Forum posts

Posted 17 years ago2007-05-01 10:17:24 UTC
in Mini-Compo #00002 - Post #220586
I was thinking different, i got the point. :)
Posted 17 years ago2007-05-01 10:09:38 UTC
in Mini-Compo #00002 - Post #220584
Sounds good, except:
The new area should not be accessble
Whats the point of extending the map if you're not allowed to access it? :/
Posted 17 years ago2007-05-01 06:58:48 UTC
in Thief Warning: Ben-10 Mod Post #220566
He even put bsp files in other folders, such as the graphs folder.
What an asshole!
Posted 17 years ago2007-05-01 06:42:33 UTC
in Thief Warning: Ben-10 Mod Post #220563
Lets see.

// downloads... (holy crap! 67 MB?? Jeezz...)
// plays...
Posted 17 years ago2007-05-01 06:41:05 UTC
in Pure Pwnage - Series 2 - Episode 1 Post #220562
Haha, i knew this thread was made by Hunter. xD
Posted 17 years ago2007-04-30 16:00:54 UTC
in Filefront Post #220518
Perhaps you've reached your daily limit, if there's one. Cleaning up your Internet temp files, coockies and what not might fix it for you.
Posted 17 years ago2007-04-30 15:53:45 UTC
in New Map: Alpestrine Post #220516
The Rimrook way?.
Posted 17 years ago2007-04-30 15:12:48 UTC
in [WIP][HL1] Xen Assault Post #220510
I see Opposing Force monsters?
Posted 17 years ago2007-04-30 09:09:01 UTC
in New Map: Alpestrine Post #220486
Looks like a BSP Slice to me.
Posted 17 years ago2007-04-29 15:49:34 UTC
in Random Mini-Compo #00001a - Hallways Post #220424
Posted 17 years ago2007-04-29 06:38:43 UTC
in About. Post #220396
First: Wrong forum.
Second: No pirating.
Third: Get Steam, buy CSS. Then we're in business.
Posted 17 years ago2007-04-27 14:06:29 UTC
in What games to buy Post #220277
FOR SOVIET PEOPLE, YES?
  • A. Romanov
Posted 17 years ago2007-04-27 12:16:35 UTC
in What games to buy Post #220272
C&C3 ftw!
Posted 17 years ago2007-04-27 11:32:35 UTC
in Floating Headcrabs and flashing sprites Post #220258
Oops.
I just noticed that i made a mistake in that entity setup. I've fixed it, so you should try it again. I've just tested that setup and it works.
Posted 17 years ago2007-04-27 04:32:57 UTC
in Random Mini-Compo #00001a - Hallways Post #220229
AYE THAT I DID!
Posted 17 years ago2007-04-27 04:26:18 UTC
in Random Mini-Compo #00001a - Hallways Post #220227
I have updated my entry:

User posted image


Added some laserbeams. :)
Posted 17 years ago2007-04-26 15:37:28 UTC
in Floating Headcrabs and flashing sprites Post #220194
You're doing something wrong, that entity setup i posted above works fine.
Posted 17 years ago2007-04-26 05:49:06 UTC
in Unbreakability and models Post #220174
Posted 17 years ago2007-04-25 12:02:46 UTC
in Unbreakability and models Post #220117
Now was that hard or what! :P
Posted 17 years ago2007-04-25 03:55:48 UTC
in Entity Work Mini Compos Post #220077
I like the idea, Tetsu0. Rune Goldberg Machine ftw.
Im entering. :)
Posted 17 years ago2007-04-25 03:53:00 UTC
in Unbreakability and models Post #220076
Posted 17 years ago2007-04-24 15:04:12 UTC
in Getting CS Teams and Scores into VB6 Post #219992
You're quoting me, but you're asking NNG?
Posted 17 years ago2007-04-24 15:01:41 UTC
in The Real Unadulterated Truth About Alex Post #219990
Posted 17 years ago2007-04-24 14:47:09 UTC
in Getting CS Teams and Scores into VB6 Post #219988
Nobody uses VB6. Most people use VB.NET or C++. VB6 is so 1990.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-04-24 04:14:53 UTC
in yeah so new HL1DM map Post #219938
Dude... why software mode?
Posted 17 years ago2007-04-23 15:11:30 UTC
in Muzz's HLDM Server Post #219892
Yup, passwording the server is a NAY!
Posted 17 years ago2007-04-23 08:28:08 UTC
in Muzz's HLDM Server Post #219870
Sorry. :(

7th once promised me a fully functional server stats page, like HLStats, the only difference is that he wanted to code it himself. Perhaps we can install HLStats until then? The problem is, i don't know how to install HLStats, since its PHP/MySQL based. I lack experience on those.
Posted 17 years ago2007-04-23 06:54:04 UTC
in Random Mini-Compo #00001a - Hallways Post #219865
Guess its back to the drawboard.
Posted 17 years ago2007-04-23 05:11:14 UTC
in Muzz's HLDM Server Post #219860
Do you people still play or what?
Because if you're not, i might just as well close the server... :/
Posted 17 years ago2007-04-23 05:04:39 UTC
in Random Mini-Compo #00001a - Hallways Post #219859
My map doesn't need CLIP brushes. :)
Posted 17 years ago2007-04-23 05:00:40 UTC
in Unbreakability and models Post #219858
Get it from my site.
Posted 17 years ago2007-04-22 13:11:22 UTC
in hey guys! need help! cant loop my audio Post #219780
As far as i know only one cue point should be used and placed at the beginning of the file.
I use Goldwave and the file loops fine in HL.
Try placing one cue point at the beginning of the sound.
Posted 17 years ago2007-04-22 07:54:48 UTC
in Random Mini-Compo #00001a - Hallways Post #219755
:/

Can't you do anything better then that? The lighting, to start with.
Posted 17 years ago2007-04-21 14:25:48 UTC
in Random Mini-Compo #00001a - Hallways Post #219686
Details in floors, ceilings work better in hallways - Details on walls are best left in "rooms".
Lol.

Thats just great.
Posted 17 years ago2007-04-20 11:29:59 UTC
in Floating Headcrabs and flashing sprites Post #219595
Place an env_sprite.
Name: spr_red_green
Flags:
Start On: checked

Place another env_sprite
Name: spr_red_green
Flags:
Start On: unchecked

Place a multimanager
Name: spr_red_green_toggle

Turn off SmartEdit. Click add.

Key: spr_red_green
Value: 0

Click Ok.
Click add again.

Key: spr_red_green_toggle
Value: 0.5 (this is the delay between the flashes, in seconds)

Flags:
Multithreaded: checked

To make an explosion, use an env_explosion (doh), or use a func_breakable with an explosion magnitude value.
To make aliens float around, use a trigger_push, and cover everything where you want to have zero gravity. Then just place monsters. This may not work very well, since monster are not able to move when in mid air.
Posted 17 years ago2007-04-19 16:17:42 UTC
in Random Mini-Compo #00001a - Hallways Post #219544
No wonder with a Rage card... :lol:
Posted 17 years ago2007-04-19 14:12:11 UTC
in Random Mini-Compo #00001a - Hallways Post #219519
After seeing my entry, you enter as well. Hah! :D
Posted 17 years ago2007-04-19 13:29:38 UTC
in Random Mini-Compo #00001a - Hallways Post #219514
My entry:

User posted image


Playable BSP ftw!
Posted 17 years ago2007-04-19 12:48:22 UTC
in VALVe hacked.. Again Post #219509
Found his website. Its at: http://emp.damage-web.net/ where he's the administrator.

His profile: http://emp.damage-web.net/profile.php?mode=viewprofile&u=1&sid=1fcb5e7c6fd3fba098392f44a026a7f8

His thread about that hack: http://emp.damage-web.net/viewtopic.php?t=2071

I say lets spam that forum, and insult him in anyway you can! NO MERCI!
Posted 17 years ago2007-04-19 07:49:28 UTC
in Hammer crash while compiling Post #219492
You probably have a texture on one or more faces scaled up too small.
Posted 17 years ago2007-04-19 04:51:22 UTC
in Random Mini-Compo #00001a - Hallways Post #219489
Elon, are you copying BL's design? Cuz thats looks pretty similar. :roll:
Posted 17 years ago2007-04-18 13:09:15 UTC
in New Map: Alpestrine Post #219444
Alpestrine Alpha can now be playtested on my server!
Posted 17 years ago2007-04-18 12:42:00 UTC
in Half-Life: Day One/Initial Encounter Post #219439
Posted 17 years ago2007-04-18 11:51:36 UTC
in Half-Life: Day One/Initial Encounter Post #219431
Thats just a collection of HL games. Nothing special.
Posted 17 years ago2007-04-18 07:07:51 UTC
in Hammer crash while compiling Post #219406
You should use the pre tags. I added them in your post, but for some reason it doesn't really help.

You could try to draw it in Paint and post it here... Or you can just post your map in problems map so we can have a look at it.
Posted 17 years ago2007-04-17 13:58:20 UTC
in Frustrating leak Post #219364
The same goes for you as well, Killer-Duck: don't revice old threads!

Jezus Christ!
Posted 17 years ago2007-04-17 12:06:44 UTC
in filipinos.. come over here.. Post #219358
Lol, owned.
Posted 17 years ago2007-04-17 11:38:20 UTC
in Random Mini-Compo #00001a - Hallways Post #219355
To create atmosphere maybe? A dark map has this so called, i don't know, "horror" feeling perhaps.
Or their monitor gamma and/or brightness values are set too low.

Anywho, im entering. :) Working on something now.
Posted 17 years ago2007-04-17 09:07:20 UTC
in Random Mini-Compo #00001a - Hallways Post #219341
That looks pretty darn good!