Forum posts

Posted 15 years ago2009-06-03 13:08:11 UTC
in E3 2009 Post #267886
Anyway I just heard that Microsoft have announced Perfect Dark coming to xbox live which is good news and definitely makes me optimistic about a Goldeneye port
Posted 15 years ago2009-06-02 15:52:09 UTC
in E3 2009 Post #267835
I've got to admit that my favourite conference was the Nintendo, not for the games obviously but just for the reactions on Gamespot. When that woman was talking about that clothes shop game and Nintendo was spouting off about their sales figures and so on pretty much so every comment was a "NOOOOOOOOOOOOOOOOOOOO!" and "Nintendo hates us" and then a new metroid game is anoounced and suddenly everything is forgiven.
Posted 15 years ago2009-06-02 15:46:36 UTC
in left 4 dead too Post #267834
I know I wouldn't care at all about Left 4 Dead 2 if Gabe Newell had just come on stage and said "Hey guys Episode 3 is in development and its going to be awesome WOOH!" but the fact that he didn't means it feels like a slap in the face for a massive Half life fanboy like myself
Posted 15 years ago2009-05-30 11:53:42 UTC
in U.S. Army 2030: Things to come Post #267665
Perhaps im being sceptical but I seriously doubt that North Korea could ever create a proper nuclear weapon delivery system considering they're entire economy consists of two bricks on top of each other and Kim Jong Ils massive porn collection
Posted 15 years ago2009-05-29 17:31:44 UTC
in U.S. Army 2030: Things to come Post #267641
On this whole future force warrior thing I don't really understand the point of it, in its current state the US army can kick the ass of any nation it wants willy-nilly and yet they keep spending all this money on more advanced technology which seems unnecessary. Just look at the F-22 raptor that cost something like $622million to design and its supposed to replace the F-15 but what is the point of that, to date no F-15 has been lost in combat which means there was absolutely no need to replace it.
Posted 15 years ago2009-01-26 13:37:41 UTC
in Fear 2 Demo is out Post #262000
I think the main problem with F.E.A.R. was the piss poor mapping has that been fixed for F.E.A.R. 2 or is it still a bunch of boxes floating in space that defy architectural reason
Posted 15 years ago2008-12-01 17:53:35 UTC
in Your Career Post #259292
Nah I watch Boston Legal its got drum roll WILLIAM SHATNER. Even though i've never watched Star Trek it would be awesome if he made a nod to his past as captain something or other
Posted 15 years ago2008-12-01 17:49:30 UTC
in Quantum of Solace Post #259291
I don't know while Q was humorous it did feel a little camp. But I think at the very least Bond should be able to smile at some point in the film. At least Casino Royale had a few humorous moments and that parkour scene was pure Bond but in Quantum of Solace all those car chases and gun fights could have fitted into any action movie
Posted 15 years ago2008-12-01 14:08:54 UTC
in Quantum of Solace Post #259276
In all honesty I hated Quantum of Solace or Quantum of shaky-cam as it should have been called. The action was all over the place with the director aiming for a Bourne Identity style shaky cam with differing angles but whereas in the Bourne Identity it was edited in such a way so that you knew what was going on in Quantum they just shot the action from 42 different angles and stuck them all together in editing and hoped everything would work out. As well as that the makers completely missed the point of the Bourne films. Not only did it have bone crunching action but it had an actual story. In Bourne there was that whole thing with CIA politics and of course you wanted to see the conclusion and find out what happens to Bourne and what his true identity is. Whereas with Quantum they completely missed the point, thinking a shaky cam makes a good film and every thirty seconds of dialogue should be punctuated by a gunfight. I could go on about how its not a true Bond film and the song is rubbish and everything but I won't as far as im concerned this Bond film is an unmitigated failure.
Posted 15 years ago2008-12-01 14:00:08 UTC
in Your Career Post #259275
mmmm, tasty. As for me im hoping to do a corporate law degree, after that i'll do a bachelor of law dgree for a year and then after that a masters of european law and then I might do the course that allows, me to practice law, it will take a while but at least i'll have lots of letters after my name when I finish, YAH!
Posted 15 years ago2008-11-28 18:59:11 UTC
in Stupid, I know, but... Post #259156
I said it to you already today tjb but a giant duck would win because if he flapped his wings he could blow away the horses, he would have a super sonic quack and it would be much better to have a giant duck because you could ride him around town
Posted 15 years ago2008-11-26 15:35:11 UTC
in Running Hammer with steam Post #259092
Okay cool i'll try that and see if it works thanks.
Posted 15 years ago2008-11-24 18:53:35 UTC
in Who will be the next superpower? Post #259021
You know I think you guys are all idiots thinking China or India will be the worlds next superpower. Personally I think it will be Iceland, who knows what those guys are up to and now with global warming they'll be in a perfect position to take over the world. Also her in Ireland i've seen petrol prices as low as 99c which is roughly 75USc
Posted 15 years ago2008-11-24 18:45:04 UTC
in Running Hammer with steam Post #259011
Okay i've compiled using Muzzleflash's compiler and there doesn't seem to be any error message coming up but im not sure is there anyway to copy and paste the compile log from the compiler.
Also I have no way of testing whether or not the map will work now, how do you play compiled maps in steam
Posted 15 years ago2008-11-23 16:34:47 UTC
in Running Hammer with steam Post #258986
Okay i've replaced the light.rad file with the original but im still getting the same problem i'll try out the new compiler and see if that works.
Posted 15 years ago2008-11-23 09:33:16 UTC
in Running Hammer with steam Post #258972
It means im already using zhlt and I still have my problem, i'll try to post some pictures of my build configurations and build programmes
Posted 15 years ago2008-11-22 18:00:28 UTC
in Running Hammer with steam Post #258908
Edit: I just downloaded the compile tools and Im already using zhlt to compile my game
Posted 15 years ago2008-11-22 17:10:58 UTC
in Running Hammer with steam Post #258906
Hi all I haven't been around in a while and i've decided I would try to get Hammer to run with Steam but im having a lot of problems. I know that seventh-monkey made a tutorial on this but I still can't seem to get it to work. In all the maps I compile the compile log always seems to be the same with an error message about lighting
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\zombie_eat.map" "C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat.map
CreateBrush: 0...1...2...4...5...7...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\valve\opfor.wad
Using WAD File: \sierra\half-life\valve\zhlt.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Using WAD File: \sierra\half-life\valve\rainbow6.wad
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat.prt
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
1 portalleafs
0 numportals
BasePortalVis: (0)
LeafThread: (0)
average leafs visible: 1
visdatasize:1 compressed from 1
0.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
ignoring bad texlight '//lights.rad
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Add any custom "Texture light" Values into the end of this file
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Example -
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//when you are complieing your map
' in C:\PROGRA~1\VALVEH~1\tools\lights.rad[60 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

66 faces
15815 square feet [2277376.00 square inches]
762 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0)
visibility matrix: 0.0 megs
BuildVisLeafs: 0...1...2...4...5...7...8... (0)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 1.7 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(1656, 1656, 831)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 2/400 128/25600 ( 0.5%)
planes 112/32767 2240/655340 ( 0.3%)
vertexes 82/65535 984/786420 ( 0.1%)
nodes 12/32767 288/786408 ( 0.0%)
texinfos 9/8192 360/327680 ( 0.1%)
faces 66/65535 1320/1310700 ( 0.1%)
clipnodes 36/32767 288/262136 ( 0.1%)
leaves 8/8192 224/229376 ( 0.1%)
marksurfaces 66/65535 132/131070 ( 0.1%)
surfedges 288/512000 1152/2048000 ( 0.1%)
edges 145/256000 580/1024000 ( 0.1%)
texdata [variable] 136/2097152 ( 0.0%)
lightdata [variable] 31494/2097152 ( 1.5%)
visdata [variable] 1/2097152 ( 0.0%)
entdata [variable] 1003/131072 ( 0.8%)

Total BSP file data space used: 40330 bytes

0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: +map "zombie_eat"

Any help would be greatly appreciated
Posted 16 years ago2008-08-07 18:03:23 UTC
in Genuinely fantastic Post #253441
The last time I saw a website lack that it was in GTA IV
Posted 16 years ago2008-06-23 16:14:23 UTC
in (Speculate) Whats aboard the Borealis? Post #251786
Interesting theory there saw but I think I have the definitive theory of what will happen. Gordon and Alex will go to the Borealis and discover that aperature made a giant bakery in the Borealis and used this bakery to make the most awesomest cake ever in the history of the universe, but it was too good so aperature had to make the Borealis disapear. The reason why the combine come to earth is because they were aperatures main client and not being able to eat the awesome cake has caused them to invade earth so that they could get the Borealis to make more cake. Eli wanted Gordon to destroy the Borealis because he was afraid the awesome cake would cause more aliens to come to Earth and for the vortigaunts to turn against they're human allies for the awesome cake. And in the end they find the bakery set up a business were they make awesome cakes and unite with the combine because of the cakes awesomeness and they all have big tea party. Oh and the awesome cake causes Eli to come back to life to enjoy the cake.
Posted 16 years ago2008-05-12 16:56:36 UTC
in Chinese earthquake Post #249902
An earthquake in China measuring 7.9 on the richter scale has struck China and killed roughly 9000 people.
http://www.msnbc.msn.com/id/24573168/?GT1=43001
Southeast Asia sure is taking a beating, first Burma and now China what next.
Posted 16 years ago2008-05-12 16:51:56 UTC
in Burma Post #249901
Anyway, back on topic. I heard that some UN country's are considering landing in aid without Burmese government permission, although I support the idea it sounds like it could very easily start somekind of war. Of course none of this would have to happen if the military government they have there weren;t such bas****s.
Posted 16 years ago2008-03-31 12:03:49 UTC
in Earth Hour 2008 Post #248279
I think that nuclear power is the way of the future. Nowadays with all the safety precautions in nuclear powerplants, the chances of a meltdown are rather slim. Although Chernobyl was a horrible accident and people in Australia were saying that there was nuclear material from the Chernobyl incident there, I cant help but think if that is true then how come the reactor meltdowns that were almost as serious as chernobyl in the USSR that were covered up never seemed to cause a spike in radioactive pressure. And also TJB that was a dumb idea, shame one you
Posted 16 years ago2008-03-21 17:34:16 UTC
in Competition 25 Post #247854
I hope they extend the compo time, I just got back from a week long skiing holiday and i've fallen way behind in mapping progress
Posted 16 years ago2008-03-11 12:31:10 UTC
in Portal Storms, your thoughts? Post #247550
It was designed to show off Valves new destruction engine and frankly I thought the Portal storm looked cool and also in the commentary Valve said they made much more spectacular one originally but the levels it ran on lagged horribly and so they went with the one int the final game.
Posted 16 years ago2008-03-10 15:57:15 UTC
in Competition 25 Post #247518
I've just finshed the outside of my Metropolitran museum from Rainbow six Rogue spear, check it out here:
http://twhl.co.za/user.php?id=3903&journals
(P.S. Since most of you probably havent played this game i'll try and post a comparison shot to give you an idea of what the original level looked like)
Posted 16 years ago2008-03-09 14:35:13 UTC
in My computer wont play WON half life Post #247479
I just tried playing it while I was not on the internet and it worked perfectly thanks tjb
Posted 16 years ago2008-03-09 10:14:50 UTC
in My computer wont play WON half life Post #247468
Thats true actually it has started doing that ever since I got my broadband modem, but there is a problem in that now when it minimises it will refuse to go to half life, instead every time I click on the half life link it just brings my computer back to desktop with that error message
Posted 16 years ago2008-03-08 19:38:28 UTC
in My computer wont play WON half life Post #247390
Okay i've checked the compatibility mode and it isnt on, and this problem is still persisting so what should I do. And the reason why my computers resolution is at 1024x768 is because my monitor is incapable of going any higher
Posted 16 years ago2008-03-07 16:32:58 UTC
in My computer wont play WON half life Post #247350
Okay my computer has a very weird problem, if I try to play Half life or Rainbow six Rogue spear a message comes up saying warning "your screen resolution should not be less then 800x600 in order to run this application". This message makes absolutely no sense to me when the resolution of my screen is set to 1024x768. What should I do
Posted 16 years ago2008-03-06 12:47:52 UTC
in Competition 25 Post #247295
Im going to do the met museum from Rainbow six Rogue spear in gld. Src. That was like my favourite level from the game and since i've never gone to the met museum in New York then the entry is legal because im basing the entire design off whats in Rainbow six rogue spear. I've already finished making custom textures for the level so im going to start mapping during the weekend
Posted 16 years ago2008-03-05 18:03:49 UTC
in Who is Gman ? Post #247257
I heard somewhere that Valve only make this stuff up as they make it in game
Posted 16 years ago2008-03-05 15:54:15 UTC
in Who is Gman ? Post #247240
Its obviously Freeman from the future, the reason why his speech is so fragmented is because it took Gordon that long to figure out how to speak
Posted 16 years ago2008-03-05 15:49:47 UTC
in Entity Challenges Post #247239
I vote for TJB's entry, no offence anyone else all you guys had good entry's but TJB is my best friend in school so I am obliged to vote for him
Posted 16 years ago2008-03-04 13:44:57 UTC
in Competition 25 Post #247161
Nothing actually i'm pretty sure as long as you're WON Half life is 1.1.1.0 then it should work for people who put the mod inside they're half life folder inside the steam folder, then the name of the mod should come up on the user games list on steam.
Also what are the rules in the compo regarding a map that is based on a map from a game where that games map is based on a location in the real world
Posted 16 years ago2008-03-03 17:23:46 UTC
in Competition 25 Post #247113
Well that answers my questions and honestly urb i've been here for a year why would you think i'd want to submit a rainbow six engine map to a half life mapping website competition
Posted 16 years ago2008-03-03 13:52:41 UTC
in Competition 25 Post #247097
Now this sounds like a competition I could be interested in I think I might make remake of a map from one of the rainbow six games. Also just out of curiosity can you make levels using half life expansions e.g. opposing force
Posted 16 years ago2008-02-29 18:37:44 UTC
in *Ahem* Post #246890
Insert generic birthday complement about Ant here
This post was made on a thread that has been deleted.
Posted 16 years ago2008-02-17 18:42:42 UTC
in BioShock vs. CoD4 Post #245849
Its not really an endless respawn kind of thing rather what youre supposed to do is fire on the enemy's position until you've killed enough to be able to advance. Its that simple :ciggie:
Posted 16 years ago2008-02-17 13:22:12 UTC
in Spore - The best game - Is delayed. Post #245833
Whats the point of complaining If they didnt delay the game then it would probably be released with a bunch of glitches and would be downright unplayable
Posted 16 years ago2008-02-17 13:18:06 UTC
in BioShock vs. CoD4 Post #245831
Both are great games but personally I go for COD 4. The animations of models are the best i've ever seen in any game and it has a plot a lot like 24(tv programme). Also tetsuo how the hell did you beat the game in 4 hrs unless you were olaying on the lowest difficulty
Posted 16 years ago2008-02-07 18:38:08 UTC
in Happy 10 Years! Post #245236
Such a shame you missed out on 6 years of quality FPS action
Posted 16 years ago2008-02-07 18:35:49 UTC
in Building a new computer Post #245235
I will thanks for all your help Alex ;) :D
Posted 16 years ago2008-02-07 13:08:07 UTC
in Building a new computer Post #245216
Thats really helpful thanks Alex although I dont think i'll go for a DX 10 card, I dont have vista and dont want vista
Posted 16 years ago2008-02-07 13:03:48 UTC
in Happy 10 Years! Post #245215
Happy birthday to the king of all FPS'
Posted 16 years ago2008-02-06 18:46:09 UTC
in Building a new computer Post #245156
Cool what graphics card would you suggest
Posted 16 years ago2008-02-06 16:07:11 UTC
in Building a new computer Post #245147
I would run my resolutions at 1024x768 and I would be it mostly to play games such as Company of heroes and medieval 2 total war. That CPU looks perfect and since I can buy RAM for 40 euros then I have 300 euros for a computer. All those suggestions you've given me look sweet Alex anymore suggestions will be appreciated
Posted 16 years ago2008-02-06 12:57:52 UTC
in Building a new computer Post #245119
I should probably have said I already have 100 euro taken out of that for RAM, my computer has DDR Ram so I need DDR2 ram. But is that true that you can get 2GB of Ram for 40 euros becaues that would be good
Posted 16 years ago2008-02-05 17:57:45 UTC
in HL:OIFH Post #245037
Tis mod will be cool :cool: