Forum posts

Posted 9 years ago2015-11-04 17:09:20 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327405
If everyone decided by that, noone would submit anything.
Posted 9 years ago2015-11-03 04:40:42 UTC
in The Official HRAFD Progress/Troubleshoot Post #327397
Links or it didn't happen.
Posted 9 years ago2015-11-03 04:38:31 UTC
in TWHL Tourney Post #327396
I'm confirmed extremely busy, so do what you please and don't mind me.
Posted 9 years ago2015-11-01 15:59:12 UTC
in Post your screenshots! WIP thread Post #327378
I hope you're talking about the monitor because the couch is straight from the 50s.

And I love it.
Posted 9 years ago2015-10-31 02:04:05 UTC
in ambient_generic playing constantly no ma Post #327369
Like env_render but for sounds? :P
Posted 9 years ago2015-10-30 02:08:11 UTC
in ambient_generic playing constantly no ma Post #327363
That sounds like you could set one volume to 0 and the other to 100 to switch between both, right?
Posted 9 years ago2015-10-30 02:04:02 UTC
in Halloween 2015 Post #327362
I used to wonder about the resulting mess until I was told there are artificial pumpkins specifically for carving. And the thing in your photo kind of looks too homogeneous and isotropic to be an actual pumpkin, so I'm guessing you're using the hi-tech pumpkins.

I'm so hardcore on Halloween I'll be dressing as a student and taking an exam.
Posted 9 years ago2015-10-26 02:06:50 UTC
in ambient_generic playing constantly no ma Post #327345
Just out of curiosity, would something like this be doable in Source?
Posted 9 years ago2015-10-24 18:27:30 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327319
I haven't laid a single brick brush and I won't until the last final is passed.
Posted 9 years ago2015-10-24 18:26:14 UTC
in TWHL Tourney Post #327318
I almost uninstalled it some time ago. That silly matchmaking system always put me in servers where all the players were crazy Brazilians that headshot me within five seconds of spawning. Maybe he dislikes it for the same reason.
Posted 9 years ago2015-10-18 01:51:35 UTC
in Sledge (Hammer Alternative) Alpha Build Post #327296
Perhaps the currently selected texture?
Posted 9 years ago2015-10-17 18:57:47 UTC
in Post your screenshots! WIP thread Post #327292
It can also be a hat or a fancy cake.
Posted 9 years ago2015-10-17 03:06:09 UTC
in Post your screenshots! WIP thread Post #327288
func_door?
Posted 9 years ago2015-10-16 18:14:29 UTC
in TWHL Tourney Post #327286
But I was using military formats and UTC to avoid ambiguity unhappy - :(
Sorry, too used to dealing with Americans :P
and Americans can get shafted this time!
Why not.
Posted 9 years ago2015-10-16 03:09:09 UTC
in TWHL Tourney Post #327282
Starting between 0000-1200 UTC is best for us!
Considering the ambiguity, I'd make very sure what time you mean by saying 11:59 AM or 23:59 :P

I'm probably busy that day anyway.
Posted 9 years ago2015-10-15 04:22:12 UTC
in Need Funny Mapping Competition Maps Post #327275
On the contrary, my friend. I am imagining a vast array of different maps that would check every item on that list.

:P
Posted 9 years ago2015-10-15 02:37:47 UTC
in Need Funny Mapping Competition Maps Post #327272
It has:
  • Trees
  • A waterfall
  • Dark hallways
  • Doors
  • A vent
Yup, sounds pretty complete to me!
Posted 9 years ago2015-10-15 01:59:48 UTC
in ambient_generic playing constantly no ma Post #327271
I believe that wouldn't work. You can only start/stop a sound if it's looping. Triggering a non-looping sound while it's playing will only cause it to start over from the beginning.

Relevant.
Posted 9 years ago2015-10-14 16:44:12 UTC
in ambient_generic playing constantly no ma Post #327268
That looks like the most possible workaround.
Posted 9 years ago2015-10-13 03:38:06 UTC
in Need Funny Mapping Competition Maps Post #327259
Which could be anything because so little is known about it.
Posted 9 years ago2015-10-13 01:49:25 UTC
in Post your screenshots! WIP thread Post #327256
Is that Source?
Posted 9 years ago2015-10-13 01:48:14 UTC
in Need Funny Mapping Competition Maps Post #327255
Has anybody tried to contact the people who posted there?
Posted 9 years ago2015-10-12 19:43:06 UTC
in Need Funny Mapping Competition Maps Post #327250
But does its owner know of its existence? Or that the TWHL community is looking for it?
Posted 9 years ago2015-10-10 19:35:17 UTC
in TWHL Tourney Post #327247
We don't need to decide which game to play. We can play them all!
Posted 9 years ago2015-10-08 16:33:29 UTC
in Now Playing: ... Post #327225
Casino Calavera, maybe someone's heard this before from the Grim Fandango game soundtrack.
Posted 9 years ago2015-10-06 18:20:40 UTC
in Post your screenshots! WIP thread Post #327215
They're still too spot-y. They need to be more diffuse.
Posted 9 years ago2015-10-04 19:45:55 UTC
in Easy light_spots Post #327206
I think info_target remains because you can repeatedly target it during the map's lifetime. Never used info_null though.
Posted 9 years ago2015-10-04 03:17:33 UTC
in Post your screenshots! WIP thread Post #327190
But I wholeheartedly agree.
Posted 9 years ago2015-10-03 21:53:18 UTC
in TWHL Tourney Post #327184
That's quite impressive for being a Half-Life mod. But to do that we might as well take up an entirely different game.
Posted 9 years ago2015-10-03 02:33:17 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327159
If you're doing a WTC 2001 scenario, some people may not appreciate it.
Posted 9 years ago2015-10-03 02:29:25 UTC
in TWHL Tourney Post #327158
...no.
Posted 9 years ago2015-10-01 03:30:38 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327129
Yes, it would. Last finals are mid-December.
Posted 9 years ago2015-09-30 17:45:51 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327120
I have an idea, but I don't have time to do it because the deadline is too soon. Unless I'm allowed to send in a really drafty draft to buy time.
Posted 9 years ago2015-09-29 23:13:09 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327108
You should do it during holidays.
Posted 9 years ago2015-09-29 16:45:45 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327102
Why else would you use Chinese characters?
Posted 9 years ago2015-09-29 16:11:53 UTC
in Post your screenshots! WIP thread Post #327099
I'd say that's a pretty good job.
Posted 9 years ago2015-09-29 16:10:35 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327098
User posted image


It wasn't easy to draw them right.
Posted 9 years ago2015-09-28 04:05:07 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327053
A project of any kind does benefit from a definite, standardised transition. See: Rooms.
Posted 9 years ago2015-09-27 21:20:05 UTC
in TWHL Tower Post #327050
Because why not!

Deadline is 30 NOV 2015 otherwise you're disqualified. :P
Posted 9 years ago2015-09-24 16:44:01 UTC
in static trigger_camera Post #327009
I think you can't do much more. You should try. You'll need the XYZ coords of the camera and the target and basic trigonometry should give you the correct angle.
Posted 9 years ago2015-09-11 02:56:49 UTC
in Post your screenshots! WIP thread Post #326938
I tried to do that once. The map was going to be a mixture of fullbright areas, flat rendered brushes and that. I think the map was going to be called func_incomplete. Of course, I never finished it.
Posted 9 years ago2015-09-08 03:29:39 UTC
in Post your screenshots! WIP thread Post #326930
Oh hey I know those places.
Posted 9 years ago2015-09-05 17:48:09 UTC
in Post your screenshots! WIP thread Post #326919
I don't think flatbed trucks have their axles spaced like that :P
Posted 9 years ago2015-09-02 02:52:31 UTC
in Windows 10 Desktops Post #326899
Oh hey that looks nice!
Posted 9 years ago2015-08-29 02:14:10 UTC
in The Official HRAFD Progress/Troubleshoot Post #326869
When you print, size of course depends of course on resolution. If you make it literally 1DPI, you'll indeed be in a situation where 1 pixel = 1 inch.
Posted 9 years ago2015-08-22 03:26:13 UTC
in How to put jumpscares? Post #326793
Try a monster maker and a trigger_relay that kills the first entity.
Posted 9 years ago2015-08-20 18:48:54 UTC
in Windows 10 Desktops Post #326782
[Thread closed]
Posted 9 years ago2015-08-13 17:56:30 UTC
in TWHL Tower Post #326716
Or the parachute could land you at the top of the next project.
Posted 9 years ago2015-08-13 01:39:04 UTC
in Planning a map... with words? Post #326706
Too many polies.
Posted 9 years ago2015-08-12 01:31:13 UTC
in Post Your Photos Post #326682
Absolutely love the last three.