I am making a map for CS, and the map was comiling and running perfectly, until yesterday, when I changed some stuff. When I try to compile it, it got too the 'Build Face Lights' part of the compile, and this error was displayed:
Warning: Too many direct light styles on a face <496.000000, -880.000000, -511.000000>
I assume the numbers in the <> are co-ordinates, but does anyone know how to fix this (or what it means)? I am using the Zoner compile tools.
Are models in counter strike compiled into the .bsp map file?
For example, supposing I made a new hostage model for counter strike, and then put a hostage in my map, and gave it my new model. Would the new model be compiled directly into the map, or would the model have to be put seperatly onto any computer that uses it?
It is like when you make your own textures, you can either give people an extra .wad file, or compile them into your map the -wadinclude file. If models are not compiled into the map, is a a command like '-modelinclude'?
It still batch compiles them, when you use this, even though the program is in a window with buttons etc. Once you click the run button to compile the map, you can close the window where you set the options.
This is how I got mine: Sean is my first name, rct is 'Roller Coaster Tycoon', which is what I made my first website about (but I don't do the website anymore because I stopped playing RCT).