Forum posts

Posted 17 years ago2006-11-02 09:52:27 UTC
in World Trade Center Post #201689
Planes don't drive, they fly, and not by itself.

:D
Posted 17 years ago2006-11-01 17:30:59 UTC
in CPR Industries: Shadow's Spear Post #201624
That plane is awsome! Prefab? :P

I agree with Hunter, ICBM's should be underground.
Also, the grey Osprey looks kinda small in the first screenshot, its like a toy to me. :P

Looking good though! :)
Posted 17 years ago2006-11-01 08:57:31 UTC
in trigger_push Post #201568
That should fix it. And then fill it up with a brush, 1 unit thick, func_illusionary.
Posted 17 years ago2006-11-01 08:39:59 UTC
in trigger_push Post #201566
Ingame, walk into the trigger_push, then jump up. There you go. Kind of weird you need to jump in order be pushed up by it.
Posted 17 years ago2006-10-31 13:17:23 UTC
in Muzz's HLDM Server Post #201500
Not anymore.
Posted 17 years ago2006-10-31 10:39:48 UTC
in Question about multisources Post #201491
Thats incorrect. Targetting the multimanager will cause it to run thought it targets.

Try this instead:

mm = multimanager
ms = multisource
rl = trigger_relay

Place your mm and add its targets. Place a rl and let it target the mm. Enter a name for the master field. Place a ms. Name it the same as the master of the rl. Place 2 buttons. Let these target the ms.

I hope this works, can't test it atm. :)
Posted 17 years ago2006-10-31 05:36:20 UTC
in Halloween Costume Post #201447
15 and drunk. So Brittish.

:D

Satch: headcrab on couch ftw.
Posted 17 years ago2006-10-30 15:51:11 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #201356
You got 200 hp - cheating bastard
Whistles

:D
Posted 17 years ago2006-10-30 15:12:40 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #201344
@muzz: did i ever send you the skybox template?
I don't think you did.
Also, if you find the time, can you show me how skyboxing in Max works? It sound usefull. :D
Posted 17 years ago2006-10-30 12:46:55 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #201314
Aaaargh those trees... Max? :cool:

Why is it floating?
Posted 17 years ago2006-10-30 09:28:46 UTC
in Spanish (quien sepa espa?ol, conteste) Post #201307
English ftw.
Posted 17 years ago2006-10-26 14:16:23 UTC
in Muzz's HLDM Server Post #200950
Damn, forgot to place the original dll back. I can't do that now, i ain't home atm.

Sorry.
Posted 17 years ago2006-10-24 15:22:34 UTC
in Kinetix Lives (Also, I'm not dead) Post #200709
Looking hawt! You better finish this. :D

Tip: When making a trailer, be sure to hide the HUD (hud_draw 0).
Posted 17 years ago2006-10-24 06:31:37 UTC
in GoldSource Mapping Tips Post #200650
Oopsies! You're right, Row, its the LEFT mouse button. Some mod change that ktnxbaihappysmilley.
Posted 17 years ago2006-10-22 09:21:49 UTC
in Half-Life : Gyradell Invasion Post #200385
Just include rope.spr. The engine calls it.
Posted 17 years ago2006-10-22 07:40:57 UTC
in Half-Life: Uplink Extended Post #200381
IM GOING TO TAKE A LITTLE BREAK FIRST KTNX! :P

There's will be a sequel... hopefully... :)
Posted 17 years ago2006-10-22 06:38:59 UTC
in Strange/choppy lighting Post #200375
Do you have any light emitting object in the ceilling above the problem? Is that ceilling causing brush splitting? It looks like that light comes from the ceilling...
Posted 17 years ago2006-10-21 13:24:07 UTC
in Half-Life: Uplink Extended Post #200308
I deleted it because i forgot to wadinclude... Im reuploading the mod now. Check the Map Vault soon...

Edit: Its here! http://twhl.co.za/mapvault_map.php?id=4189
Posted 17 years ago2006-10-21 12:08:36 UTC
in Half-Life: Uplink Extended Post #200305
Haha, Ansith. Read below...

And now, the line you've all been waiting for...

Half-Life: Uplink Extended has been released!
User posted image
Posted 17 years ago2006-10-21 10:53:25 UTC
in Now Playing: ... Post #200299
ValvE - Nuclear Mission Jam (HL Song)
Posted 17 years ago2006-10-21 10:17:36 UTC
in Muzz's HLDM Server Post #200295
Holy shit FresheD, 640x480? Lol. :cyclops:
Posted 17 years ago2006-10-21 09:15:29 UTC
in TWHL makes the press! Post #200286
Lol.

Grats. Whats it about?
Posted 17 years ago2006-10-21 09:01:32 UTC
in Half-Life: Uplink Extended Post #200281
I promise, release is today, and not 10 hours later. ^^
Posted 17 years ago2006-10-21 08:42:55 UTC
in Half-Life: Uplink Extended Post #200279
Release is today.
.
.
.
.
.
.
.
.
.
OMG! :nuts:
Posted 17 years ago2006-10-21 08:17:07 UTC
in Half-Life: Uplink Extended Post #200277
On my HDD. :D
Posted 17 years ago2006-10-20 18:18:49 UTC
in Coding proposal Post #200253
I allready made a start. But im going to finish HL:UE first, then ill focus on the tutorial.
Posted 17 years ago2006-10-20 11:38:05 UTC
in Desktops of early October Post #200235
How the heck can you use icons marked as an unkown Windows file...
Posted 17 years ago2006-10-20 11:37:03 UTC
in Now Playing: ... Post #200234
DJ Tsar 404 - Prisonwall (Playdio :: Bara Bra Musik :: Your Trance, Dance and Techno station :: http://www.playdio.se :: )
Posted 17 years ago2006-10-20 11:25:47 UTC
in Half-Life: Uplink Extended Post #200233
Ill release it right now. With bugs. Ye happy? :nuts:
Posted 17 years ago2006-10-20 06:41:33 UTC
in Half-Life: Uplink Extended Post #200215
Correct... :roll:
Posted 17 years ago2006-10-20 06:41:16 UTC
in Desktops of early October Post #200214
That's just ridiculous.
Posted 17 years ago2006-10-20 03:49:28 UTC
in Half-Life: Uplink Extended Post #200206
Im not going to meet this weeks deadline, so i'll have to posepone it to next week. I got many bugs to fix, mostly entity work. Needs a little more time.
Posted 17 years ago2006-10-20 03:47:02 UTC
in Hunter Projects! Post #200204
Just to let you guys know i've started work on a new HL:DM map for Muzz's server.
Yay!
Posted 17 years ago2006-10-19 13:36:05 UTC
in Half-Life : Gyradell Invasion Post #200111
Got errors? Call Muzz.
Posted 17 years ago2006-10-19 05:05:58 UTC
in Half-Life: Uplink Extended Post #200081
I will update the demo version once the full version is finished. I'll also move it to the completed maps vault.
Posted 17 years ago2006-10-19 04:13:57 UTC
in Half-Life: Uplink Extended Post #200079
Im having a bit of trouble with certain bugs i need to fix. Its gonna take a little more time. I also have to add "EXTENDED" to the title menu. And of course a final compile of all maps.

Sorry for the delay.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-10-18 11:13:11 UTC
in source engine update, Polish support??? Post #199987
Support for Polish people maybe? :P
Posted 17 years ago2006-10-18 10:52:19 UTC
in Half-Life: Hostage Situation Post #199984
Posted 17 years ago2006-10-18 09:30:32 UTC
in File Read Error Post #199977
Delete the damaged rmf, look for mapname.rmx, rename rmx to rmf and open that.
Posted 17 years ago2006-10-18 06:46:40 UTC
in Rotating beams? Post #199964
The multi_manager is one of the most usefull entities in HL. And setting it up is very easy. An example:

Lets say you have a button. When you use this button, a light goes on. 2 seconds later, the ground shakes and some debris from the ceiling falls down. 4 seconds after that, an alarm sound is triggered.

Now how to set this up with a multi_manager?

Make the buttons first, and let it target start_seq_mm
Place a light entity and name it light1
Place an env_shake and name it shake1
Place an env_shooter and name it spawn_debris1
Place an ambient_generic and name it alarm_snd1

The properties of these are up to you.

Now place a multi_manager and name it start_seq_mm.
Now click the smartedit button. You'll see two more buttons: add and delete. Click add. Type light1 in the key field and 0 in the value field. Then click Ok.
Click add again. Now add shake1 as the new key and 2 as the new value. Click ok. Click add again. Now add spawn_debris1, 2. Click ok. Click add, alarm_snd1, 4. Click ok.

Now what happends is when you use the button, the multi_manager is triggeren and it will trigger all these entities you've just added. First the light. 2 seconds later, the shake and debris. 4 seconds later, an alarm is triggerd.

Thats all. Hope you understand it. :)
Posted 17 years ago2006-10-17 14:23:39 UTC
in Rotating beams? Post #199924
Posted 17 years ago2006-10-17 07:54:10 UTC
in TWHL3 Post #199901
And don't forget to include this:
User posted image
You allready said you're gonna add that. Probably. :)
Posted 17 years ago2006-10-17 07:45:20 UTC
in Wii's first bad move? Post #199900
HL:HS had physics. Very basic boring physics. :sarcastic:
Posted 17 years ago2006-10-16 13:33:06 UTC
in GoldSource Mapping Tips Post #199842
Thats a worthless mapping tip there, szymas. :/
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-10-16 08:19:41 UTC
in Half-Life: Uplink Extended Post #199804
triple win? shit.... yawn pm, i might be too lazy to check if its up... naw j/k.... i HOPE ill be here when its on the front page. (this thread sayin ur done wit it) =/
Erm... right. Whatever you say, pal. :P
The full thing?
The full tring? Que? :P Is that for Saw or me?