Forum posts

Posted 17 years ago2006-07-02 21:23:44 UTC
in Muzz's HLDM Server Post #188126
You're better off just PM-ing muzz. he's asleep.

I'm gonna try another DM_Crete map if i can grab some time. Ii'll ask to put that on the server as well.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-02 20:48:20 UTC
in Muzz's HLDM Server Post #188118
Kasperg Sensei ftw!

I join TWHL to because it was a bridge from the 2D to 3D world. I always loved gaming, so that was a plus. I knew it was gonna be a long and hard trip to understanding Hammer and all its stuff. I needed help in otherwords. So I googled TWHL and went to IRC where m0p helped me for the first time. The rest of it is history. I read all of the awsome tutorials, and even now i still look at the entity glossary. I began forming worlds of my imagination in 3D, then submitting them. Old maps like Castle Rimrook and Gyradell. It was art to me, and it still is a form of art for me. Art is to be shared, and no one is better to share it with no other than the great people of TWHL who have helped me master the art. Because of their generosity, i'm able to take it into the professional world, and continue with it as a career. Without TWHL, i would be flipping burgers in a fast food restaurant. I remember this reason fondly. So i try to repay as much as i can to TWHL and its members, which is very difficult. I try to write tutorials and share knowledge most useful to those who aren't quite my level. Some things now don't seem so bad. My profile has a wealth of info, and i offer services i often get asked about. TWHL ranks high on my priorities, now you know why.

The void is our paper, brushes are words, and entities the life we breath unto our story. To take a simple thought, and turning into a world, is tremendous power.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-02 20:27:54 UTC
in Jobabob job now bob a job Post #188113
what this about the world of work?

aw yes... i have the world of fun and work screwed together.

Congratz! You won't leave us, will you?
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-02 20:25:26 UTC
in Muzz's HLDM Server Post #188112
WHAT ELSE DO YOU WANT TO PROVE????
That you can be better than yourself. I know you have the potential.

You seem like the type to know what limits are, are you so afraid to go beyond the limits of yourself, of your skills, of your potential?

I say just lose it, I dare you, fucking do it! curse me out bitch, you'll feel better afterwards.... then go listen to music and map something.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-02 19:46:30 UTC
in favorite computer/gaming food? Post #188105
My favorite food is cheez its. But my keys don't look like THAT!
I keep my food away and avoid crumbs and spillings. The most i have in my keys is dust bunnehs...whom are plotting against m_garg.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-02 19:29:01 UTC
in Muzz's HLDM Server Post #188100
Translation- Stop upsetting me and I'll stop whining.
So stop being such a whiney bitch...with a mustache.

Its alright if your maps are bad, and its good that you had some spotlights, we all go through it. But to earn respect, you must kept since it is an unsustaining thing. Whining so much is isn't getting you anywhere! You're running around in a cirlce panicking. If someone pisses you off, fuck it and ignore them. If you want to get back on the right track, map something good and fun! add it too the server and let us play it through. THEN take all criticism nicely and contructively, if its bad, adress the problem constructively and learn something. Use the knowledge you have and educate the noobies. Write tutorials, or make example maps. If there is nothing else you can do, at least make prefabs!

A good mapper maps good.
A good member shares good.

lastly, calm the fuck down. I'm surprised you take this crap as seriously as you do. Mapping is a fun hobby to enjoy.

I must say, you're maps have awsome construct. maybe you should help out on a mod or put a little something of your own together.

Or grab milkshape and begin modelling, there's never enough of that.

Don't say something sidecocked about this, because this is the best advice i have for you.

Actions speak louder than words and never lie.
Rimrook RimrookSince 2003
Posted 17 years ago2006-06-30 12:27:21 UTC
in I Can Anim8! Post #187610
What did you use for rendering? i can't see it due to missing codecs.
Rimrook RimrookSince 2003
Posted 17 years ago2006-06-30 12:25:44 UTC
in New Mod: "Turnstile" Post #187608
Yes. the sunbeam is the egon.

Well, i'll just be getting back to the modness.

:biggrin:
Rimrook RimrookSince 2003
Posted 17 years ago2006-06-30 05:41:51 UTC
in New Mod: "Turnstile" Post #187559
its the lighting in that room. its too subtle. The Shannon is actually the best organized in terms of smoothing groups.

I hate getting crap on my keys and mouse. Don't worry im the least bit gay.
Rimrook RimrookSince 2003
Posted 17 years ago2006-06-30 00:03:07 UTC
in Dont ask. Post #187535
I have a Green Gargantua named Singer.

:glad: :heart:
Rimrook RimrookSince 2003
Posted 17 years ago2006-06-29 20:48:24 UTC
in New Mod: "Turnstile" Post #187517
A whole day and night, 4 sodas, 2 burritos, a whole lots of Cheez Twisters, and 12.5 hours of endless techno later...

[i][b]PROGRESS IS ON SCHEDULE!!![/i][/b]

No demo, but it's looking really promising. The weapons will round completion tonight for sure. Then the mapping can begin!

I'll keep a tight log of progress tonight so ill post like crazy.
I'm also really hyper, the same kind of hyberness i had when i made Sancefar, and Poison Garden, but for modelling!

EDIT:
- Progress -
Droneflies - Done
New Hand for the Volt Arm - Done
Fully Functioning Siaph - Done
Sunbeam - Current Task

Elapsed Time 4h:56m.

EDIT 2:

Screnez.
User posted image
By far, the coolest weapon.
User posted image
If you remember, the old hand model for this was quite crapulated. This one is much more correct. Its also animated nicely.
User posted image
I love this weapon. Its described as a high intensity radiation emitter. I like to call it the Cancer Cannon. :D :D :D
User posted image
This has been done for a while, but i haven't posted a pic, so here.

All that needs to be done is the supporting stuff and the weapons are done.
Rimrook RimrookSince 2003
Posted 17 years ago2006-06-29 20:42:41 UTC
in Wii ? Post #187515
I'm still trying to find out what Wii means in Jap-o-ness.

They wouldn't name it that without a divine reason.

Still, its funneh.z
Rimrook RimrookSince 2003
Posted 17 years ago2006-06-29 20:38:35 UTC
in I Can Anim8! Post #187513
hm. it would make a nice av.

since the thread has been resurrected from the afterlife and is active like that of a zombie, i should post a vid that i would love to have for an av.

Splode
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-28 22:12:14 UTC
in New Mod: "Turnstile" Post #187401
I used the hud_color console command in spirit to change the hud color. But everytime i load the game, it resets to the default orange. How can I get it to stay, or is anyone else encountering this problem?

Good News:
My supervisor informed me that all the student workers get the next week off. Modness to be had for meeeeeleleeleeeleeleleeee. e...
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-28 16:39:16 UTC
in New Mod: "Turnstile" Post #187359
Me and DCC already made a Snitch reference. But its difference from ours is that ours explode.

"That's not a snitch Harry!" BOOOOOOM! splunch...
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-28 16:35:12 UTC
in Sweet mother of God... Post #187357
i just checked it out.

1: Include all of the plant models.

2: Poorly organized polies.

3: Never Fast Vis.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-28 15:35:44 UTC
in Sweet mother of God... Post #187347
The twisty thing is a default object in max.

6000 epolies from that screenshot. that's lots of models.

Its pure Eye candy. I think this guy is trying to get into college or something. This would look awsome in a portfolio.

VERY VERY NICE, nonetheless.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-28 09:55:51 UTC
in New Mod: "Turnstile" Post #187311
uhg. this afternoon comes the most difficult weapon to make out of all of them. lemme tell ya.

I'm replacing the RPG with a Dronefly. it is a little sphere shaped gizmo with some sort of wings that flies from the player's hand without a launcher and is controlled by the mind of the person who launches it.

The tough part is aligning everything so it looks believable and animating it.

The next 2 weapons will be easier, so it'll seem like the home-stretch.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-28 09:49:06 UTC
in "Miasma" HL1 Mod Post #187310
Dark is alright, just add points of light to guide the player, and it freaky to get jumped while in the light from something in the darkness.

Indeed, nice models :D

The multiplayer stuff sounds like simple fun. Might i suggest making tons of smart zombies that will claw after you while you to get to the rooftop or something. I dunno, watch all the zombie movies you can find :)
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-27 08:43:43 UTC
in Cybernations. Post #187103
My Nations adores me, and only after 3 days!

hows everyone else doing? I still pwn Alaska!
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-26 18:16:43 UTC
in New Mod: "Turnstile" Post #187041
(^_^)_b

just finished up all of the animations.

the next weapon is by far the most difficult and challenging. it might take me all week to get it done, but i will try so hard to hasten things up.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-26 15:07:41 UTC
in New Mod: "Turnstile" Post #187016
i have a million things to do about it.

what happened to hostage situation?

There is much to do as far as modelling and sounds, textures, and new stuff. after all that, mapping.

tis true, i'm backed up a week. please consider that i'm doing this nearly solo. I really appreciate the help i have gotten and will get. I will not dissapoint anyone with the new demo, if everything functions smoothly enough. that's why this one has an alpha phase.

TO DO:
-I have to do 3 new weapons and redo 1 weapon. I hope to have that done by tonight. This has top priority.

-The siaph needs a quick completion.

-Textures for the Hazard course

-Props and Map Models.

IN THE FUTURE:
-Perfect the hazard course with voices and stuff.

-New monsters

-New Character Models

-The First chapter of the game.

EDIT: well i'm nearly done with 1 weapon already. i post a screeny.
User posted image
The Lacetter in the aiming position.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-25 20:00:27 UTC
in Cybernations. Post #186874
Ack! Geetopia is on team Orange! There is a traitor in our midst!

BOMB LIKE HELL!!!
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-25 12:45:02 UTC
in Cybernations. Post #186830
you have to collect taxes, but you can only do it so often.

Everyone is off of australia, i'm way up here in alaska. the only person up here too. :D

if you guys war, i'll support you with money and such. so let me know if you need assistance. hopefully not soon, i don't have much.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-24 13:56:21 UTC
in Low poly Ford Sierra Post #186717
what are the polies on that?
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-24 13:53:53 UTC
in TRIGGERS!!! Post #186716
does +trigger and -trigger still work with source?
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-23 22:50:01 UTC
in Cybernations. Post #186643
Nation Name:Nereid
Name:Juindalo
Capital:Pinnacle White
Team: Green

Trades: Gems, Sugar
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-23 14:28:34 UTC
in Low poly Ford Sierra Post #186562
:D

More Veehickles!!!
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-21 15:06:48 UTC
in New Mod: "Turnstile" Post #186268
yeah its worth sending, since i haven't gotten many of them. lets hear what you got!

good timing, i also plan on formulating the intro of the game soon.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-21 09:53:47 UTC
in arrange mode Post #186225
anyone notice the skewed cs gun models... at least get them to sit on the screen right. It looks like that guys arm is 5 feet long.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-21 09:07:33 UTC
in TWHL Corp. Post #186212
haha awsome idea. i'm in!

:nuts: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-21 09:04:48 UTC
in Scripted_Squence 2 Post #186211
did you try aiscripted_sequence?
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-20 19:10:50 UTC
in TWHL3 Post #186148
now muzz has a good idea. i think i already mentioned things like 2d graphics and audio, as well as other minor skills.

It doesn't matter if people overrate themselves, because if they can't backup their boast, no one will ask them for anything.

Hey seventh, what do i do if i want to donate money to twhl? do we have a paypal or something?
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-20 15:59:25 UTC
in My first Gmod comic Post #186122
all your paying for in the new versions are a few weird features you'll never use and some fancy filters that you can easily replicate with brushes. bug fixes too i bet.

other than that, most photoshops are the same.

Nice comic BTW, i think it would be better if you used nothgin but emotes for dialogue. seems that way anyhow.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-20 15:54:51 UTC
in Great mod needs YOU Post #186119
i think it is for source. either way, that dropper critter could be much better done.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-19 17:40:18 UTC
in New Mod: "Turnstile" Post #185961
Wow... that was fast.

We already discussed it and found out it can't got higher than 250. Which is just fine.

Yeah, i'd like to sample your masterpiece of codage.

Do you have a Cvar for it yet? Like pl_health 200? Something like that would be the first step, i think.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-19 12:35:18 UTC
in New Mod: "Turnstile" Post #185918
1.2

You need to learn somehow. Though it makes me a little uneasy that it might be solid. Do try your best though, and test it extensively before i get it.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-19 12:29:30 UTC
in New Mod: "Turnstile" Post #185915
tracer_red
tracer_blue
tracer_green
tracer_alpha
tracer_length
tracer_speed
tracer_offset

these console commands set all of that.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-19 09:22:15 UTC
in New Mod: "Turnstile" Post #185831
in 1.5 there is no command cam_iealdist. this is essential to the overmap. Why they would erase this command is beyond me.

1.4 has monstermaker problems and glitchy weapon handling. as well as a few other known bugs that hinder my progress.

I think 1.2 is good. I'll check it out and if i can't find a prob with it, i'll use it.

EDIT: yeah, 1.2 it is. Source and Stuff
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-18 19:54:30 UTC
in New Mod: "Turnstile" Post #185745
aw... 8 bit number i think.

I wanted to edit my post, I found out i don't have 1.4.
I have plain old SOHL 1.0

I can deal with it at 250. 1000 seems too high anyway. the starting health and armor should be 50. Each upgrade gives you a 10 point increase, totalling 20 health and 20 armor ups. that sounds better.

still, i think 1.0 can be found at that link, and the coding job stays pretty much the same.

Thanks for the info WC dude.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-18 19:13:47 UTC
in New Mod: "Turnstile" Post #185739
i did have chickenfist doing some code earlier. but things weren't working out so well.

There are some things i would have coded in... and thats the health and armor upgrades. As mentioned, when you pick them up, they increase the max of you health or armor. Looking for these would make going back through areas much more worth it, because the more health/armor you have, the longer you can live, and the more i can throw at you later in the game. Its an aspect of gameplay very much needed.

i can't think of what i would do if i could code new weapons... I like my weapons the way they are. I know they are nothing more than new sounds and models, but they feel completely different.

I'm using spirit 1.4
Do i have any takers who wants to do some coding?

Let me describe the task in detail.

First way it can be done.

-A new item that acts much like a normal pickup (i.e. a gun or medkit)
-Once picked up, it plays a sound.
-The players maximum health should increase by 20 with each pickup. (50 Health upgrades, 50 Armor upgrades.)
-There is an upgrade_health and upgrade_armor entity in the FGD.

Second way it can be done.

-A point entity (item_upgrade) that lets you choose which (of either health or armor) you want to upgrade.
-This entity is targetted, and thusly gives the player the increase.

The Health and Armor Cap would be 1000 (or 999 if necessary)

Anyone who wants to try it, here is a link. If Elon Yariv is right and this turns out popular, your name will be immortalized.

Here is a link to Spirit1.4 and its source

EDIT: Maybe we should come up with a team name?
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-18 11:33:50 UTC
in New Mod: "Turnstile" Post #185646
Elon, i can't change what he fires. it requires code. this mod is code-free. It doesn't shoot and kill you every time. Place an apache in a room and try it out, that's what they'll be like.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-17 23:58:09 UTC
in New Mod: "Turnstile" Post #185568
a battle with one of these is a quick-draw. its the only enemy of its type. it takes a few explosive rounds to take it out, but as fast as you can kill it, it can kill you. its designed this way. Proceed with caution when dealing with them.

i found out how to make custom +commands for toggling, so all the gadgets and functions just got an upgrade in functionality.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-17 20:22:03 UTC
in Crazy Idea! Post #185550
I. am. so. doing. this.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-17 18:44:48 UTC
in New Mod: "Turnstile" Post #185537
which demo?

the crappy one thats out?
or the new one that isn't out yet?

you should probably wait for the new one. it will have all of the guns and some new stuff.

I recolored it and it looks much more frightening.
User posted image
The sound is a hum much like the gunship in HL2, only i made mine from scratch. I didn't copy the sound from HL2, trying to cut down in copying.

Rail Gun
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-17 17:02:00 UTC
in New Mod: "Turnstile" Post #185522
i did, but i'll say again in more detail.

This is a Eifolon unit called a "Siaph." Its a gunship that hovers around and tries to kill you. It shoot a 299 mil. magnetic cannon shell at you at the rate of a rail gun. If it sees you, it will kill you, and if you survive, you will be shot again.

This model replaces the Apache Helicopter, which is a perfect base entity for it.

It. will. kill. you. in. the. demo.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-17 16:47:31 UTC
in New Mod: "Turnstile" Post #185520
[i][b]PROGRESS!!![/i][/b]

I want to kick off my summer with a bang, so here's the first thing i've done.
User posted image
User posted image
User posted image
User posted image
and.. uhm... sorry to triple post. :glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-17 11:59:35 UTC
in IDEAS WANTERD!!!! Post #185496
yeah, just use a animated sequence. this is how barney hits switches, or the scientists use retinal scanners. you can play any animation they have available.

only you use a monster's attack animation instead.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-17 09:08:39 UTC
in New Mod: "Turnstile" Post #185489
I'll be posting a screenshot soon of something i think you guys are going to like. Its a new enemy unit that replaces the apache helicopter.

Its called a "Siaph" and is a heavily armed assault mech that hovers around and shoots 299 mil. Shells at you, which kills you in two or three hits. The balance to this is that it takes like 2 or so rounds of explosives to take one out.

I'm still skining it, but the geometry is there. You can easily soo what it is.

and... uhm... sorry to double post. :glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-17 08:20:01 UTC
in Bye bye, Bill Gates Post #185488
even then, he'll still make more money than we all will ever own combined x3.

bastard... :glad: :thefinger:
Rimrook RimrookSince 2003