Hi all I haven't been around in a while and i've decided I would try to get Hammer to run with Steam but im having a lot of problems. I know that seventh-monkey made a tutorial on this but I still can't seem to get it to work. In all the maps I compile the compile log always seems to be the same with an error message about lighting
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\zombie_eat.map" "C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat.map"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat"
qcsg.exe v2.8 (Jan 31 2000)
-- qcsg
--entering C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat.map
CreateBrush: 0...1...2...4...5...7...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\valve\opfor.wad
Using WAD File: \sierra\half-life\valve\zhlt.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Using WAD File: \sierra\half-life\valve\rainbow6.wad
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat"
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2
--writing C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat.prt
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat"
vis.exe v1.3 (Dec 30 1998)
-- vis
--1 thread(s)
1 portalleafs
0 numportals
BasePortalVis: (0)
LeafThread: (0)
average leafs visible: 1
visdatasize:1 compressed from 1
0.0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\trooperdx3117\half-life\valve\maps\zombie_eat"
qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity
--1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
ignoring bad texlight '//lights.rad
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Add any custom "Texture light" Values into the end of this file
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Example -
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//when you are complieing your map
' in C:\PROGRA~1\VALVEH~1\tools\lights.rad[60 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
66 faces
15815 square feet [2277376.00 square inches]
762 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0)
visibility matrix: 0.0 megs
BuildVisLeafs: 0...1...2...4...5...7...8... (0)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 1.7 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(1656, 1656, 831)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 2/400 128/25600 ( 0.5%)
planes 112/32767 2240/655340 ( 0.3%)
vertexes 82/65535 984/786420 ( 0.1%)
nodes 12/32767 288/786408 ( 0.0%)
texinfos 9/8192 360/327680 ( 0.1%)
faces 66/65535 1320/1310700 ( 0.1%)
clipnodes 36/32767 288/262136 ( 0.1%)
leaves 8/8192 224/229376 ( 0.1%)
marksurfaces 66/65535 132/131070 ( 0.1%)
surfedges 288/512000 1152/2048000 ( 0.1%)
edges 145/256000 580/1024000 ( 0.1%)
texdata [variable] 136/2097152 ( 0.0%)
lightdata [variable] 31494/2097152 ( 1.5%)
visdata [variable] 1/2097152 ( 0.0%)
entdata [variable] 1003/131072 ( 0.8%)
Total BSP file data space used: 40330 bytes
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: +map "zombie_eat"
Any help would be greatly appreciated