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Posted 18 years ago2006-07-19 16:15:56 UTC
in env_smoker --> Smoke in CS 1.6 Post #190855
Thanks for the help.

I think im gonna use the sprite method, however the dl for the example map @ valve-erc doesnt work - so i wondered whether anybody has it or knows where it might be? :
Posted 18 years ago2006-07-19 10:28:09 UTC
in env_smoker --> Smoke in CS 1.6 Post #190799
Hi everybody.

Im making a map (supprize ;)), and i really need some decent looking rising smoke.

I've searched here and googled for it aswel, but i cant really find a way to get env_smoker to work.

The way i understand it, it should work by making an env_smoker [strength = -1, smokescale = 1, name = smoke_1] and a trigger_auto [target = smoke_1, delay = 0.5, triggerstate = 1]

Nothings happening though...

I tried changing the scale, however that didnt make any difference. The delay which is set on the trigger_auto is there because its a good idea to wait for the entities to spawn according to VERC (i think that was where that was mentioned anyway)

I hope you ppl have a solution for me :D

Thanks in advance

Luke