Forum posts

Posted 17 years ago2007-05-21 11:19:00 UTC
in MAX_MAP_MODELS Post #222820
Good :cool:
your maps are very cool!
Posted 17 years ago2007-05-21 08:44:33 UTC
in MAX_MAP_MODELS Post #222815
Do this with doors? I think all doors will open, when open just one from them, right? What do you think, if I make one func_ladder from all ladder brushes, will work?
Posted 17 years ago2007-05-20 15:34:44 UTC
in MAX_MAP_MODELS Post #222747
216 is used by ladder,door and teleport from 400
Will be work, if in a room I select the 4 ladderbrush and from they i make one func_ladder?

Sorry for triplepost, I didn't saw the edit button XD
Posted 17 years ago2007-05-20 02:30:09 UTC
in MAX_MAP_MODELS Post #222695
F*CK : (((
max_map_models limit is 400, I have 72 doors AND :zonked: 324 ladders :cry: So I really need to remove a lot of ladder. I think I can remve 8 ladder from each room, then just 108 ladders will be, and I can make a little bigger map. I try to make a good map, but the limits...

: ((((

I have 108 doors not 72 :S
Here is a workable beta version, I need replys wink-wink - ;)
http://rapidshare.com/files/32322932/HyperCube_workable.zip.html
Posted 17 years ago2007-05-19 15:05:40 UTC
in MAX_MAP_MODELS Post #222651
Yes-yes, that cube :)
I forget that the ladder is a brush based entiti :S So I need to remove a lot of ladder, but the number of ladders is now minimal in a room. Just func_door and func_ladder are brush based entitis in the map. In result you cannot go up in the cube, dammit :( Now I can remove 8 func_ladders, so I can make plus 27*8 doors. Now I don`t know how large will be the map, but I will make teleporters to the edge of the cube. The teleporters are brush based entitis, so I`m in trouble. If somebody wants to help me, I can send the hammer file, because I really want to make this map :(
I need to know how many brush based entiti can be in a map!!!

I`m from transilvania, so sorry for my english speak ;)
Posted 17 years ago2007-05-19 12:07:51 UTC
in MAX_MAP_MODELS Post #222634
Yes 72 doors, and? Just the doors are brush based entities. Don't say that a can't have more than 72 brush based entities in a map... :
Yes 72 doors, what do you want from a HyperCube map? :biggrin:

Max. how many brush based entities can i have in a map?
Posted 17 years ago2007-05-19 11:34:11 UTC
in MAX_MAP_MODELS Post #222628
Hello,

I make the HyperCube map, but i have a problem... 27 rooms (3x3x3) is finished, and i recived this error message:
"Error: Exceeded MAX_MAP_MODELS
Description: The maximum number of brush based entities has been reached
Howto Fix: Remove unnecessary brush entities, consolidate similar entities into a single entity"
I don`t understand why come this error message. This is the 2nd version of the map. In 1st each room was func_wall walls (each maked from 5 brush with func_wall and solid texture + 4 simple brush), and when i recived this message i maked this 2nd version. NO FUNC_WALL! Just doors (72), ladders (brush with AAA... texture), light (27), brush with CLIP texture (27), a death body and 3 decals. Each wall is maked from 4 brush, with simple texture...
Pls help :cry:
Posted 17 years ago2007-05-19 10:01:56 UTC
in Max models :O Post #222622
Hello,

I make the HyperCube map, but i have a problem... 27 rooms (3x3x3) is finished, and i recived this error message:
"Error: Exceeded MAX_MAP_MODELS
Description: The maximum number of brush based entities has been reached
Howto Fix: Remove unnecessary brush entities, consolidate similar entities into a single entity"
I don`t understand why come this error message. This is the 2nd version of the map. In 1st each room was func_wall walls (each maked from 5 brush with func_wall and solid texture + 4 simple brush), and when i recived this message i maked this 2nd version. NO FUNC_WALL! Just doors (72), ladders (brush with AAA... texture), light (27), brush with CLIP texture (27), a death body and 3 decals. Each wall is maked from 4 brush, with simple texture...
Pls help :zonked: