okay, this is how you end a level (with TEXT!!)
-first setup a entity called: env_fade. set it's duration properties (if it's the end of your level about 100.)
-next put a trigger once where you want the end to be.
-in it's properties, put it's target as the name of your env_fade.
That's the fade part down.
TEXT:
okay, so heres how to make text without using the titles.txt and to put in the map when your level is fading.
-put a trigger_once a little bit passed the env_fade trigger_once.
-just leave it there for later.
-put a game_text in your map
-set it's name to whatever you want,
-and in the text field set the text. like 'END' or something.
-Next, set it's color to whatever you want.
-in the trigger_once's target field put the name of your game_text.
There ya go.