I've looked all over the forums plus many others and I haven't been able to find many answers:
I'm trying to create an env_beam ring that flows across a cylinder. I've followed numerous tutorials and I've looked at numerous example maps but I still can't figure out what I'm doing wrong:
Path_Corner
Name: 1
Pitch Yaw Roll (Y Z X): 0
Next stop target: 2
Fire On Pass:
blankWait here (secs): 0
New Train Speed: 400
New Train rot. Speed: 0
Flags checked: None
Name: 2
Pitch Yaw Roll (Y Z X): 0
Next stop target: 1
Fire On Pass:
blankWait here (secs): 0
New Train Speed: 400
New Train rot. Speed: 0
Flags checked: None
Name: 1a
Pitch Yaw Roll (Y Z X): 0
Next stop target: 2a
Fire On Pass:
blankWait here (secs): 0
New Train Speed: 400
New Train rot. Speed: 0
Flags checked: None
Name: 2a
Pitch Yaw Roll (Y Z X): 0
Next stop target: 1a
Fire On Pass:
blankWait here (secs): 0
New Train Speed: 400
New Train rot. Speed: 0
Flags checked: None
Func_Train
Name: start
Global Entity Name:
blankRender FX: Normal
Render Mode: Solid
FX Amount: 255
FX Color: 0 0 0
ZHLT Lightflags: Default
Light Origin Target:
blankFirst stop target: 1
Move Sound: No Sound
Stop Sound: No Sound
Speed: 400
Angular Velocity:
blankDamage on crush: 0
Contents: 0
Sound Volume: 0.85
Minimum light level:
blankFlags checked: Not Solid
Name: end
Global Entity Name:
blankRender FX: Normal
Render Mode: Solid
FX Amount: 255
FX Color: 0 0 0
ZHLT Lightflags: Default
Light Origin Target:
blankFirst stop target: 1a
Move Sound: No Sound
Stop Sound: No Sound
Speed: 400
Angular Velocity:
blankDamage on crush: 0
Contents: 0
Sound Volume: 0.85
Minimum light level:
blankFlags checked: Not Solid
Multi_Manager
Name: mm
Key Values:
end = 0
start = 0
beam = 0
Flags Checked: None
Trigger_Auto
Target: mm
Delay before trigger: 0.1
Kill target:
blankGlobal State to Read:
blankTrigger State: On
Flags checked: None
Env_Beam
Name: beam
Start entity: start
Ending entity: end
Render FX: Normal
Brightness: 255
Beam color: 175 187 30
Radius: 256
Life: 0
Width of beam: 30
Amount of noise: 10
Sprite name: sprites/laserbeam.spr
Texture Scroll Rate: 100
Frames per 10 seconds: 0
Starting Frame: 0
Strike again time: 1
Damage / second: 0
Flags checked: Ring
Here's the layout on a practice map I'm using to figure this out before I place it in the map I'm working on:
http://img134.imageshack.us/img134/3641/setup0hq.jpg