Posted 20 years ago2004-09-01 20:54:22 UTCPost #55852
Hello Im currently creating a TFC escape type map and I want to hide key's at places in the map (I already have key model) for the player to find. Once they find the key they must then find the door so the player and the rest of the team can move on to a new section. Any help will be greatly appreciated and thank you for taking the time to read this.
Posted 20 years ago2004-09-01 20:58:04 UTCPost #55853
i'm not much of a tfc player, but i will try to help you :).
Try this:
Put the key model wherever in the map, then make a multimanager (tutorial in tutorials section) and make the key trigger the door in the multimanagers properties, then do the same with the other doors.
Posted 20 years ago2004-09-01 21:00:31 UTCPost #55854
Well I had that type of idea but I found out because of certain entities that way wont work. I was told by a friend to use item_tfgoal and info_tfgoal.
Posted 20 years ago2004-09-01 21:02:07 UTCPost #55855
hmmm.... well, i cant help you with this TFC mapping stuff, not a tfc mapper :(, but i hope to see your first map, (i do play tfc, but not map m'afraid)
Posted 20 years ago2004-09-01 21:29:37 UTCPost #55862
If you try Google and search for 'tfc mapping,' you'll find lots of resources. The one at valve-erc will probably get you a good start. There are several tutorials you may find useful.