The texturedata parameter for all compile tools is -texdata #.
Where # is the amount of memory, in kb. Like -texdata 8192 (8 mb)
wow muzzleflash you killed the whole creativity part of the compo thanks. Now we have to stick to ugly lab textures. count me outHmmz. You're right. :S Scratch that.
As for .rad files, as far as I remember you could give VIS some parameters to let it know what extra .rad files to use.I have no idea where you got that from, CP. There is no such thing.
@Muzzle: you're in?Nope. Im afk this weekend, so no time to map. Also, this "minicomp" takes a little more time than i had in mind at the start of this thread.
Eco - GeldGeld meens money in Dutch.
I thought you were going out of town this weekend too?!True.
Muzz, what do you mean with the texturing in max? I hope your not using any of the stock textures?No. Its still is pain. When i finally got my texture applied on my model correctly, its looks horribly off in HLMV and HL. :/ No errors in log. Bitmap is 8 bit.
I think the "model city" idea wins for the first compo. I like the "High poly map" idea as well, so maybe we can do that for the next one:/
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| 1 |2
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Where 1 and 2 are two sepperate brushes. The same shape can also be made with one brush:
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ITS A FRIGGIN SLIGHT ENGINE MODIFICATION AND A NEW FRIGGIN SLIGHTLY MODIFIED FGD! ITS LESS MODDED THAN CSTRIKE!:/
I want Floating Point and Tinnos in the server rotationConsider it done! Now play on my server, dammit! Allo over you! I paid freakin' money for it, thankyouverymuch.
For putting his maps on the server, I guessI hate to say it, but i removed them. People didn't really liked them. Im sorry.
Will that be on twhl3?Dude: http://twhl.co.za/servers.php
Nice Muzzie!Tnx!. Ill put in the Vault, with a video walkthrough... Ye like?
You should put it in the vault and add a quick walkthrough, because I'm too lazy to figure out exactly how you did it
Elon: Where's yours, BITCH?! ^_^YEAH! ^_^
HAX!Why?
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Also, mine is based on simple cubes, not wedges. Check out: http://www.themightyatom.nl/downloads/180_deg_pilar.rmf. This is just the pilar, no arch.