make the ground hill or swamp Post #205134
(Actually, I think you're still miffed because I was sorta right about pointfiles.)
Geez, I nearly forgot about that one! Anyway that discussion was going nowhere.
Moreover, I intended to ask you to stop commenting because I knew that I wont convince you and that I wont nudge one inch, but I didn't log in. :P
Posted 17 years ago2006-12-05 09:05:29 UTC
in help how 2 make the ground hill or swamp Post #205102
I fail to understand the inportance of snarkmarks!
Posted 17 years ago2006-12-05 08:58:37 UTC
in Help! its too bright! Post #205100
Post your compiling log, a leak isn't the only cause for full brightness.
This post was made on a thread that has been deleted.
Posted 18 years ago2006-11-23 22:07:19 UTC
in VIDEO: Police Defend Shooting 92-Yr Old Post #203857
Please dont say its a disgusting world. That aspect of life makes up only like 1%.
Well not sure... with all the greed in this world. I mean some people are really greedy, they desire much more then they need. If people would take only what they need what you say might have been right, for greed, lust and desire have no limits, there is always something better, or more things that you want.
The proof to this greed may be found in statistics: approximetly 5% of this world's population owns most of the resources and money in this world.

What you say is right if you look at it from a general prespective, and acording to that prespective to subject isn't that important, the fact that the human race continues to excist makes this world a good one.
This post was made on a thread that has been deleted.
Posted 18 years ago2006-11-23 21:43:30 UTC
in Mach Mod Post #203852
?Screenshots if you have stuff to show
No he doesn't have to, he can keep it a secret and somehow find another way to make everyone eager for the day the mod comes out.
Sometimes people don't want to show screenshots just inorder to keep everything as a suprise.
This post was made on a thread that has been deleted.
Posted 18 years ago2006-11-23 21:33:22 UTC
in Hello thread! Here?s the hello thread! Post #203846
Most of us are demon worshi... I mean, most of us are athiest/agnostic/whatever too, so don't take it seriously.
Aye sinner, most of you do worship the many forms of the devil. :badass:

But I am more then that, I am hell spawn! I came to this world in order to torture mankind in the most unspeakable way- annoying people! :badass: That is my purpose, thats why I live, I live in order to annoy. Wahahahhahahaa :nuke: :badass:

Just see how annoying I am now with all these smilies! :) :nuts: :D ;) :cyclops: :biggrin: (well what do you expect it's hard to annoy in the internet, usally impossible. Except for hounding people, that is quite a simple way to annoy)
Posted 18 years ago2006-11-23 21:23:31 UTC
in BUSH'S daughter robbed in Argentina Post #203844
Hurra, hurra for Argentina.
Posted 18 years ago2006-11-23 21:16:34 UTC
in Question about multisources Post #203843
What on earth are you talking about LCP? No body mentioned the soccer ball model in this thread before.

As for your question- it might be used if you want to make a school, a city... improvise! :)
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 18 years ago2006-11-23 15:04:52 UTC
in Help a new mapper? Post #203801
Yeah, hunter is right. You may try to keep the layout the same and even the gameplay the same but at list change how the map looks like!
Instead of a desert you might turn it into a jungle, tundra, underwater, underground base or even in an alien world! Don't remake it exectly and only make some changes like placing all the guns in one side of the map and the ammo in another. Make it original! :)
Posted 18 years ago2006-11-22 14:15:26 UTC
in Half-Life : Gyradell Invasion Post #203667
I think he ment entairly new monster, not partly. A monster that looks diffrent and thinks diffrently then the old ones.
Posted 18 years ago2006-11-22 13:44:57 UTC
in Half-Life : Gyradell Invasion Post #203659
I can test it.