Currently I have some obstacles as models, which is supposed to break when I hit them with melee weapons. But I just found out that they also break, when I run into them with great speed.
I am working on a game where I would like to split up the jump animation, so when the player jumps, he will first play a start anim, then an anim during the jump, and then a landing anim. Is there an easy way to do this, or must I go into the code, and if so, where ?
Is there some way to use a predefined entity to make a kind of disappearing cloud which happens on the player at a certain point in the game ? I have tried to use smokescreen, but for some reason it would not trigger again, if it was to run until it was finished. I also tried fog_controller, but this is only to use once in a map. The dustcloud wasnt good either, so is there anything else which is as good ?