Forum posts

Posted 20 years ago2004-09-05 18:35:55 UTC
in tga textures into a wad pack question? Post #56799
Hiya, i have a load of TGA textures which i would like to work with valve hammer and therefore half life mapping.

How do i go about this in the best way possible?

Do i need to convert them into WAD format?

If so is there a convertor for this?

If not how would i set it up so opening a WAD file would produce all the TArga files inside it?

Thank you so much in advance on any information on the matter, and if resolved i will forward on the textures (58mb's) to anyone who wants them, with more details and information on the actual textures.
Posted 20 years ago2004-08-22 14:00:34 UTC
in problem loading map... Post #52868
Thankyou so much, yes the problem was as Habboi had said.

I used a normal texture and it works fine.

Thankyou so much for all your responces and help.

I look forward to bing an active member of the community.

I used to play around mapping for kingpin and after purchasing and playing condition zero i got the urge to map again.

I already have a map down on paper for a bomb defusal map, so this week i will start to put it into worldcraft.

Will post up screenies when its nearly done.

Thanks again peeps!
Posted 20 years ago2004-08-22 13:32:55 UTC
in problem loading map... Post #52855
i just done the beginer tutorial with the box but when i try and load up the map i get the following error:

"lightmap for texture aaatrigger too large....etc etc"

does anyone know what the problem is?

my rmf is not corrupted as i tried a doing a new one and same problem.

I have searched with google the net and these forums and cannot find the answer anywhere.

Thankyou in advance for any help.