Forum posts

Posted 20 years ago2004-10-01 15:53:50 UTC
in wheres my map file Post #63439
LOOOOL

first thing:
i got no real kazaa
second thing:
i got kazaa-lite but not using it
third thing:
i got an anitvirus prog

and....

LOOOOOL
Posted 20 years ago2004-10-01 15:52:04 UTC
in err file not created when compiling Post #63438
but there is no error in your report!! :confused:
if this was everything i only can say same thing as before check problem report!!
Posted 20 years ago2004-10-01 15:48:32 UTC
in wheres my map file Post #63435
i think ZHLT wont have any problems with an @
Posted 20 years ago2004-10-01 15:45:48 UTC
in Players dying at start of rounde Post #63433
^^ as they said :) *sorry for spam
Posted 20 years ago2004-10-01 15:41:14 UTC
in wheres my map file Post #63430
^^hope i could help
Posted 20 years ago2004-10-01 15:40:50 UTC
in wheres my map file Post #63429
the root directory of half-life is located here:

*inst-dir*SteamApps*e-mail*half-life

the maps directory is in:

*root*valvemaps

if it doesnt exsist create one!!

legend:

inst-dir - means the directory you selected in setup
e-mail - means the E-Mail adress you have registered at steam
root - means the directory above
Posted 20 years ago2004-10-01 15:33:40 UTC
in Tunnel with sky?! Post #63424
best way to fix it is to make a curve in the tunnel *in my opinion
Posted 20 years ago2004-09-06 14:06:46 UTC
in Problem with running a map. Post #56984
if a sky box is clsing the level just like any other brush it isnt slower isnt it!?
if it s then plz explain it
Posted 20 years ago2004-09-06 13:45:59 UTC
in cs mapping scale Post #56981
^^last one is mine
Posted 20 years ago2004-09-06 09:51:19 UTC
in Friendly grunt? O.o Post #56916
I think it must be possible at least because in SvenCoop there are freindly Monsters :cool:
But I dont know how i ave nevr made a hl map only CS maps