Forum posts

Posted 20 years ago2004-09-02 22:51:58 UTC
in My forum is up!!... Post #56084
NOTE: my timezone in my profile says "AmericaJamaica" thats not right, it didn't have any timezones for where i live. :D
Posted 20 years ago2004-09-02 22:48:46 UTC
in hl2 is almost there!! Post #56083
yeah, 28 days later!!
Posted 20 years ago2004-09-02 22:45:27 UTC
in My forum is up!!... Post #56082
like the name says, go here:

http://www.chatbear.com/board.plm?b=4879&v=flatold
you have to be a registered user, or else your posts will be marked as anonymous, and after a week of an anonymous post being there, i will delete it. (if you wanna become a forum moderator say so here!)
Posted 20 years ago2004-09-02 20:56:53 UTC
in The Horror! Competition... Post #56074
go download it and include it in your competition entry!
Posted 20 years ago2004-09-02 20:37:48 UTC
in ahhhh that was scary Post #56073
yeah, that song was sad. they could have atleast had a better outro song, sheesh. :lol:

The one thing that really freaks me out:
(this is from silent hill 2)

-You go into a strange place, and see people dead, then go into a door, come back, out and the people are gone, then you find a knife (crowbar in hl) and go into another area, and you are on a bridge type place then you look down, and see them all, and on the other side is a door, and they are all running at a barney, and he is shooting them

(the fist part is from silent hill 2, but i made the last couple parts up :P)
Posted 20 years ago2004-09-02 20:28:38 UTC
in hl2 is almost there!! Post #56072
go Half-Life 2, you can make it!!, come one just a couple months or so!
arrrgh...
come one just...
what i meant to say was "Come on just..."
Posted 20 years ago2004-09-02 20:27:33 UTC
in hl2 is almost there!! Post #56071
go Half-Life 2, you can make it!!, come one just a couple months or so!
Posted 20 years ago2004-09-01 21:26:44 UTC
in Spank the Monkey! Post #55861
696mph.
Posted 20 years ago2004-09-01 21:22:50 UTC
in Blueshift Post #55859
i've noticed that some while back, it is in the op4.wad too, it is a member of valve, they took his pic and made his eyes white.
Posted 20 years ago2004-09-01 21:02:07 UTC
in TFC escape map Post #55855
hmmm.... well, i cant help you with this TFC mapping stuff, not a tfc mapper :(, but i hope to see your first map, (i do play tfc, but not map m'afraid)
Posted 20 years ago2004-09-01 20:58:04 UTC
in TFC escape map Post #55853
i'm not much of a tfc player, but i will try to help you :).

Try this:

Put the key model wherever in the map, then make a multimanager (tutorial in tutorials section) and make the key trigger the door in the multimanagers properties, then do the same with the other doors.
Posted 20 years ago2004-09-01 20:48:24 UTC
in ahhhh that was scary Post #55850
more suggestions:

1. Graveyard type area, by a church, walk into the church see some coffins, go back out and zombies come up out of their graves (taken from They Hunger part .1)

2. Walking on a bridge and a zombie chasing after you, the bridge breaks and you fall into a horde of zombies waiting underneath the bridge. (my own :P)

3. look through a pane of glass and see a scientist getting atacked by a zombie, then the zombie throws the sci out the window and comes after you

PS: there are animations for the 3rd. Look in HLMV or VHE3.5b at the scientist entity properties. just make him run to the window, and perform a wind dive animation, use a multi-manager and make the glass break at the time he jumps through it, then make the zombie go through the broken glass and run towards the player
Posted 20 years ago2004-08-31 20:58:24 UTC
in steam+email+me... Post #55548
would anybody here be kind enough to email me the files of steam, my computer is pretty much fried, and says there is an error with the install.exe steam executable. So one of you email me the steam files (not the installer) to ktreige@hotmail.com

??? and one more thing:

Is steam good??
Posted 20 years ago2004-08-30 22:46:59 UTC
in The Horror! Competition... Post #55377
scratch the "send" part, i have the link here in which the wad can be downloaded, so to whoever is entering, download the wad (836kb i think)
and use some of the textures in your map! (email me the map when your finished in .zip format, and include the spook.wad)

THE LINK:
http://www.websamba.com/floater619/SPOOKwad
Posted 20 years ago2004-08-30 22:43:39 UTC
in A good place for .wav Post #55376
try renaming your .mp3 file to a .wav file.
Posted 20 years ago2004-08-30 22:20:51 UTC
in Laggy Maps! Post #55373
i cant open that, the file has to be in a winzip archive (.zip).
Posted 20 years ago2004-08-30 21:38:38 UTC
in The Horror! Competition... Post #55370
alright,

i wanna know who is entering my competition!!, i want to know because i will send whoever is entering it a custom wad i made with spooky textures in it.
Posted 20 years ago2004-08-30 19:09:58 UTC
in The Outcast progress Post #55361
well, i'll download it when it's done, from the screenshots at your site it looks like it's good. :)
Posted 20 years ago2004-08-30 19:02:00 UTC
in The Outcast progress Post #55357
okay, whats the size of it now?
Posted 20 years ago2004-08-30 18:33:08 UTC
in ToDo Post #55352
i see it now, i dont think that was there before.

it's very small but when you click on it it brings you to the last page in the thread.
Posted 20 years ago2004-08-30 18:29:18 UTC
in sound man Post #55350
yes multiple ambient_generics are fine, you must've linked the sound to an entity or something of that sort. Use ambient generics.
But if you put the volume of the scream lower then the music, you may not be able to hear it. :)
Posted 20 years ago2004-08-30 18:01:09 UTC
in The Horror! Competition... Post #55347
bah, i'm not worried about him, if he keeps mindlessly spamming my guestbook, i will shut it down, then he'll have no place to go.
Back on the subject of the [i]competition[/i]
i'm currently making a .wad for the competition and in which i will post on my site you can download the wad and put it in your competition entry.
Posted 20 years ago2004-08-29 22:43:02 UTC
in Favourite THREE bands Post #55152
MY FAVORITE BANDS:

1. GreenDay
2. Linkin Park
3. The VINES
Posted 20 years ago2004-08-29 22:41:57 UTC
in Favourite THREE bands Post #55151
i like linkin park.
Posted 20 years ago2004-08-29 16:54:44 UTC
in HL Bots... Post #55118
Where can i download Regular HL bots??, not for cs. Just Regular HL.
Posted 20 years ago2004-08-29 16:41:11 UTC
in ToDo Post #55112
i dont see it.
Posted 20 years ago2004-08-29 16:25:46 UTC
in The Horror! Competition... Post #55103
i dont know, i started a thread and he kept spamming it, and pretty much P*ss*ng everybody off, then he continued it to my guestbook.
Posted 20 years ago2004-08-29 16:19:10 UTC
in The Horror! Competition... Post #55097
my freewebs one, i dunno, calls himself RaP mAsTa STFU!!.
Posted 20 years ago2004-08-29 16:17:52 UTC
in Pointless screenshots thread! Post #55096
User posted image
User posted image
the pointlessness!!
Posted 20 years ago2004-08-29 14:37:22 UTC
in The Horror! Competition... Post #55082
3 people can win,
1st place 2nd, and 3rd,
and whoever doesn't gets 1, 2nd or 3rd place still gets their map posted at my site.
Posted 20 years ago2004-08-28 00:20:43 UTC
in blue line Post #54699
do this method

right click on it choose tie to entitie, choose func_illusionary

in rendermode choose "SOLID"
render FX Amount choose "255"

in game the blueness will be gone :)
Posted 20 years ago2004-08-27 23:43:52 UTC
in twhl surprise anyone?... Post #54694
alright then, deathmatch??, i'll make some deathmatch maps.
Posted 20 years ago2004-08-27 21:37:40 UTC
in twhl surprise anyone?... Post #54683
the broken ship docks on land, to only realize it docked on an unknown island. (you fill in the rest)

Hmmm, yeah okay, i guess so.
Posted 20 years ago2004-08-27 21:32:01 UTC
in ahhhh that was scary Post #54680
Here are my suggestions of making a horror map:

-Lighting almost makes a horror map, you wouldn't want a map almost full bright, and see everything that comes out at your, dim the lights a little, maybe make some lights flickering etc.

-Make broken architecture, objects etc. dont make a place clean and tidy, and say it's spooky, make it look like people were getting attacked, put stains on the walls, blood decals on the wallsfloor etc.

-Make some backtracking, like if the player runs through a horde of zombie monsters, and gets to a locked door that says "Key Required", then the player has too get by the monsters again to go back and look for the key.

-Cutscenes at the beginning of a horror map wont hurt, like make the cutscene show some zombies eating people, walking down a hall, breaking a door, just to tell the player when he starts the map, that he's going to be scared.

They're just some suggestions. :)
Posted 20 years ago2004-08-27 18:51:49 UTC
in Gordon goes Labs! Post #54657
ZL, i have that same problem.
Posted 20 years ago2004-08-27 18:15:59 UTC
in What's the worst things... Post #54638
it wasnt bad really, i punched him in the head after he was about to stand up.
Posted 20 years ago2004-08-27 18:09:23 UTC
in The Horror! Competition... Post #54629
i am making a fairly good map for a TWHL project, look at the "TWHL Surprise anyone?..." thread
Posted 20 years ago2004-08-27 18:07:45 UTC
in What's the worst things... Post #54626
kindof same thing happened to me but without scars and bruises, one of my buddies was riding down the street on his bike, and the brakes where broke and i was infront of the bike so he keeps going, and i'm like "What the hell are you doing, stop the bike!" and then he says "The Brakes don't Work!" and i tried to run to the other side but he turned to that side and ran over me (well, not actually ran over, just cracked me in the chest with it.)
Posted 20 years ago2004-08-27 18:03:21 UTC
in The Horror! Competition... Post #54623
Not enough entrants.
Posted 20 years ago2004-08-27 17:52:00 UTC
in The Horror! Competition... Post #54619
-soo, anybody else?-
Posted 20 years ago2004-08-27 17:37:31 UTC
in HL2 and CS:S!! Post #54617
From what i've heard floating around the net, HL2 will be released Dec. 30.
Posted 20 years ago2004-08-27 17:25:36 UTC
in Map Vault Suggestion Post #54608
it's not that crappy, it can run DOOMIII, (yay!!).
I speak regular english like everybody else, just because i live in britain doesn't mean i talk like "Pip, Pip Cheerio, good game Nigel." I talk like regular americans err... and german. :lol:
Posted 20 years ago2004-08-27 17:22:16 UTC
in Mod finally has a Site. Post #54604
also, freewebs has a 7 page limit, that's why i quit it long long ago, in a galaxy far far away :D ,
and one more thing:
is this mod for HL2 or HL1?
Posted 20 years ago2004-08-27 17:14:27 UTC
in Map Vault Suggestion Post #54600
no, i'm not american, i come from a long line of germans :D , but now i reside in britain. And sorry, but i cant come on IRC, IRC doesn't happen to work for me, neither does AIM, and msn :lol: .
Posted 20 years ago2004-08-27 17:11:19 UTC
in Map Vault Suggestion Post #54594
no, thank you. (by the way, my first language isn't english, ;) )
Posted 20 years ago2004-08-27 17:06:08 UTC
in Map Vault Suggestion Post #54588
of course, but still, some of the people in which english is they're first language, should speak with proper punctuation. ;)

the last post was directed at ministeve.
Posted 20 years ago2004-08-27 16:43:08 UTC
in twhl surprise anyone?... Post #54572
Trapt, those screens look good, but the maps will all take place under-water, could you modify that to maybe make it look like the bottom of the ocean??
Posted 20 years ago2004-08-27 16:40:49 UTC
in twhl surprise anyone?... Post #54571
intro- <Seventh-Monkey or Vassy if he replies>
level after intro <floater619>
level 2 <nobody yet>
level 3 <nobody yet>
level 4 <Howdy>
level 5 <Trapt>
level 6 <nobody yet>
level before outro <nobody>
outro <floater619>

i still need more people, and i'll do the gfx, media etc. stuff
Posted 20 years ago2004-08-26 22:39:17 UTC
in twhl surprise anyone?... Post #54383
:D, maybe. We'll See.
Posted 20 years ago2004-08-26 20:53:56 UTC
in Favorite Map... Post #54375
What's your favorite Half-Life Map of ALL TIME???
(that someone created)

i cant think of one yet, but i'll get back to you once i do.