Forum posts

Posted 18 years ago2006-06-29 08:21:50 UTC
in Sweet mother of God... Post #187446
Am i being ignored or what?

http://themightyatom.nl/screenshots/spiral_arch.jpg

I have'nt seen this in this thread yet... :)
Posted 18 years ago2006-06-29 08:17:14 UTC
in Changing a disc's name Post #187444
If you have checked the "make multisession possible" (I don't know the exact name) you can continue to put files on the disc and possible change the CD name too.

Otherwise its not possible. Not with Nero that is.
Posted 18 years ago2006-06-28 16:29:43 UTC
in Sweet mother of God... Post #187354
Spiral Arch (gl_wireframe 1 mode)
Posted 18 years ago2006-06-26 16:17:27 UTC
in How did you find TWHL? Post #187021
So I lookt down on the list (sadly) and found TWHL, and it pwned.
Amen.
Posted 18 years ago2006-06-26 09:12:02 UTC
in Penumbra Post #186983
I found the same fly sound used in "The Sims" and Half-life.
Jim, srry allready said that, and Orph even quoted it in the post about yours.

READ BEFORE YOU POST!
Looks like a pretty advanced game engine, bumpmapping and all. But i agree on the levels, they look bland and boring. :/
Posted 18 years ago2006-06-24 19:15:19 UTC
in Whatpulse! Post #186752
Its all about statistics. Nothing more or less. :)
Posted 18 years ago2006-06-24 18:11:09 UTC
in Whatpulse! Post #186750
Its not sad, its useless.
Posted 18 years ago2006-06-24 12:34:53 UTC
in Whatpulse! Post #186706
You were allready a member, fourth?
Posted 18 years ago2006-06-24 12:16:06 UTC
in Whatpulse! Post #186702
Posted 18 years ago2006-06-24 12:11:38 UTC
in Whatpulse! Post #186698
And don't hammer your keyboard or torture your mouse to get clicks! Just use your keyboard and mouse like you always do.
Posted 18 years ago2006-06-24 12:05:44 UTC
in Whatpulse! Post #186694
I see, 5 keys, and 34 clicks. :)

Way to go!
Posted 18 years ago2006-06-24 11:55:42 UTC
in Whatpulse! Post #186692
Sheesh!

ITS NOT A KEYLOGGER! It only monitors the number of clicks and keystrokes. Check out mine:

Keys: 7,796,821
Clicks: 3,556,078

Im a Whatpulse user now for over 18 months.

Edit: Look how many members Whatpulse got! If it was a keylogger, they'll never get to that amount of users.
Posted 18 years ago2006-06-24 11:52:32 UTC
in Whatpulse! Post #186690
True, Madcow, its not a keylogger!
Posted 18 years ago2006-06-24 11:28:14 UTC
in Whatpulse! Post #186685
Do you feel that you could have moved your hands, keystroke by keystroke, across the globe twice every day? Interested in finding out just how much you type a day?

Well then welcome to the WhatPulse!. This website <-> software combination is the best way of keeping track of your keystrokes, and mouseclicks.

So wait no longer! Sign up at http://whatpulse.org/, download the WhatPulse client and start tracking your keystrokes and mouseclicks!

Have fun typing. :-)

I've created a Team called TWHL. Once you've signed up for a Whatpulse account and downloaded the Whatpulse client, you can join this Team, so we can merge all our keystrokes and mouseclicks.

This is our Team page:
User posted image
Posted 18 years ago2006-06-24 07:36:35 UTC
in GoldSource Mapping Tips Post #186676
True. 7th should delete all the spam on the third page, and this page. People didn't even see my custom shadows tip because of that! :/
Posted 18 years ago2006-06-24 07:35:00 UTC
in Scripting commands? Post #186675
Unless you manually create a entity in FGD called that? Nah, doubt the engine would do it.
Not just that, it also involves custom code...
Posted 18 years ago2006-06-24 07:32:41 UTC
in Time Delayed Teleport Post #186674
You gotta be kidding, Elon! :o
Posted 18 years ago2006-06-23 11:26:21 UTC
in Time Delayed Teleport Post #186539
You'll need a multisource.

Trigger the multisource, after 7 seconds, so that the trigger_teleport becomes active.

Name of the multisource and master field of the trigger_teleport has to be the same.
Posted 18 years ago2006-06-23 10:50:36 UTC
in Cybernations. Post #186526
Hey, this is kinda interesting. I should give it a try. :)
Posted 18 years ago2006-06-23 07:21:30 UTC
in Construction tools... Post #186503
I don't think they used Worldcraft, that was developed by autolycus (yes?)
No, Valve used Worldcraft 2.0 to design the original singleplayer maps. Autolycus didn't even worked for Valve at that time, that happend later.
Posted 18 years ago2006-06-21 08:50:58 UTC
in GoldSource Mapping Tips Post #186207
Really. I thought he was talking about the custom shadows thingie. :/ Why respond to such an old post...
Posted 18 years ago2006-06-21 08:35:14 UTC
in GoldSource Mapping Tips Post #186203
If the color is too bright, enter a lower value, like:

0.5 0.0 0.0 (red)

And who the hell wrote this quote:
Quote:
There's a tutorial on that on the Snarkpit too, Muzzle. It's usefull now and then, yeah.
Posted 18 years ago2006-06-21 08:28:32 UTC
in GoldSource Mapping Tips Post #186198
Doctor Cheese, can't you read? :/
Thank god i Ctrl + C'd before i hit the Submit button...
Ok, so here is how to make colored shadows, as shown on the screenshot on the previous page.

First of all, make a square room, or any other map. For best results, give the floor, wall, or whatever a bright white-ish texture. Lets just pick the floor, like in the screenshot.

Now, create a new brush and place it a couple of inches above the floor. The shape of this brush is your decision. Now select it, and tie it to a func_wall

Next, open up its properties and go to the ZHLT Lightflags field. Set this to Opaque (blocks light) If you don't see the ZHLT Lightflags option, make sure you download the latest ZHLT (3.4). You can find it on my site. 64 bit ZHLT is also available there.

Next turn off Smart Edit, and add a new key:

zhlt_customshadow

You'll need a value for this key. You can choose from:

1.0 0.0 0.0 (For a red shadow)
0.0 1.0 0.0 (For a green shadow)
0.0 0.0 1.0 (For a blue shadow)
1.0 1.0 0.0 (For a yellow shadow)
1.0 0.0 1.0 (For a purple shadow)
0.0 1.0 1.0 (For a cyan/light blue shadow)

As you can see, these are actually just RGB values.
0.0 is fully transparent, 1.0 is fully opaque.

If you specify any value above 1.0, rad will cast additional light, useful for an effect that may require luminecent shadows, or another effect that may require a particular shape of light.

Thats all!

As you can see, this method is perfect for creating stain glass windows. You'll need of course colored glass for that. I've prepared some stain glass texture for you guys to experiment with. Get it here: Stain Glass Textures.
Posted 18 years ago2006-06-21 07:38:30 UTC
in GoldSource Mapping Tips Post #186185
Edit: Do not reply! Im writing the explanatioon now.
Posted 18 years ago2006-06-21 07:20:32 UTC
in GoldSource Mapping Tips Post #186178
Posted 18 years ago2006-06-21 07:18:55 UTC
in Now Playing: ... Post #186177
Fcdeejay feat Joy - Melodica (Playdio :: Bara Bra Musik :: Your Trance, Dance and Techno station :: http://www.playdio.se)
Posted 18 years ago2006-06-21 06:43:32 UTC
in TWHL3 Post #186175
So?

Both cost money.
And i said "a server".
Posted 18 years ago2006-06-21 06:14:50 UTC
in TWHL3 Post #186173
unless you have enough to run a Source dedicated server or something
Anyone running a server specially for TWHL?
Wait...
ME! :nervous:

Oh boy!
Posted 18 years ago2006-06-20 13:53:58 UTC
in Muzz's HLDM Server Post #186107
Fuck CS!
Posted 18 years ago2006-06-20 13:24:27 UTC
in TWHL3 Post #186089
Posted 18 years ago2006-06-20 12:08:19 UTC
in TWHL3 Post #186060
Hmmzz...
Posted 18 years ago2006-06-20 10:55:13 UTC
in Hammer 3.4 VS 3.5 beta. Post #186044
I prefer woolcraft 5.
Elon, please... :lol: :nuts:
Posted 18 years ago2006-06-20 09:14:50 UTC
in TWHL3 Post #186019
What about this:
User posted image
?
Posted 18 years ago2006-06-20 07:45:53 UTC
in New Mod: "Turnstile" Post #186010
We already discussed it and found out it can't got higher than 250. Which is just fine.
Ok. You just saved me hours and hours of coding. Argh.
Yeah, i'd like to sample your masterpiece of codage.
Ill send you a PM soon.
Do you have a Cvar for it yet? Like pl_health 200? Something like that would be the first step, i think.
Should'nt be to hard to code i geuss. I think i know a tutorial about coding new Cvars.
Edit: Its not that easy as i thought. But i don't give up yet, ffs! :P
how do you plan on getting it over 250?
I know its possible, i did it before in Half-Life: Hostage Situation, i increased the ammo capacity of some weapons, beyond 250. It has something to to with bytes and bits. Im not really sure how all that works. But im not going to break my head on that. :)
Posted 18 years ago2006-06-19 16:11:25 UTC
in New Mod: "Turnstile" Post #185955
(Double post to make thread appear as new)

Little update:
  • Handhive weapon slot (catagory 4, slot 3) moved underneath the crowbar slot (catagory 1, slot 2).
  • Player's health exceedes 100, but cannot exceed 253, due to max byte thingies bla bla.
For today, i quit. :)

If you want the dlls as they are now, just to test it in your mod, let me know, i've set the max health to 200, temporary of course.
Posted 18 years ago2006-06-19 16:06:40 UTC
in Hammer 3.4 VS 3.5 beta. Post #185952
Valve Screwdriver Editor 3.5 ftw.

And yes, 3.5 has model support. Thats why.
Posted 18 years ago2006-06-19 12:36:27 UTC
in New Mod: "Turnstile" Post #185919
Sir yes sir!
Posted 18 years ago2006-06-19 12:29:55 UTC
in New Mod: "Turnstile" Post #185916
Ill try some stuff out, Rim, but i cannot garantee it'll work, im kinda n00b with C++. Its all blah blah to me. :/

VB.NET FTW!

Ah well.

Edit: Spirit 1.2 or 1.4?
Posted 18 years ago2006-06-18 14:40:58 UTC
in New Mod: "Turnstile" Post #185703
Yep.

skills.cfg.
Posted 18 years ago2006-06-18 13:30:33 UTC
in Crazy Idea! Post #185678
Canada? I'm at the other corner of the globe!
A.k.a. The land of Guns, Blood, Murder.

:lol: ;)
Posted 18 years ago2006-06-18 12:21:54 UTC
in Custom "movie" textures Post #185657
You'll need a series of textures named:

~+0movie1
~+1movie1
~+2movie1
~+3movie1
~+4movie1
~+5movie1
~+6movie1
~+7movie1
~+8movie1
~+9movie1

Half-Life will automatically play the textures in that order. You cannot change the fps and there is a maximum of 10 individual textures.
Posted 18 years ago2006-06-18 12:17:19 UTC
in New Mod: "Turnstile" Post #185654
Speaking of code, remember the handhive slot issue? I'de like to try coding that for you, but i need to know which version of Spirit you're using, so i can download the Spirit SDK of that version.
Posted 18 years ago2006-06-17 16:50:44 UTC
in New Mod: "Turnstile" Post #185521
At least tell us what hell that is!

Bah! You and you skills. Pain in the butt, ffs!
Posted 18 years ago2006-06-16 07:02:47 UTC
in Woah, interesting... Post #185333
http://themightyatom.nl/screenshots/default_fov150.JPG

Default_fov 150.

Anything lower than 90 is more like a zoomin effect, like the zoom function of the crossbow.
Posted 18 years ago2006-06-13 11:19:40 UTC
in 5 Worse Ways To Die [WIP HL1] Post #184965
Posted 18 years ago2006-06-13 09:09:42 UTC
in Desktops of June Post #184942
What a mess, pep. %)
Posted 18 years ago2006-06-12 12:11:21 UTC
in TWHL WON-style server Post #184832
Whats the point of reviving this thread? I got a Steam HLDM Server. Aw well.
Posted 18 years ago2006-06-11 15:21:15 UTC
in pak0 Post #184759
You're doing something wrong then. Cuz it works fine. :)
Posted 18 years ago2006-06-11 10:59:05 UTC
in Debris Post #184725
Im pretty sure those are models, or one big model.
If not, Valve is being stupid.
Posted 18 years ago2006-06-08 04:06:43 UTC
in ambient_generic Post #184257
True.
The same goes for models and sprites, like:

models/table.mdl (Half-Life/valve/models/table.mdl)
sprites/teleport.spr (Half-Life/valve/sprites/teleport.spr)