Forum posts

Posted 20 years ago2004-08-04 23:36:18 UTC
in TWHL website stuff Post #48007
Posted 20 years ago2004-08-04 23:01:52 UTC
in TWHL website stuff Post #47996
THAT WAS ME ^

(my msn is also on the blink, but if we do the transfer fast, it'll make it.)
Posted 20 years ago2004-08-04 22:44:14 UTC
in TWHL website stuff Post #47992
i could submit them for you..
(i had submitting problems once, but they're gone now.)
:)
Posted 20 years ago2004-08-04 21:14:05 UTC
in looking for help, not a map question Post #47984
i sent you an email about helping you :)

(skinning.)
Posted 20 years ago2004-08-04 21:10:23 UTC
in favorite hl hero or villian Post #47983
no, the fast-walker. read above on my other post.
Posted 20 years ago2004-08-04 21:05:37 UTC
in ending a svencoop lvl Post #47980
okay, this is how you end a level (with TEXT!!)

-first setup a entity called: env_fade. set it's duration properties (if it's the end of your level about 100.)
-next put a trigger once where you want the end to be.
-in it's properties, put it's target as the name of your env_fade.
That's the fade part down.
     TEXT:
okay, so heres how to make text without using the titles.txt and to put in the map when your level is fading.

-put a trigger_once a little bit passed the env_fade trigger_once.
-just leave it there for later.
-put a game_text in your map
-set it's name to whatever you want,
-and in the text field set the text. like 'END' or something.
-Next, set it's color to whatever you want.
-in the trigger_once's target field put the name of your game_text.
There ya go.
Posted 20 years ago2004-08-04 20:56:48 UTC
in Can you make monsters.. Post #47977
so, when the monster does his animation, the thing will break.

the monster's target- your object

and the monster does the obvious thing to it. he breaks it.
Posted 20 years ago2004-08-04 20:55:31 UTC
in Can you make monsters.. Post #47976
you can get it at planethalflife.

http://www.planethalflife.com/
have a look around there and you might find it.
though, the download is quite big, about: 11mb
and here's how you get a monster to attack something:
if you want the thing to break when the monster hits it, set it as a func_breakable. and put it's name to whatever you want.
in the monsters target field put the name of your object there.
then put a scripted_sequence with the attack animation.
and you could trigger_once it so it happens when the player is near.
Posted 20 years ago2004-08-04 20:17:24 UTC
in favorite hl hero or villian Post #47964
did anybody else ever here of this alien-dog concept?
Posted 20 years ago2004-08-04 16:28:16 UTC
in favorite hl hero or villian Post #47925
The dog, was eventually called the Fast-Walker, Sadly, never made it into the retail release of the game.
Posted 20 years ago2004-08-04 16:27:18 UTC
in favorite hl hero or villian Post #47924
wanna know a really silly concept, that VALVe was going to put in hl? they were going to team gordon up witha a alien like dog, silly huh? well not really, the dog is about the size of an aleinslave, looks like a t-rex. has 8 eyes. This model was never included in the .pak file.. wanna know how i know this.. ask me.. VALVe was going to get the dog to eat whatever the player killed. also, in a concept, they where going to make gordon with a seriously long beard :D
Posted 20 years ago2004-08-04 16:14:28 UTC
in i.am.making.compo.plz.enter Post #47920
you can e-mail me it, ktreige@hotmail.com or put it in the mapvault, or link it from a website. doesn't matter which one you choose
Posted 20 years ago2004-08-04 16:12:25 UTC
in "Scripted" Compo -NOTES Post #47919
yes. sure
Posted 20 years ago2004-08-03 18:12:33 UTC
in i am sick of fake floaters... Post #47772
that helps... but he probably won't listen.
Posted 20 years ago2004-08-03 18:10:05 UTC
in i am sick of fake floaters... Post #47769
I'm getting sick of these fake floaters going around and pretending to be me!

first it was
-Floater6L9
now it's
-Floater6.19

well, atleast soon they'l run out of floater619 names
Posted 20 years ago2004-08-03 17:38:06 UTC
in Play DM with Bots... Post #47760
How do you play a HLDM game with bots?
or a CS game with bots?
Posted 20 years ago2004-08-03 16:12:27 UTC
in i.am.making.compo.plz.enter Post #47748
okay. thats alright.
Posted 20 years ago2004-08-02 22:27:21 UTC
in "Scripted" Compo -NOTES Post #47644
um.. that's okay.
Posted 20 years ago2004-08-02 21:15:39 UTC
in "Scripted" Compo -NOTES Post #47640
This is a thread for the compo "Scripted" going on at my site:
http://www.freewebs.com/floater619

The People who are mapping for the "Scripted" Compo:

Wrangler249
Howdy
RabidMonkey777
Vassy(maybe?)
--------------------------------------------------
             If you have your entry done before the deadline,
 put it in the mapvault, and let me know here, where it is.
-Floater
Posted 20 years ago2004-08-02 19:24:08 UTC
in inputting custom .wav files Post #47626
first you set up your scientist and ambient_generic, then in the buttons properties choose target- the name of your ambient_generic!

and then when you press the button_the sci will say the sentence
Posted 20 years ago2004-08-01 20:07:22 UTC
in Adding to my map... Post #47456
Anybody have any suggestions on what i should add to my map?

here's the map sofar:

Player starts in a hallway with a door in back of him and a door to the right of him, goes forward makes a left turn see's barney on a upper floor looking down at him through a railing, then player makes another left turn, tries to open a retinal scanner locked door, but he knows he cant open it, so he goes and get's barney, then barney follows him to the retinal scanner door, opens the door for him and player steps inside, ther is 4 scis on computers in this room and a teleporter in the middle, a sci says, Run Man Run! and then freeman jumps into teleporter, then once freeman runs through the teleporter a cutscene plays, and it's in a test chamber with two sci's talking about a caged bigmomman (which is infront of them) then player ends up in a storage facility, goes through a hallway, makes a couple turns, and ends up in that test chamber facility.
i'm gonna make the bigmomma break out.
ANYTHING ELSE ANYBODY THINK'S I SHOULD ADD?
Posted 20 years ago2004-08-01 18:55:57 UTC
in did anyone ever notice in hl... Post #47448
I've had 2 sci's following me once, couldn't get three to follow me.
Posted 20 years ago2004-08-01 18:54:20 UTC
in i.am.making.compo.plz.enter Post #47447
Howdy, i've never heard any info on what your'e making (almost done, finishing up, just starting etc.).
Posted 20 years ago2004-08-01 18:20:01 UTC
in Lambda Dam Post #47440
i got that from a PC gamer CD just weeks ago
i got mine from a PCGamer CD,
        3 years ago!!
in June 2001!
Posted 20 years ago2004-08-01 17:40:19 UTC
in Lambda Dam Post #47433
yeah. i knew that. just thought it was good for the moment. THEY DAM HUNGER!!
Posted 20 years ago2004-08-01 17:20:57 UTC
in i.am.making.compo.plz.enter Post #47431
4 more days guys!! it's the first of august!
Posted 20 years ago2004-08-01 17:16:21 UTC
in Lambda Dam Post #47430
if anybody played "They Hunger" there's a dam in one of the levels. and i think it's the Lambda Dam.
Posted 20 years ago2004-08-01 16:43:30 UTC
in my mod's training level is screwy! Post #47420
i had a fat font on, i thought it was three dots.
Posted 20 years ago2004-08-01 16:36:17 UTC
in favorite hl hero or villian Post #47411
GOOD=Scientists
NEUTRAL=Floater
EVIL=Alien Grunt

"if you dont know what a 'Floater' is, look in the Pak file"
Posted 20 years ago2004-07-31 19:49:03 UTC
in avatars Post #47249
my new one >>>>

was exported thru wally.
<>
"it's the HL2Logo one."
Posted 20 years ago2004-07-31 19:43:43 UTC
in the new compo..... Post #47247
anyone know of the new compo coming up??

-whats it called..
-what do we have to make for it
???
Posted 20 years ago2004-07-31 19:39:36 UTC
in my mod's training level is screwy! Post #47243
alright, your training map name is haz1... yes?

well, heres what i do to set up my mods. (the liblist.gam file:)

game "your mod name here"
startmap "your starting map"
trainmap "haz1"
url_info "http://[yoursitenamehere]"
version "your mod version"
size "how big your mod is"
svonly "0"
hlversion "the hlversion required to play the mod"
type: "in your case SinglePlayer?"
gamedll "put your own dll here, or use VALVe's: ...valvedllshl.dll
Posted 20 years ago2004-07-31 19:33:52 UTC
in !Sounds For Scientists! Post #47241
okay first you...

in his properties choose use-sentence (sentence name) in your case,
!SC_BOOBIE
[i'm not sure if this is what you are talking about but, if it might
help]

-then when freemean "Uses" him in-game, he will say that sentence.

Everyone posting at the same time... cool. Bombard them with answers..(ed:Andy)
Posted 20 years ago2004-07-31 18:53:24 UTC
in Shipped out mod, needs mappers Post #47219
yes. and to ministeve i DIDN'T SKIN THE OSPREY!! i just exported a reg pic of the osprey thru wally, and Woah, it' turned heatvision. that wasn't one of my skins.

^^ my "yes was to pricly_pimple's
I might be interested in helpin the poor kid out with a small map. Spaceship themed?
Posted 20 years ago2004-07-30 23:20:55 UTC
in Shipped out mod, needs mappers Post #46929
i know your not rude. was it your previous-previous-previous post?

and BTW, i am skinning 4 another mod, MrXBob's Sanitarium
Posted 20 years ago2004-07-30 23:17:22 UTC
in Shipped out mod, needs mappers Post #46927
trapt, looks exactly (well not exactly) like i wanted, the screens do look space-shippy. and that's where the level should take place a Space-ship! good.
Posted 20 years ago2004-07-30 23:10:13 UTC
in Shipped out mod, needs mappers Post #46924
those screenies didn't work. Can't see em'.
Posted 20 years ago2004-07-30 22:28:23 UTC
in Favorite bands: Post #46917
Actually, radiohead is one of my fav bands.
Posted 20 years ago2004-07-30 18:21:24 UTC
in Favorite bands: Post #46877
My favorite 'Bands' in no specific order
-Ludacris
-Methodman & Redman
-Some chinease band (cant remember name)
-W.C
-N.O.R.E.
-WestSide Connection (say hello to my gangsta nation)
Posted 20 years ago2004-07-30 18:15:08 UTC
in How much space... Post #46876
that includes:

-milkshape 3d
-Wally
-Paint Shop Pro
-Hammer 3.4
-Hammer 3.5 Beta
Posted 20 years ago2004-07-30 18:14:11 UTC
in How much space... Post #46875
lol. i wasn't even counting blue-shift!! or most of other mods i don't have installed.

EVERYTHING HL (mods,maps,games etc.):

4.01GB!!!!!!!!!!!!!
woops i'm not counting editing programs:

5.43GB!!!!
Posted 20 years ago2004-07-30 17:57:20 UTC
in Shipped out mod, needs mappers Post #46871
another note, the guns in the screenshot (the 9mmAR.)

-They have been reskinned by me, they do NOT look like that.
Posted 20 years ago2004-07-30 17:54:09 UTC
in Shipped out mod, needs mappers Post #46870
no i havent forgotten about this MOD
i still need mappers, and that is a Crack on the wall,
not a garg-stomp.
I still need mappers, if anyone is interested.
[i]Still..[/i]
-I wont be mapping for the mod,
-I will be skinning the models.
:)
Posted 20 years ago2004-07-29 21:38:27 UTC
in Spirit Program Problem... Post #46508
i tried older versions.. still nothing...
Posted 20 years ago2004-07-29 20:47:35 UTC
in Spirit Program Problem... Post #46493
I have a problem installing spirit.

i've downloaded the newest version..
but when i try to install it, it causes
an error. and when i try to install
it again, same thing. :x
Posted 20 years ago2004-07-29 20:45:22 UTC
in How much space... Post #46491
HL AND ALL MODS:

3.49GB
Posted 20 years ago2004-07-29 20:43:24 UTC
in Shipped out mod, needs mappers Post #46489
mod name or User name?
Posted 20 years ago2004-07-29 19:55:21 UTC
in How much space... Post #46486
How much space does your hl directory take up?
mine takes up: 2.13GB
And My CS Directory Takes Up: 892MB
Posted 20 years ago2004-07-29 18:53:03 UTC
in What files do I need to Make a Mod? Post #46478
heres the genereal files you'll need:

config.cfg
custom.hpk
liblist.gam
titles.txt (not really, only if you want text in your mod.
your splash.bmp
the .bsp(s)
logo.avi
Posted 20 years ago2004-07-29 18:47:22 UTC
in Another compo please Post #46476
i'm gonna enter.
it'll be the first TWHL compo i'll enter!!
:)