Forum posts

Posted 17 years ago2007-03-09 18:12:13 UTC
in prop problem Post #215437
aye, thx for your help.
Posted 17 years ago2007-03-09 02:34:02 UTC
in prop problem Post #215391
howdy all, i seem to run into a problem. I want a plasmatv in my map, but when i use prop_physics the tv ends up on the floor in game. I want it to be destructive in game. Am i using the wrong the prop setting? thx for your help.
Posted 17 years ago2007-03-07 00:53:29 UTC
in func_water_analog ? Post #215213
Hi, i want water in my map, so i thought id use this. My question is can i change the transparency of this so i can see through it or do i need to use a different method? thx
Posted 17 years ago2007-03-03 01:48:22 UTC
in Custom props??? Post #214708
I wanted to know waht it takes to make custom props for CS:S. I have these tools at my hands, 3DS Max, PhotoShop, VTFEdit. ANything else? also is there a place that i see some tutorials?? thx 4 your time.
Posted 17 years ago2007-03-03 01:44:54 UTC
in Sound file location???? Post #214706
Posted 17 years ago2007-02-28 17:00:37 UTC
in Sound file location???? Post #214338
Hello, how do i change the the Sound Source File location inside the Hammer editor.
Sound Resource Browser
  • Source File ????????
I somehow changes this and i was wanting it back to the way it was, i had more sounds to use but now it can not find it do to the change ot file location. Can someone help?? thx in addvanced.
Posted 17 years ago2007-01-27 02:55:25 UTC
in Opening sound for CSS map Post #210702
Hello, i wanted to know if it were possible to have sound when the map opens. Is this a server only thing or can i acheive this without a server. thx for your help
Posted 17 years ago2007-01-26 19:00:47 UTC
in Sound problems? Post #210669
thx for your help, i found my problem. Dumbass me had the checkbox checkd for NOT loop. lol Thats what happens when u stay up for 2 days str8 :nuts: :nuts: lol once again thx for your help.
Posted 17 years ago2007-01-25 20:44:47 UTC
in Sound problems? Post #210568
I want to add sound to my fire and generator. I did so using the ambient_generic enitie. Is this correct? If not what should i use. I want to sound to be on all the time, but through out the map, just when u start to get close you hear it. Thanx for your help.
PS i read the tutorial, i must be missing something :zonked:
Posted 17 years ago2007-01-24 18:35:22 UTC
in Boundries for players Post #210465
ya i find it right after i posted that damn help lol. Thx
Posted 17 years ago2007-01-24 05:22:12 UTC
in Boundries for players Post #210419
Hello, i was wanting to know how to stop players from going where they are not suppose to go. I know there is an invisble bounding box in CSS but i dont know how to make one for my map. Any help thanx
Posted 17 years ago2007-01-23 00:45:44 UTC
in Thoughts on Dynamic Weapon Prices in CSS Post #210305
DWP is the worse idea any video game can have. This made guns cost 5-10 times more than they do in real life. In RL an AK doesnt cost 7gs, you can pick one up for under $300, and M4 dont cost that much either, highest priced M4 is 1g and that has alll the bells an whistles attachments. DWP might be good on paper like communisum is but in RL its as bad as having beer sh1t5
Posted 17 years ago2007-01-22 20:46:43 UTC
in Map Objectives Post #210264
Thanks Arcan
Posted 17 years ago2007-01-22 20:15:14 UTC
in Map Objectives Post #210259
Hi, i was wanting to know if any knows how to put text in for the opening screen of a CS:S map. (ie, tells the CTs and Ts what the map is all about. map objectives.)
Thanx for your time.
Posted 17 years ago2007-01-15 21:53:41 UTC
in functions for CS:S map??? Post #209691
Hello all, I am new to Hammer and was needing some help trying to figure out some stuff for my map. I like some help locating all the functions and info stuff i need to make a map; (ie the script and stuff for buy_zones, target functions, spawn zones,etc etc) Like to say thanx ahead of time for your help on this.

TasteOfBlood