Forum posts

Posted 19 years ago2005-02-16 22:38:21 UTC
in Rimrook's Belated HLSP Post #91138
I think my forum is dead... :(
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-16 22:33:03 UTC
in HL2 @*$#'n game! Post #91137
Perhaps the first constructive comment yet to unbreakable's prob...

Have you look on the internet for any patches available? I don't know too much about unix, i do know that it grounds for patches. :|
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-08 00:22:47 UTC
in Rimrook's Belated HLSP Post #88873
I got my new dll and loaded my mod into steam finally! All that is left is to build the maps and maybe a few resource hopping. But at least now i have the system worked out and all is almost too well... The goal of this mod is to give a fun twist to HL. I have done so. Now i have a whole new world of physics to work with. I shall experiment and release my discoveries when ever i can!

A demo is in order as soon as possible.
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-07 17:43:32 UTC
in Rimrook's Belated HLSP Post #88791
Thanks diesel power.

I don't need help mapping at the moment, however i need someone who can code to edit a single number in the default hl.dll for me. I STILL don't have it yet... it's so simple yet people are too lazy to do it for me. I'm mapping it myself so i get that raw edge of creativity. Maybe later i might need help, but wait for my asking.
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-07 00:37:52 UTC
in Rimrook's Belated HLSP Post #88644
don't worry about me, i plan on making this mod all on my own to show a display of imagination. i still need my dll so it could be a while before i really get to work on it.
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-06 22:06:38 UTC
in Rimrook's Belated HLSP Post #88619
i so know it kasperg. i so know it...
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-06 20:33:45 UTC
in Rimrook's Belated HLSP Post #88606
I finished all of the first scene in my mod. Everything is goin well even though i don't have my dll yet... here are some screens

http://img237.exs.cx/img237/4466/2lscreen07tx.jpg
http://img237.exs.cx/img237/6163/2lscreen30yv.jpg
http://img237.exs.cx/img237/6554/2lscreen26ac.jpg
http://img237.exs.cx/img237/5034/2lscreen13sa.jpg
http://img237.exs.cx/img237/7070/2lscreen41ve.jpg

I'm also trying not to go crazy with details. My first map performs very well and averages about 700 wpolys. Not too shabby...
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-04 15:33:12 UTC
in Rimrook's Belated HLSP Post #88136
i thought of something. The guys at v-erc do loads of code. Maybe i can request this utterly small change from them if no one here can pull it off. All that needs to be done is switch a number! I know where it is but my MSVBC++ won't compile it right for reasons unknown. This task is pie. I know nothing of coding and i can make it work but no matter what i'm frustrated i can't do it myself... I'm thinking and rambling at the same time, sorry.
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-04 00:51:38 UTC
in Rimrook's Belated HLSP Post #88060
I FRIGGIN FIGURED OUT HOW TO GET TELEKINESIS WORKING!!!
in the player.cpp on line 1410, there is a line that looks like this...
1408 // PlayerUse - handles USE keypress
1409 //
1410 #define PLAYER_SEARCH_RADIUS (float)64
1411
1412 void CBasePlayer::PlayerUse ( void )
all i have to do is change the 64 to the number 768 (a good range but not excessive nor too short) I've done so but i can't compile the new dll or any of that because crap messes up on my comp when i need it most.

IF ANYONE CAN MAKE THE CHANGE AND RECOMPILE THE DLL AND SEND IT TO windmasterben@yahoo.com I WOULD VERY MUCH APPRECIATE IT TO THE MAX! Maybe even add the name of the guy who does it to special credit. If you don't have the SDK, i will personally send it to you and make sure you get it. I will burn a CD and mail it to you if i have to...

Thus being said this is the only change i'm really aiming for, but that wall jump sounds fun as well, whoever wants to compile my dll can add that to it if they can make it function right. This slightly modded dll is the only thing i need to make my very anticipated mod. I've invented a new line of scenarios that utilizes the new feature and I can hardly wait to see it work.

Who's with me?
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-03 20:15:14 UTC
in Rimrook's Belated HLSP Post #88035
I dunno. as of now, coding is out of the question. the only resources i can mess with are mapping ones. even though i have the sdk.

If i could code, i would:
~Increase jump height without altering gravity.
~Make super powers as weapons that after each kill it gets stronger.
~Custom monsters with sounds and AI
~Third person
~Able to grab ledges and climb up
~Make better weapons
~Have a Wakazashi (big-ass sword) instead of a crowbar.

if i could code...
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-03 16:58:12 UTC
in Rimrook's Belated HLSP Post #87978
perfect
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-03 15:21:12 UTC
in Rimrook's Belated HLSP Post #87969
ok 18 it is...

I dunno why it matters... don't ya guys like Steven King?
creepy little children with mental powers are freaky, admit it.

All i was attempting to do was to add intrigue to a plain and simple story... without it would be like everyother mod ever made...

think dynamic.
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-02 17:07:50 UTC
in Rimrook's Belated HLSP Post #87807
I got my own splash. it's easy. just make a picture 640 x 480 pixels big and name it "splash.bmp." it must be 8-bit 256 color. place your splash in the folder [ .../valve/gfx/shell ] directory. that's it.

And so what if my character is 15? i haven't told too much about the story because i want it to be a surprise when i finish the mod. There are reasons for things and you have to play to find out.

how about 18? sound better?
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-02 12:11:16 UTC
in Rimrook's Belated HLSP Post #87734
what's wrong with a 15 year old girl with psychic powers wielding guns and explosives running through a destroyed science facility killing evil aliens from another dimension while being stalked by a freaky man from the government... why not?
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-02 01:20:49 UTC
in Rimrook's Belated HLSP Post #87620
guys, does anyone know any bit of code... i found the source file for the "use" physics and dimensions, but i don't know which variable it is... Like i said before, if i can extend the use distance, i can make telekinesis... i am so so close...
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 21:03:21 UTC
in Rimrook's Belated HLSP Post #87559
i got one screen of one area.. actually this is it because i started this whole thing yesterday...
http://img138.exs.cx/img138/7307/2ndlife14sn.jpg

I managed to get a MOD MADE BY ME WORKING! w00t meh.
i dunno where to add the coding (if any) to the game to make it work the way I'd like...
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 18:32:27 UTC
in Rimrook's Belated HLSP Post #87548
Chaos Theory:
-Mass firepower that kills large groups in single shots. (Head Explody)
-Mass enemies to equal the player's Firepower. (Something Big)

... i've played lots fo games like this...

Coldfeet is right. I do want my mod to be played over and over again because it is fun. The plot should backup the fun factor. Yet, it could be difficult to get a ton of fun with an engine that initially runs a game meant to freak people out... which is a different kind of fun in reality...
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 18:23:37 UTC
in Coming soon. Post #87546
is it possible to get the flexibility of the source triggers with HL1? if valve releases a setup for HL1 like that, it would restore power to HL1 users.... that would own everything.
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 15:56:22 UTC
in Rimrook's Belated HLSP Post #87517
... I'm starting to believe that a lot of people have similar ideas. I figured that it's not so much the idea but the way it runs. How well the levels are planned, any possible extra features possible, minor coding, etc.

The odd part is that the lead character is NOT Freeman, but a 15 year-old granddaughter of a great scientist at black mesa. The psychic powers she has would be fun if they aren't too powerful. It gives you an edge but you don't dominate everything. it just opens up a new range of things that must be done to complete stages of the maps. (I still like the head explody however)

Things on my "to do" list.
Kinesis: extent of the "use" distance variable

that's it for now...
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 12:25:26 UTC
in Coming soon. Post #87473
btw is this made with source? My mod is made with good ol'fashion HL1 Classicness.
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 12:22:39 UTC
in mario mod Post #87472
(about the earlier comments about the body armor)

Why not? Mario would look sexy in kevlar...
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 12:10:44 UTC
in Texturers. Lookin' for 'em. Post #87471
what theme?
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 12:07:02 UTC
in rating maps Post #87470
the rating system comment should have a minimun of 50 words too so people don't just type :| and leave it.
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 12:05:03 UTC
in Rimrook's Belated HLSP Post #87469
I just heard my idea was just like this one...
http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=6648&pg=1
Well... I guess we know for sure that Black Mesa does Cryogenics research...

I don't care if our ideas are alike. So many of us try to make horror maps or the likeness. Our resources are limited... for HL1 at least.
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 12:01:21 UTC
in Coming soon. Post #87468
holy crap we do have the same idea...
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 11:59:55 UTC
in Coming soon. Post #87467
your screens look great! I loves them... who are you?
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 11:58:40 UTC
in Rimrook's Belated HLSP Post #87465
I know the source engine would be more fun, but HL1 is all i have right now. Plus this mod could be good if it's done right. I have the SDK, maybe i can tweak the distance required to use objects and switches, this would be awsome. I'll have to look though...

Is my idea good? I thought of it really quick. :nuts:
Rimrook RimrookSince 2003
Posted 19 years ago2005-02-01 10:56:18 UTC
in Rimrook's Belated HLSP Post #87456
ANNOUNCEMENT!
An idea for a HL single player scenario came to me yesterday morning! I planned out a load of stuff and already finished a piece of the first map. Triggers and all! Here's a little tidbit.

Subject: Ana Roman
Age: 15
Occupation: Psionics Physician
Assignment: Unknown

You wake up in a water tank, once emerging from it you realize you were unfrozen. The surrounding area sounds destroyed, but the cryogenics room seems nearly unharmed. Everything seems quiet as you escape the chambers. After acquiring you HEV suit from the locker room, you will recieve voice messages of the history you have missed. A message from your friends and fellow scientists at Black Mesa. (Including Freeman) Ana Roman is supposed to have psychic powers, but without coding, i have no idea how to incorporate any such effects. The only other alive person you see besides a huddled group of scientists at the beginning is Gman. But being psychic, is Gman afraid of Ana, or is he playing with her mind?

I'm might have to make this just a linked series of maps rather than a mini-mod. I tried the mod stuff and it didn't turn out to good. I can run other people's mods but not the ones i setup. Also, making custom folders, like ...valve/rimstuff... doesn't seem to function at all. However, directories from other people's maps work just fine. Any suggestions would be helpful as far as figuring out how to use things from a distance (triggers), making a mod work, or anything else i might think of. Perhaps if someone can make the mod template then write me a note on how to adjust it to use my maps. ANY help is appreciated. However, i want to do all the mapping myself so i truly capture my idea in the raw essence of it all.
I'll post screens later once i can.
Rimrook RimrookSince 2003
Posted 19 years ago2005-01-30 01:40:54 UTC
in Rimrook, put your maps back up Post #86861
Wow... i thought i was being neglected since my mapping skills lacked a few aspects... I had no idea at all i was looked up to so much by the people of TWHL. I figured my maps always seemed to elaborate and uncool because they were nearly unplayable due to r_speeds and other problems. I never realized what i had until it was gone, and likewise for my maps. I removed them to relieve a little space on TWHL and since i thought no one really downloaded them or even liked them.

That being said, i would like to (in the future) write some tutorials about the things i know about mapping and how to optimize stuff. I'm extremely happey to announce my glorious return, and also that i have glorious friends.

Our TWHL,
Who 0wnz the net,
you rock!
May all our base somday are belong to you.
Give us this day our AWP, Body Armor, and Frags through fast Steam.
Cut us some slack when we act like noobz,
and don't be hatin' those who act like noobz to us.
Please don't give us admin when we're too pissed to realise right from wrong, and if you could keep spyware off our comps,
we'd appreciate it :)
For you own all our Mapping needs forever and ever,
Amen.
Rimrook RimrookSince 2003
Posted 20 years ago2004-08-05 21:55:02 UTC
in TWHL website stuff Post #48278
cool. lemmet set you up
Rimrook RimrookSince 2003
Posted 20 years ago2004-08-04 23:17:49 UTC
in TWHL website stuff Post #48005
my email is beslbenson@msn.com what's yours?

tip # 4

get faster internet.
Rimrook RimrookSince 2003
Posted 20 years ago2004-08-04 23:16:01 UTC
in TWHL website stuff Post #48004
what's your Email?

tip # 3

use details to add to your map. not just lots of triggers, but things like arcetecture and intricate things like that. like a work of art, each scene has a place that draws the eye to it. ask yourself, where do you want people to look. When you make your screenshot, take a picture of your focus.
Rimrook RimrookSince 2003
Posted 20 years ago2004-08-04 23:12:07 UTC
in TWHL website stuff Post #48003
is there ANY OTHER WAY WE CAN DO THIS?

tip # 2

develop a style that makes you stand out
Rimrook RimrookSince 2003
Posted 20 years ago2004-08-04 23:10:31 UTC
in TWHL website stuff Post #48002
lalalalalalala waiting lalalalalalalala

tip # 1

use custom stuff... makes your maps more original...
Rimrook RimrookSince 2003
Posted 20 years ago2004-08-04 23:06:43 UTC
in TWHL website stuff Post #47999
please be patient, the DL for msn will take and estimated 24 minutes.... :x
Rimrook RimrookSince 2003
Posted 20 years ago2004-08-04 23:03:23 UTC
in TWHL website stuff Post #47997
msn huh, i would have to update my messenger i guess....
my take a few minutes but ok.
Rimrook RimrookSince 2003
Posted 20 years ago2004-08-04 22:57:05 UTC
in TWHL website stuff Post #47994
BTW, you'll need IRC to do it. anything would be a hassle for both of us. I guess you could help me out. It'll build your reputation enough to maybe become known. You help me, i help you with personal tips and tricks. we got a deal.
Rimrook RimrookSince 2003
Posted 20 years ago2004-08-04 22:53:15 UTC
in TWHL website stuff Post #47993
the key factor is trust... :|
Rimrook RimrookSince 2003
Posted 20 years ago2004-08-04 22:18:51 UTC
in TWHL website stuff Post #47985
Hey, From what I know, I'm not the only one with uploading and downloading problems. All I ask is for someone to be nice enough to help me out (ultimately fixing the problem) or uploading for me and giving me credit. I don't care how it's done, I want my maps featured in the vault. I can send files through IRC and that works fast and smoothly. Just a few favors until I get some better internet.

Thanks in advance... or not... :
Rimrook RimrookSince 2003