Forum posts

Posted 10 years ago2014-10-28 20:42:16 UTC
in Hammer 3.x (Goldsource) Couldn't find WA Post #322162
Dots and spaces should be avoided
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-27 11:30:44 UTC
in Now Gaming: ... Post #322149
From what i watched it makes me ill, don't like that style of games.
Also the graphics were not impressive, but that could have been a poor quality video.
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-18 13:45:00 UTC
in Haunted minicompo 2014 Post #322074
Interested
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-16 05:58:07 UTC
in My map for JailBreak mod (cs 1.6) (proje Post #322063
You mind putting it in the map vault ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-15 18:55:15 UTC
in Post your screenshots! WIP thread Post #322059
not moving
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-09 20:10:30 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322008
Its texture bound, but essentially the same.
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-09 07:40:51 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321998
Oh yeah that reminds me of the portal map editor.
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-08 08:05:41 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321988
Hmm, im not sure whats not to understand here.
Anyway have you ever tried to map for Warcraft3 or Starcraft ? They use tile based mapping like Dota2. Essentially what you have are premade building blocks like bricks and there are 3-5 different ones to add randomness into the overall look, instead of you making a simple brush (example 128 units long 8 units wide and 128 units in height) in hammer you do the same here but the outcome is different the brush gets filled with those premade 3d models that are (32x8x128) and randomized for a cleaner look. Its mostly used for trench like passage ways (i.e. river in Dota2) where the side rocks are tiles instead of individually placed models, also trees can be painted instead of individual placing.

In the end its just simplified terrain generation or an addition to displacements that also handle model placement for you.

http://www.hiveworkshop.com/forums/attachments/general-mapping-tutorials-278/44738d1230921253-editing-cliff-skins-clifftut1difference.jpg

Instead of having to displace all the faces of this "cube" in normal hammer, a predefined style is placed on those faces automatically.
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-08 07:07:37 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321986
To put it simply its like doing displacements, but with premade 3d models.
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-07 08:54:10 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321978
Ive thought about this with textures some time ago, say you have a brick wall and you want some variations with the bricks, some lighter some darker. However this involves textures more than brushwork.

+1 on Archie's idea :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-07 08:20:00 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321975
Look at that sexy clipboard, is the .map format similar to how json is formatted ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-07 06:23:38 UTC
in Mod Creation From Scratch Post #321973
Everything after 2006 supports 64bit so all you peeps with 2 cores can run it.
rufee rufeeSledge fanboy
Posted 10 years ago2014-09-11 14:41:30 UTC
in Post your screenshots! WIP thread Post #321720
I use either my own servers or imgur.com, you can just paste the link here and it will auto hyperlink if it begins with http://example.com/1.jpg
use [img] tags if the image fits here, if its bigger than the thread width then it will distort the website.
rufee rufeeSledge fanboy
Posted 10 years ago2014-09-04 20:34:12 UTC
in Mod Creation From Scratch Post #321634
Yeah honestly from my experience you have to suffer and get through it in the coding side of things.

Source wasn't a purpose build engine for modding like UT or Unity is, it just came out that way and built upon gs reputation.

If i knew how to code for source so much math and sh*t could be applied to make everything look outstanding (dreams to make a mod exclusive to Oculus)
rufee rufeeSledge fanboy
Posted 10 years ago2014-09-04 20:24:41 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321633
Update driver, then switch to nvidia.

I think we really need more people developing sledge, PB can't cope with the amount of requests and we want results fast :D
rufee rufeeSledge fanboy
Posted 10 years ago2014-09-01 07:17:32 UTC
in Mini Competition 2 - Colors! Post #321583
Il put mine in shortly, gotta compile at least once :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-30 22:14:15 UTC
in Mini-Competition: Tree Mapping Post #321539
Treehouse, treehouse, treehouse...
Is it just me or is it the only logical thing you can put there ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-30 12:46:38 UTC
in Map Plans & Story Lines Post #321535
I think its really an individual thing, everyone has a their own way of reaching a goal.
Me personally i always have a clear image on what i want to make in terms of a level, however i lack the skill to transfer that image to anywhere so it just has to stay in my head and a level usually comes out completely different than what i wanted it to look like.
If you want to make a series of some sort, i guess a good starting point would be time and place, make the levels represent that. If you want to be adventurous and don't lack imagination just keep making the story as you move on with the project and let it play out.
Usually when i get an idea of a story i easily recognize that its based on something i saw, read, heard. Don't be afraid to base your story off something that exists, usually it turns out that something like that has been done already in some form.
Making up something unique now is pretty hard, and what i see usually is people get frustrated and quit, don't do it, even if you are ripping someone its still a unique twist since you are adding your own ideas to the mix even if you can't see it at first, look at all the de_dust ports tell me it wasn't your first texture set when you made your first map for cs.
The basis for all my ideas usually comes from looking at images on Deviantart or a random search on google, but reading a book or something is also a great way to get that imagination flowing :)

Not sure if making any sense, but yeah here goes my 2 cents :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-24 14:42:48 UTC
in Mod Creation From Scratch Post #321395
Oh you reminded me of the ventures i took once in the SDK and teams were one of them.

Personally i very dislike the idea that you can do a lot of stuff by just copying the code and modifying it, but that's a personal trait that i have, i just hate reusing code. My every php project is from scratch even if its a similar thing, it does open up improvement and problem fixing opputunities, though that slows down develoment a bit.

Btw Tet you should write a new book :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-21 10:32:24 UTC
in Show us your Face, your Cockpit & yo Post #321311
You really dont want to see my face now.
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-15 11:41:40 UTC
in Mod Creation From Scratch Post #321211
Obviously the main() is somewhere in hl2.exe which is closed source. Anyway i know the basic idea, ticks are simple enough to understand, but everything else is quite a mystery to me. Waiting on you tet :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-14 10:19:23 UTC
in Mini Competition 2 - Colors! Post #321173
These do work together but i want to make it feel like you are going through all of them when walking from end to end in the map.
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-14 09:31:48 UTC
in Mini Competition 2 - Colors! Post #321171
Scraped my first idea and went super simple
Basic idea http://i.imgur.com/MvIU9H3.jpg
Going to play with colors once the layout is complete
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-14 06:44:49 UTC
in Mod Creation From Scratch Post #321168
I really hope, you can explain how source coding works. Ive always really wanted to code for gs or src, but the lack of OOP knowledge i could never understand how it all comes together :(
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-13 19:16:04 UTC
in Mini Competition 2 - Colors! Post #321149
So lights are allowed or what ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-13 15:43:19 UTC
in How to make a Steam version Half-Life Mo Post #321140
From what i understand he wants to make a steam hl mod, is that right ?

Correct me if im wrong but the process is exactly the same you just copy the mods folder to the half-life folder under steamapps/common and after restarting steam the mod should appear in the games list.
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-13 07:01:35 UTC
in Post your screenshots! WIP thread Post #321130
TitanFall probably uses a modified source engine, if you go out of your way to license source you obviously want to make it better, so its more of a custom port of source imo.

If Dota2 enables people to make levels like you could in Warcraft 3 oh boy are we in some good times.
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-12 09:18:23 UTC
in Insurgency! Post #321115
Game is good, but either its not optimized very well or something, i get low fps in it.
The realism is what sets it apart from something like CS, at first i felt like i was lost and had no idea what i was doing (dieing all the time), but you get the hang of it.
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-07 17:48:47 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321054
Return the sliding bars in the views that were in hammer 3, but not the laggy ones in H4, thats how i scroll :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-07 15:51:16 UTC
in Post your screenshots! WIP thread Post #321051
So good, i want to be able to make things like that :( :D
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-07 07:52:09 UTC
in Post your screenshots! WIP thread Post #321045
What the ?
What is this ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-05 19:33:13 UTC
in New Competition 34 maybe Post #321018
Paying to enter makes it seem like this is a pro competition imo, not all of us are on the same level. Also atleast for me a competition should have some constraints to it (map from a layout, remake a game etc...) i have nothing against it, but it looks to me like just pickup hammer and make a map compo.
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-05 17:22:48 UTC
in Particle Fusion is looking for mappers! Post #321010
Is this a doom/duke nukem type of mod or am i mistaken ?
From the logos it kinda looks that way :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-04 07:29:14 UTC
in Post your screenshots! WIP thread Post #320984
I really need to learn how to model, but can't devote time for it.
Keep it up TJB.

Trempler maybe try Sledge for more space if need it, since it looks like you are scraping the edges there :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-01 17:18:42 UTC
in Sledge (Hammer Alternative) Alpha Build Post #320938
Hmm, well if there would be no clipping, i guess you could drop a camera it finds the floor and attaches itself to height of the player, that would work with stairs. Still some collision detection has to be made for it.
Would be nice for maintaining scale :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-08-01 14:46:15 UTC
in Top 5s Post #320929
Don't know if i can make 5 but here goes

5. Amnesia: A machine for Pigs
Not even remotely scary.

4. Left 4 Dead 2
Not that i hate it, i actually liked to play it, but i don't think there was a need for the same game a year later, an update could have done it.

3. Red Alert 3
I don't agree with urby that it had to be 2D or voxels or whatever they used in ra2. I love RA2 i just hate the horrible lag you get when there are a lot of things on the map :( What i really wanted was a RA2 3D remake, something like StartCraft to StarCraft2.

2. C&C (The last Tiberium edition)
There are 2 types of strategy games in my mind, the ones that use the StarCraft interface (controls on the bottom) and the C&C interface (controls on the right) should have stuck with it.

1. League of Legends
Don't think that im biased here since i play Dota2, but i believe LoL is a cheap ripoff of dota. I understand what they are aiming for, but the game just feels wrong, some effects look like even i could make with my limited skills. They are improving in the art department, but the game still feels cheap.

Was really hard to think up of this since i really don't play much. Usually i just watch people play SP games on YouTube for the story if i feel that i don't want to play it. Really anything that can be played with a console is usually not worth the time for me.

And to all of you that hate DNF, you really expected too much. Honestly i enjoyed it, yeah its horrible for what the original was, but slapping the triple boob was fun nevertheless :D
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-31 07:19:40 UTC
in Sketches / Drawings Thread Post #320903
How do you people do this ? I can only draw non-organic blocky structures :(
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-30 09:46:11 UTC
in Sledge (Hammer Alternative) Alpha Build Post #320886
Ive been doing that since forever ago. Pointless waste of cpu if i can just use my head.
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-27 13:48:38 UTC
in Sledge (Hammer Alternative) Alpha Build Post #320848
How different was it from the normal hammer ? Or was it the same thing ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-25 10:54:49 UTC
in My poorly pc... Post #320773
It does, but that was of the top of my head.
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-24 09:56:14 UTC
in My poorly pc... Post #320717
Mineral Oil, but as with every oil if you decide not to use it anymore its a pain to wash off + it slowly climbs up your cables that run outside the tank gets to the HDD or whatever you have. Rubber slowly falls apart when covered in oil as well.

Really nasty and i don't know why you would ever oil cool a pc.
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-23 11:13:16 UTC
in My poorly pc... Post #320663
Avoid water cooling ?

Over the years i kinda got the idea that water cooling has too many points of failure, pump failing, god forbid leaks, fan stopping. Whereas normal coolers can only have their fan fail. And they are not that much quiet than a good tower heatsink.
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-22 19:10:30 UTC
in Mini Competition 2 - Colors! Post #320634
Singleplayer ? Might you reconsider ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-17 11:04:14 UTC
in Post Your Desktops Post #320398
The only alternative iv'e found to WinAmp is AIMP, but i understand why you wouldn't want to use it.
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-17 11:01:21 UTC
in Master problems Post #320397
The mod should be optimized to allow only doors with certain names to be opened, can be done, but thats not our problem.

Reset scheme is simple door should start open, delay before close - 1, fire on close. But since the /open thing works that wont work very well.

I might be derailing myself here, haven't mapped in ages.
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-17 07:01:26 UTC
in Master problems Post #320388
Maybe func_door can help with the reset problem, just not sure how to implement it correctly, it resets every round so it can fire some ent's for you.
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-17 06:59:07 UTC
in Sledge (Hammer Alternative) Alpha Build Post #320387
Not to be the captain here, but GS is built on IdTech 1 with some Tech 2 code. In a sense Tech 2 would be superior to GS if not for the Valve innovation.
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-17 06:55:45 UTC
in Post Your Desktops Post #320386
Can't even remember the last time i used WinAmp, its either youtube or my ancient ipod touch with amazing battery life. I shite u not if you don't use it for 3 weeks its still not dead at about 20%, can't say the same about my phone :D
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-09 15:29:46 UTC
in Top 5s Post #320186
Well then.

1. Quake II
My cousin introduced me to it when i was about 5yrs old and a few years later when i got an acceptable connection i used to play it non-stop, in my mind it beats the ridiculous movement and slow gameplay of hl. Fast paced awesomeness.

2. Warcraft3:TFT
Pretty much love this game just for the custom user created levels, Vampirism, Footies you name it. Props to Blizzard for such a flexible system.

3. StarCraft II
All of the above just in a nice Sci-Fi theme. Original SC was also great, but i didn't play it much.

4. TF2
The most fun you could have had online should be the new title for this crappy hatfest. But aside from Valves evil game ruining grip, it was a great game. The cartoony western theme really fits it well, characters are well designed and gameplay is smooth and fun.

5. Last of Us
Didn't play it myself, don't own a console. Great storyline, design, gameplay, level of realism is maintained throughout the entire game. Had a blast watching people play :)

Mentions:
Wolfenstein:New Order
Sick demented nazi killing sim, but we were missing these kind of simple run and gun shooters. I really hate when developers add skills and whatnots in a game that does not need them, this is an absolute delight to play if want to remember the good old simple days of fps. Id Tech 5 which doesn't suck anymore delivers great graphics too.
rufee rufeeSledge fanboy
Posted 10 years ago2014-07-09 12:13:25 UTC
in Sledge (Hammer Alternative) Alpha Build Post #320179
I bet valve would love sledge :)
rufee rufeeSledge fanboy