Forum posts

Posted 20 years ago2004-07-21 22:47:00 UTC
in Problem map... Post #43629
Someone else has counter-counter replied.
My guess is that the person that replied last actually had a look at the map :) unlike the person that replied first....
Posted 20 years ago2004-07-21 22:42:01 UTC
in Question about hint brushes Post #43627
Geoff De Wans original tutorial is available here
Don't forget that it was originally designed for Quake, but the concept is the same.
Best way to avoid speed problems is to plan. Hints were not designed to fix bad mapping.
Posted 20 years ago2004-07-21 22:37:07 UTC
in Getting your map reviewed at my site. Post #43626
You guy's might have missed the point.... Floater might be onto a good thing here.
Just because you can't map, doesn't mean you can't give your opinion... After all, there seem to be a lot of people here who think they can map, but sadly... can't, and they still manage to give their opinion.
Posted 20 years ago2004-02-13 18:37:43 UTC
in SV_StartSound Post #16122
Thanks Kol...
Yeah figured it might be something like that but forgot about including untriggered ambient_generics.
When placed, all I needed to do was set them up like I normally would, but not name them.
This is also interesting if you are using any models that are not supported by their own entity.
Posted 20 years ago2004-02-09 08:02:01 UTC
in SV_StartSound Post #15764
SV_StartSound: ambience/loader_step1.wav not precached (0)
Tommy14's error page mentions a few things, but I was hoping someone will add more.
How do I fix this? Is it an error?
I have checked the Sound/Ambience folder, and the .wav files are there.
I am using a monster_generic to bring the loader into the world.

Any Ideas?
Posted 21 years ago2003-06-22 03:00:20 UTC
in ZHLT Post #678
Yeah, Sorry... the light.exe part of Hammer Expert. I was thinking batch compile where you need to add it to hlrad.exe. Actually light.exe is just a way of calling hlrad.exe if that makes sense. I am not really sure if -bounce 10 is really worth while. It used to be a common tweak ages back, but I wonder if it has been made redundant with the advances in ZHLT?
This is the batch compile I use:

hlcsg.exe -high C:MAPLF
hlbsp.exe -high C:MAPLF
hlvis.exe -full -high C:MAPLF
hlrad.exe -bounce 6 -high -sparse -extra C:MAPLF

I have some really good information on how compiling actually works and I will send Atom a tutorial soon.
Posted 21 years ago2003-06-08 10:55:49 UTC
in Putting Monsters in Cstrike maps Post #712
This question get's asked a lot on other forums and to date I have never seen an answer, there are Mods using CS out there that incorporate monsters and model placement, and there might be a way to add them with coding, but I have not seen anything that didn't involve lot's of work. Good luck looking, let us know what you find.
Posted 21 years ago2003-05-01 18:43:47 UTC
in Brush Outside World Post #777
Tlax is right, Thanks for another great Error Link. The best one I know of is http://www.slackiller.com/tommy14/errors.htm
Another place to look for errors of this kind is the help file contained in ZHLT original file, that came with ZHLT 253 before the custom builds.
Here is what ZHLT say's:

brush 'outside world'
Example:
Entity 10, Brush 0: outside world(+/-4096): (9000, -64, 216)(9000,23,283)

There are a few cases that create the 'outside world' error. The first is an damaged brush, almost always created by a vertex manipulation gone wrong. The coordinates listed in the error are very important in diagnosing the error. If any of the coordinates are -9000 or 9000, then the brush is damaged, and most likely needs replacing completely. The second most common case is actually having a brush near or outside the edge of the allowable region for the world. The brushes are expanded slightly for some of the calculations during a compile, so brushes near the edge within 64 units will cause the error too. The cordon tool creates brushes automatically to box in the cordon region, and their brushes can sometimes be quite large, and also extend outside the world. This can be verified by opening up the .map created by an export with cordon enabled, and looking to see what brushes it made.
Posted 21 years ago2003-03-23 20:18:09 UTC
in Is there any way to make the scientist s Post #1324