I need some assistance with figuring this out please.
I have a det pak wall that can be toggled from both sides. Trigger A on one side and trigger B on the other. Those are handled by a multi-manager that actually toggles the wall's state, open/closed. When the wall is
open and another detpak is placed down, it will trigger both A and B since the det pak will 'see' both triggers (since the wall is gone). The multi-manager will toggle the wall from it's previous state. That works fine.
My problem is setting up entities to alert the players of the walls state, open or closed. I need this for writing a script for FoxBot as well. I have two entities that are triggered by the multi-manager named OPEN and CLOSED for 'message to all' purposes only. I have them set as goal 10 and goal 11. Goal 11 (entity CLOSED) initial status is set to 'removed' and goal 10 (entity OPEN) is set to 'inactive'. I tried setting the entities up where they remove their own goal number and restore the other goal number. Like flip flopping. That isn't working. I even tried the 'activate' and 'inactivate' that isn't working either. I'm hoping for a simple solution to this. Anyone into boolean algebra, I'm looking for an inverter equivalent entity setting. When I send it a
1 I want it to output a
0 and vice versa.
I may be going in the wrong direction with my entity settings to begin with. I'm not sure if I need to have the OPEN entity changing the CLOSED entity or not. I hope I made what I'm trying to accomplish clear enough. A message to the players what state the wall is in, either OPEN or CLOSED. The triggers for the wall will not do it since they both get triggered when the wall is open. I also tried making a brush into an entity and setting 'Goal Activation Bitfields' to '2-detpack explosion' but that doesn't trigger it.