I just want to get my hands on halo 4.Ah yes. Generic Shooter 4
...in May 1998 the first trailer hit E3. Powered by the Quake 2 engine, it showed aliens, flying saucers, buildings collapsing, a highway chase and a blonde sidekick named Bombshell. Already the game looked to be on its way to completion. Then, the following month, 3DRealms dropped the Q2 engine. They had moved developments to the Unreal engine, the first in a number of technical leaps.
Each change in engine meant artists had to recreate all their models, textures and levels. New screenshots were released in 1999
...in May 2004, the second Duke Nukem Forever trailer lauched at E3.
Then DNF jumped graphics engines again branching from Unreal Engine 2 to a codebase largely developed in-house. Almost all the level design work was scrapped.
...on December 18, 2007, 3DRealms announced a new trailer... ...it was underwhelming compared to the thrilling 2001 trailer.
Duke Nukem Forever is dead. Killed by the quest to produce the perfect game.The developers were perfectly able, but the higher ups made some shitty decisions and killed it.
Or the NS2 team has gone Black Widow and started making comercial source games.That's one of the major steps in "How to kill your fanbase in under a week"
As I've said three times now:Awww, we were so close guys.
IT'S BACK TO THE OLD FORMAT.
General public can get in, if they paid for a ticket.
On May 6, 2009, due to lack of funding, major staff cuts were initiated with the entire development team being laid off and other employees being given notice of their employment with the company being terminated. The official company website briefly went offline on that day, but went back up soon afterwards. While there was no official statement at that moment on the closure, apart from messages on the 3D Realms forum, a final message appeared in the front page of the site, showing a group photo of the 3D Realms team, with the caption "Goodbye. Thanks for being fans and for all your support."Discuss.
It was reported on May 14, 2009 that Take-Two, holders of the publishing rights of Duke Nukem Forever, filed a breach of contract suit against Apogee Software Ltd (3D Realms) over failing to deliver the aforementioned title. Take-Two has asked for a restraining order and a preliminary injunction, to make 3D Realms keep the Duke Nukem Forever assets intact during proceedings.
On May 18, 2009 3D Realms key executives released the first full official "press release" with their side of the developments. "... 3D Realms (3DR) has not closed and is not closing. ... Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever (DNF) development team go on May 6th,... While 3DR is a much smaller studio now, we will continue to operate as a company and continue to licence and co-create games based upon the Duke Nukem franchise. ... Take-Two's proposal was unacceptable to 3DR for many reasons, including no upfront money, no guarantee minimum payment, and no guarantee to complete the DNF game. ...we viewed Take-Two as trying to acquire the Duke Nukem franchise in a "fire sale." ... ...we believe Take-Two's lawsuit is without merit and merely a bully tactic to obtain ownership of the Duke Nukem franchise. We will vigorously defend ourselves against this publisher."
My second monitor is out of commission due to a problem with the power supply, as far as i can tell.Translation from Scottish to English: Yeah, so I like, got pished, and punched my monitor off the desk...and shit.
Something made in a few seconds in photoshopYou can tell.
Urby, does a flash game really require the following:Did I say "flash" anywhere in my post? No.
Operating System: Windows XP or Windows Vista
CPU: 1.0 GHz
RAM: 512 Mb (1Gb on Windows Vista)
Video Card: 64Mb DirectX compliant video card with at least pixel shader 2.0 support
Hard Drive space: 1Gb of space is required to install the game
Internet connection: 256kbit Cable/DSL connection
:rolleyes:
who'd make a crappy computer these days?Apple?
I NEVER PLAYED HALOLucky bastard.