Forum posts

Posted 19 years ago2005-06-13 17:32:13 UTC
in Hint brushes wont work Post #114220
Seventh-Monkey: Well most of them do show the C: I forgot about the wad locations. I'll definitely try to run with VIS and see if that helps.

dandyli0n`: Thanks for the link.
Posted 19 years ago2005-06-13 01:58:20 UTC
in Hint brushes wont work Post #114038
Elon: Nope sure dont. I dont have it for some reason.... I didnt start mapping til after I got Steam so I dont know if I never had it at all (I'm assuming unlinkely) or not. But I deffinitely dont have any of the standard wads for half-life. But I would doubt that missing textures would cause the problem. As for reinstalling...you know how a pain in the ass that is. I'd save that as a last resort.

Seventh-Monkey: Uh if you look at what I did give you, you can clearly see its on the C drive. I've installed Steam the default way it should. I've installed Half-Life the correct way it should be. All my folder paths are correct. The only difference is I dont have Hammer Editor installed where it normally wants to go I have it installed in an easier to access folder along with my map. Are you trying to tell me that because I've installed Hammer in a different location than normal that that is the problem?

dandyli0n`: Yeah I know I normally dont run VIS. But are you telling me that I have to run VIS for hint/skip textures to work? Not as in I will be able to see things properly, but that it would have the correct effects of hint/skip textures if used properly?

Zat_AJ: I've had all my textures in one place. Normally I just run a custom wad file and thats it. I find it annoying to have multiple wad files required for one map.

SpaG: I know I'm using old compile tools. I've said that, but if you notice they are the same as the ones Andy uses in his tutorial, so theoretically it should still work. But I will probably get a new version.

Note - Just for more information
This map is not made specifically for any particular game. Normally I test the game in Natural-Selection but recently have started to run it in Half-Life cause I need something with single player mode so I can run wireframe mode. The textures I'm missing are standard half-life textures (they are for two standard chairs in one of the hammer libraries by the way). I'll probably end up removing the objects from the map anyway. They are just place markers and I am planning to make my own chairs.

So any more suggestions?
Posted 19 years ago2005-06-11 23:45:13 UTC
in Hint brushes wont work Post #113842
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamApps***half-life

** Executing...
** Command: Copy File
** Parameters: "C:***map-househouse.map" "C:***Hammer EditorNew Mapshouse.map"

** Executing...
** Command: C:***HAMMER~1ZHLThlcsg.exe
** Parameters: "C:***Hammer EditorNew Mapshouse"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:***HAMMER~1ZHLThlcsg.exe "C:***Hammer EditorNew Mapshouse"
Entering C:***Hammer EditorNew Mapshouse.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.02 seconds)

Using Wadfile: ***map-househouse.wad
  • Contains 10 used textures, 55.56 percent of map (13 textures in wad)
Including Wadfile: ***hammer editorzhltzhlt.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Warning: ::FindTexture() texture BLACK not found!
Warning: ::FindTexture() texture FIFTIES_DR1 not found!
Warning: ::FindTexture() texture FIFTIES_DSK5B not found!
Warning: ::FindTexture() texture FIFTIES_DSK5DX not found!
Warning: ::FindTexture() texture ALIEN_ALPHA1 not found!
Warning: ::FindTexture() texture WPAPERLEAF128D not found!
Warning: ::FindTexture() texture GENERIC028 not found!
Warning: ::FindTexture() texture DRKMTLT_BORD11 not found!
Warning: ::LoadLump() texture ALIEN_ALPHA1 not found!
Warning: ::LoadLump() texture BLACK not found!
Warning: ::LoadLump() texture DRKMTLT_BORD11 not found!
Warning: ::LoadLump() texture FIFTIES_DR1 not found!
Warning: ::LoadLump() texture FIFTIES_DSK5B not found!
Warning: ::LoadLump() texture FIFTIES_DSK5DX not found!
Warning: ::LoadLump() texture GENERIC028 not found!
Warning: ::LoadLump() texture WPAPERLEAF128D not found!
Texture usage is at 0.06 mb (of 4.00 mb MAX)
1.45 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:***HAMMER~1ZHLThlbsp.exe
** Parameters: "C:***Hammer EditorNew Mapshouse"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:***HAMMER~1ZHLThlbsp.exe "C:***Hammer EditorNew Mapshouse"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:***Hammer EditorNew Mapshouse.prt'
1.16 seconds elapsed

--- END hlbsp ---

Yes I know that I'm missing some textures. But I wouldnt think that to cause it since its not the hint or skip texture, but you guys tell me...
Posted 19 years ago2005-06-11 18:41:03 UTC
in Hint brushes wont work Post #113812
I'm using ZHLT 253 custom build 1.7, I know its an older version but its the same that Andy used in the tutorial. I'll search for a more up to date version or if you'd guys be so kind as to provide a link to it, but still its the version Andy used so the problem shouldnt be that.
Posted 19 years ago2005-06-11 17:46:27 UTC
in Hint brushes wont work Post #113800
I didnt have it listed to use. So I just added it in and it didnt have any effect.
Posted 19 years ago2005-06-11 17:38:51 UTC
in Hint brushes wont work Post #113798
Okay I've read the tutorials on r_speeds and hint brushes I understand how they work, but they just dont. After messing around with them forever and only driving my wpoly count up, I decided to try to compile the example map in the tutorial so see if I'm just really screwing it up. I downloaded the example maps in the hint brush tutorial and compiled hint10.rmf <b>without</b> making any changes to the map at all. What I get is this: 58fps 15ms 642 wpoly 0 epoly. That's more than what Andy had to start with before he even applied any hint brush! (467 wpoly to start with and at the end of the tutorial he got it down to 343 wpoly) When I view the map in gl_wireframe 2 I can clearly see everything. Does anyone have an idea about why this is happening?