Forum posts

Posted 17 years ago2007-10-30 22:13:55 UTC
in Competition 24: Map from Layout Post #237381
I was considering knocking together an epic map in the last few days and pwn you all out of the water with my 2 day masterpiece...

Then I saw some of the Source screenies and my plan got fucked in the arse so hard that its going to have to shit out of its cock...
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-30 22:06:55 UTC
in The Orange Box graphics card question Post #237380
I gots me a 128Mb Geforce 6600GT and its getting raped by my new games. Upgrading to 256MB within the next month. :D
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-23 14:48:13 UTC
in Pro at Cooking Post #236898
Yeah, I bored now.

Bye.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-23 09:19:45 UTC
in I'm making models but I need... Post #236879
Side on view of a Targa ^_^
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-17 12:46:25 UTC
in Quiet down and listen to the Aussie Post #236518
The Orange Box review is rather epic. :lol:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-14 18:34:28 UTC
in Audio question Post #236367
How about reversing the sample, then adding echo to it, and then reversing it again?
I can't believe it took that long for somebody to suggest that :P
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-13 12:15:46 UTC
in Fullbright Post #236300
I still don't understand this issue with skyboxes being built around the level.

If you use a null texture on the whole thing and then use the sky texture on the inside faces and then "Fit" them to the faces. It works just as well. I do that and it has never affected r_speeds or compile times.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-13 11:50:58 UTC
in HEALTH Post #236295
This should be in the "HL Discussion Thread"

As for your question, I'm pretty sure that it would require some coding work. Something which I have no idea about.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-10 14:06:33 UTC
in Mapping Inspiration Post #236093
Posted 17 years ago2007-10-09 17:28:39 UTC
in I have an idea! Post #236062
TWHLMix 2 was basically your idea
Ahem.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-08 17:51:14 UTC
in Your Gaming History? (Long Post) Post #236000
Had to post this. I found some footage of starfighter 3000 on the acorn computer.

http://www.youtube.com/watch?v=ueae6bfPYaM

I haven't heard that intro music since I was 8!

Now i want to play it again. :cry:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-08 16:27:19 UTC
in Perpetual motion machine! Post #235996
Yes. However osmosis is a slow process and if a turbine is light enough to be turned by slight drips then the power it would generate would be insufficient to power anything.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-08 11:23:04 UTC
in Perpetual motion machine! Post #235978
1. Drop the toast, then butter it.

2. Butter the floor and then throw the toast down.

3. Don't be so fucking clumsy and drop your toast?
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-10-07 18:58:54 UTC
in Perpetual motion machine! Post #235946
Probably a lot of howling and scratching your eyes before you gave up?
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-10-06 18:09:30 UTC
in Flat-Life (HL2D) Post #235887
Shit, I must've replaced the original one with the OIFH one you've sent me. Heh, that's why I got it in hl2d. False alarm, nevermind.
:cry: Awww, I got all excited then.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-05 17:36:57 UTC
in New to custom maps... Post #235773
The_Hunter will be pleased. :glad:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-05 12:08:49 UTC
in Perpetual motion machine! Post #235738
REALLY FUCKING OLD!!
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-05 12:04:24 UTC
in Blood sprites Post #235736
Heh, like I fucking know? :nervous:

Solly, me can no show you.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-05 12:01:06 UTC
in The orange box again. Post #235735
I hope you beat him with a lettuce afterward. :nuts:

I won't be getting The Orange Box until October 18th. Hey well, at least that way I don't have to spend anything on it. Besides, buying it before then would be kinda pointless what with this PC struggling to run Flash games :furious:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-04 18:49:47 UTC
in Quiet down and listen to the Aussie Post #235679
I love the console rundown episode. Its fucking brilliant.
Has this guy made any for Half-Life 2? I searched and didn't find anything
I'll bet if the magazine hadn't hired him he would have taken requests on YouTube. His website has some pretty good stuff on it too.

http://www.fullyramblomatic.com/

I'm currently playing 1213, a wierd little game he made with AGS or something and paint. Its actually really good. Basic, but good.

He also made games like '7 days a sceptic' and other puzzlers often covered in PCGamers (UK) Indie Games section.. He seems rather talented. Zero Punctuation is the best thing he's done yet though.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-04 06:32:38 UTC
in Quiet down and listen to the Aussie Post #235631
Getting paid to play games and rip the piss out of them. Can't be bad :glad:

One every Wenesday. Wohoo!
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-03 22:28:24 UTC
in cheese Post #235616
tl;dr

Got the gist though. Its rotton cheese with worms in that some crazy Europeans like to eat simply because they are European.

WRIGGLY CHEESE = FAIL
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-03 22:23:14 UTC
in hl2 models to hl1 Post #235615
Though it is possible convert HL2 models to HL1, I do believe it is illegal to release a mod containing them.

I could be wrong. :combine:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-03 22:13:05 UTC
in Quiet down and listen to the Aussie Post #235614
Heh, this is so wierd. I was watching all these today. I only found out about him yesterday but it is indeed awesome.

He is in fact British born but he lives in Austrailia.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-03 20:02:08 UTC
in map file question Post #235603
Counts how many times thats been said

Sighs
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-03 18:39:24 UTC
in Competition 24: Map from Layout Post #235586
That's actually not a bad map layout for a chav
I lol'd
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-03 18:36:40 UTC
in map file question Post #235585
^Heh, freaky.^
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-03 18:35:07 UTC
in map file question Post #235583
The RMF is the file used in Hammer. The Map file is developed during the compile for the coordinates and Penguinboy said.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-03 16:09:27 UTC
in URBANEBULA'S NEW STORY. Post #235555
C looking popular. Anyone else?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-03 14:25:37 UTC
in You Laugh, You Lose Post #235551
Posted 17 years ago2007-10-02 17:07:58 UTC
in URBANEBULA'S NEW STORY. Post #235499
Justified bump
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-02 16:56:03 UTC
in Problem with Skybox Post #235498
.tga works too
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-02 14:10:37 UTC
in cheese Post #235475
Tacggnol
You spelt Tacgnol wrong? For shame! Besides he hasn't even posted. What you talkin' 'bout Willis!?

Chedder wins hands down. Really strong and mature British chedder. :glad:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-02 11:15:42 UTC
in Your Gaming History? (Long Post) Post #235460
I remember Streets of Rage. I played all of them. I can't remeber which one it was but one had a cheat which let you play as a kangeroo. That was fun!
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-02 11:13:28 UTC
in TCv2 Suggestions Please! Post #235459
I was just making suggestions. If you wanna make a decent set of maps you need to come up with your own ideas. Look on google for some good location ideas.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-02 07:35:14 UTC
in Lets Write Poetry! Post #235449
I once got in trouble
For being in an abandoned alarm store
Got taken in for identification
You FAIL at Haiku!

5 syllables (not words) then 7 then 5 again.
Loads 'n loads of limericks,
Those crazy rhyming gimmerics,
They look easy to write,
But try one tonight,
And you'll find that the last lines are often impossible.
I lol'd
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-02 02:39:23 UTC
in Half-Life: Hostage Situation Post #235435
I blame Vista.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-02 02:37:00 UTC
in My sky picture Post #235433
Oh yeah. Thanks, I always forget about the steam version. :P
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-01 19:03:39 UTC
in My sky picture Post #235423
The skybox textures are in bmp format. The Skybox is a cube so you need 6 images all together (top, bottom and 4 sides) Each side has to be 256x256 pixels and have to be saved in 24-bit format. Each file also needs to have its direction on the end of its name.

Example: If you made a sky called 'Heaven' you would need;

-heavenup.bmp (top)
-heavendn.bmp (bottom)
-heavenlf.bmp (left)
-heavenrt.bmp (right)
-heavenft.bmp (front)
-heavenbk.bmp (back)

They need to go into the folder valve/gfx/env/ unless your making a mod in which case it would be modnamehere/gfx/env/

In order to get a better example you should use a pak. browser (such as QPed) to open up pak0.pak in the valve folder. Then go into gfx/env and you can see how its meant to be set out.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-01 13:35:03 UTC
in URBANEBULA'S NEW STORY. Post #235393
B then?

Good

I've already eaten the chicken anyways.

HL2: Bitter Divergence.
Part 2

?Sir!? Peterson was calling from the security booth, a hint of panic in his voice. ?They?re overriding the doors. I can?t control them from here. They?ve severed the connection.?
?Then get out here and get ready to fight.? Staves barked.

Johansson tapped another four digits into the keypad. Luckily for him, one of the Merge?s modified attributes was an unlimited amount of patience. When combined with their slightly raised speed this made tedious tasks take half the time. The tiny screen above the keypad lit up. It beeped and the door creaked as its gears began to move, turning slowly like a clock, every second passing as quickly as an hour. It was a countdown to the very last moments of more than a few lives.

Mitchell was in Quinn?s squad. He was new to the vast cold wastelands where he found himself now. He had gotten out of City 19 without a scratch, ducking and dodging his way past the furious battles that had taken place after the citadel had been knocked out of action. He looked down at the mp7 that had been forced into his hand by Quinn just minutes earlier. The man next to him shifted uneasily.

?You ok pal?? he whispered, a look of concern on his face.
?Yeah, I?m fine.? He glanced up briefly to see the man?s face. He was quite a bit older than all of the other resistance fighters in the room. His face was dirty and quite hairy. He was wearing a citizen jumpsuit, like Mitchell?s, only much more filthy. The guy looked like he?d been living in a ditch for a week. He looked back down to his mp7 as the noise of the door faded. ?I?m fine. It?s just I?ve never used one of these before.?
?Quiet!? another man urgently whispered.

The door ground to a halt. The Merge squad scanned the unoccupied room and started to move in, very slowly.

?Now!? Staves called out. Jumping from behind the oil drums he was using as cover. The rebels poured out of their hiding spots and opened up. It brought a smile to Staves? face to see the entire Merge team jump out of their skin and fumble away at their weapons in a panic.

The rebel gunfire cut through the misty air and smashed into the bodies. The sound was tremendous as all sorts of weapons were fired and men were hit. Five grunts dropped to the floor before the others could even steady their aim to return the fire. When they did, the rounds hit home, shattering the pathetic barricades of trash and thumping into flesh. Mitchell hadn?t moved, he was behind an overturned table, clutching his gun and covering his face.

?What the hell are you doing?? screamed the old rebel. ?Fire your fucking weapon kid!? He got to his feet vanished into the smoke filled air, firing his weapon off to cover himself.

Mitchell felt someone grab him by the arm. He was spun round, dropping his mp7 and was face to face with Becker, one of the squad leaders. ?Are you one of mine?? he shouted. Mitchell couldn?t focus on Becker?s face. He was looking past him, into the rear of room. Three rebels had already been dragged away from the fight by the only medic available. One of them was trying to push the medic away to help the other two with his remaining arm. Becker turned to look at them and then turned back to Mitchell. He pushed the mp7 back into his hands and moved his face in closer so that it was all Mitchell could see. ?You wanna go sit with ?em? You do your part first, you hear me??

Johansson squatted behind a stack of metal cases. He looked back to the airlock and assessed the damage. Seven of his men had fallen already and he had to react quickly. He leaned out and fired several rounds from his AR2 into the mass of confused rebels dropping four to the ground. The older rebel was making a scramble for some of the fallen Merge soldier?s armour. Johansson watched as he switched from cover to cover, firing as he moved and getting closer to the armoured corpses. He lined up the rebel in his sights and without hesitating, let off three rounds into his chest.

?Shit!? Quinn called out ?Staves! Staves they?re killing us!?
?I know. I?m taking care of it.? Staves was never one for subtlety. He climbed up onto a pile of barrels and emptied an entire round into the Merge?s lines. He dropped five more grunts and hopped back down to the ground. The airlock began closing again, getting set to bring another batch of soldiers into the fight.

Mitchell stood up and took aim with his sub machinegun. He followed a grunt as he moved between cover and then froze. The grunt had spotted him. He dropped down to a crouch and aimed right up into Mitchell?s sight. For a split second his mind wondered. Would he feel the round hit home or would his death be swift and painless? Would he die were he stood or would he take a shot to the neck and be dragged off to die elsewhere? His finger twitched and he tried to focus, tried to get a shot off first. The soldier steadied himself and suddenly burst into a fountain of blood. Peterson had fired just in time. Mitchell gasped and fell to his knees behind the table. Peterson squatted next to him and put a hand on his shoulder.

?Hey,? he smiled ?You owe me one, right?? Mitchell nodded. He wouldn?t have laughed if he had known what was coming.

Johansson had seen Peterson?s kill he was going to get even. He aimed his rifle at the table and fired off another three rounds. The bullets ripped through the surface, two of which hit Peterson in the neck. Mitchell flinched as the third shot ripped through the table just inches from his face. He leapt over to Peterson?s writhing body and grabbed his head. He was trashing wildly as he twitched and clutched at his throat, blood pouring out at rapid pace.

?Oh shit!? Mitchell screamed ?Medic! Medic!?

As the remaining rebels finished off the last of the Merge soldiers Johansson retreated towards the airlock. He slipped through with just enough room and vanished behind the reinforced doors. Quinn reached the door just as it was closing and punched at the metal panels.

?Cowardly motherfucker!? he yelled.
?Quinn!? Staves cut in. ?That?s enough.?

Mitchell was standing over Peterson as the medic was desperately trying to stop the bleeding. Peterson was spitting blood out of his mouth and breathing rapidly until he slowed and eventually stopped. Mitchell turned away, the water in his eyes glistened in the dim lights of the tunnel.

?Don?t even think about it.? Roared Becker, reloading his shotgun ?We?re not done yet.? Just as he finished speaking the entire base rumbled.

?What the fuck?? Quinn gasped
?Damn it!? Staves looked up the tunnel towards the opposite end of the base. The tremor had caused dust to drift down from the ceiling. ?They?re blowing the other side open to flank us!?

A) Send Quinn?s squad (including Mitchell) to the opposite side to counter the flank.

B) Send Becker?s squad

C) All fall back to the centre of the base and defend as a larger group

D) Stay put here.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-10-01 13:32:18 UTC
in URB'S TWHL PROJECT (Sims 2) Post #235392
To answer your question I'll make more when my PC works.

However I fail to understand how you found this remotly ammusing regarding the fact that all the images have been broken since early August. :/
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-10-01 09:44:03 UTC
in trigger_changelevel GLITCH Post #235373
Hmmm... Try just making a quick example map in hammer 3.4 only. Just a corridor with a change level set up.

Otherwise I'm not sure.

Quick note: Trigger_Changelevel entities can screw up if it touches a solid such as a wall. Make it 16 units away from any solid brushes.

Also, this isn't a multiplayer map is it? :lol:

Oh and finally, take a look at this example. This is how I set my entities up in a changelevel situation.
User posted image
You may have something similar already but thats just a referance. :)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-30 18:56:34 UTC
in Dungeon Keeper 2 Post #235349
Google is your friend. Also get some books on C++ and such. Its not really a one man job to create an entire game. If you do the whole thing on your own it will take several years.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-30 18:14:07 UTC
in TCv2 Suggestions Please! Post #235347
I have no idea what your asking us to do. What is the purpose of the location that your maps are set in? You need a story, which can be as simple as "Rescue Doctor Man from the evil people."

Free Urbanebula Tip#1: Rooms, guns and monsters make a lot more sense if they all have reasons for being there.

Some examples:

1. A secret base researching [something weird here]: Would be tight on security and would be concealed by either the landscape or even a 'front.' For example, I once worked on a mod where the player entered a gas station and was taken into the back by the attendant and sent down an elevator into a secret lair.

2. A military outpost: Again would be secure and concealed but would be filled with military hardware, intelligence offices, bunkers, storage bays and lots of fucking guns.

3. A City: Would most likely look like a city.

These are just examples but if you choose a location and study (when i say study i mean look on google for photos) the real thing you can start to picture how it should look and what you should put.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-30 18:03:55 UTC
in trigger_changelevel GLITCH Post #235346
This is nowhere near enough information.

What have you done so far?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-30 18:01:55 UTC
in Flat-Life (HL2D) Post #235344
...This is a very strange feeling. I've never wanted to have sex with a Half-Life mod until now.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-30 17:52:45 UTC
in Your Gaming History? (Long Post) Post #235343
Heh, is there an EPIC thread award on TWHL?

I started this! Its mine!

But yeah...stop killing it with giant images people.
monster_urby monster_urbyGoldsourcerer