Forum posts

Posted 17 years ago2007-05-17 06:42:18 UTC
in Disable impact damage on model Post #222394
Currently I have some obstacles as models, which is supposed to break when I hit them with melee weapons. But I just found out that they also break, when I run into them with great speed.

Is there some way to disable this ?
Posted 17 years ago2007-05-15 04:41:34 UTC
in Splitting up the jump animation Post #222017
I am working on a game where I would like to split up the jump animation, so when the player jumps, he will first play a start anim, then an anim during the jump, and then a landing anim.
Is there an easy way to do this, or must I go into the code, and if so, where ?
Posted 17 years ago2007-05-12 10:39:11 UTC
in How to trigger animations through events Post #221721
How do I make the character play a certain animation defined in my QC file ? Is there a tutorial or standard file where I can see the basics ?

I need my character to wobble a little when turning, make a punching animation when he hits something and so on.
Posted 17 years ago2007-05-09 08:06:54 UTC
in A GetModel function ? Post #221487
Is there a way to retrieve the name of the current player model in the source code ?
Posted 17 years ago2007-05-09 08:06:30 UTC
in Changing texture during play Post #221486
I found out that if I didnt aim at anything, I could use r_skin to change the skin of the player. It works like a charm.
Posted 17 years ago2007-05-06 10:06:10 UTC
in Changing texture during play Post #221133
I found out that if you include more texture in the QC file, and then use Hammer to make a trigger which changes the skin of the model, you can do it :D
Posted 17 years ago2007-05-04 09:53:16 UTC
in Changing texture during play Post #220963
I am making a game where the player is viewed through third person, so it would matter ;)
Posted 17 years ago2007-05-04 09:23:46 UTC
in Disappearing cloud Post #220958
Is there some way to use a predefined entity to make a kind of disappearing cloud which happens on the player at a certain point in the game ?
I have tried to use smokescreen, but for some reason it would not trigger again, if it was to run until it was finished. I also tried fog_controller, but this is only to use once in a map. The dustcloud wasnt good either, so is there anything else which is as good ?
Posted 17 years ago2007-05-04 09:21:13 UTC
in Changing texture during play Post #220956
Is it possible to change the texture of the player model while he is playing ? and if so, how ?